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Mechaknight solution

10 replies [Last post]
Fri, 03/16/2012 - 12:48
Damienfoxy's picture
Damienfoxy

A command system to controll friendly AIs. Tell them to sit, move, attack or defend. All with the click of a mouse!

But wait, what if you keep them sitting out while in battle, and then you need them?

After two attacks against you, the closest knight will break rank, come over, and shield bump the enemy, allowing you to back off and regain some health or assess the situation better.

Soon after the knight will return to post.

Fri, 03/16/2012 - 17:22
#1
Hexzyle's picture
Hexzyle
The point is to drive away

The point is to drive away the AIs annoying habit of standing too close to you right? Why should they come and "help" you when you've specifically told them to sit? The system shouldn't be automatic, because automatons in this game suck.
Instead command them through the already implemented command system.

Attack! - Proceed with the current behaviour they display currently
Fall Back! - AI knights would avoid all enemies, and would make no attempt to follow you apart from their usual teleporting behaviour
Help Me! - Knights would focus attack any enemies that are targeting the player. Once the enemy begins to attack the knight, they would focus attention to the next enemy attacking the player. If there are no enemies attacking the player, the knights would become idle/start Follow Me! AI script.
Follow Me! - Knights would hold close to the player and pull away from battle if they stray too far.

Fri, 03/16/2012 - 19:38
#2
Aplauses's picture
Aplauses
Thank you Hexzyle

Thank you.. I never know about that.

Fri, 03/16/2012 - 19:42
#3
Doctorspacebar's picture
Doctorspacebar
I like Hex's idea very much.

I like Hex's idea very much.

Fri, 03/16/2012 - 20:15
#4
Aquajag's picture
Aquajag
+1 to Hexzyle

+1 to Hexzyle

Sat, 03/17/2012 - 00:56
#5
Kentard's picture
Kentard
+1 to Hex

Also, if there's a command for them to hold their position, without following the player while attacking anything that gets too close, that would be simply brilliant.

Sat, 03/17/2012 - 05:10
#6
Hexzyle's picture
Hexzyle
@Kentard

Fall Back! could plausably make them inactive (sit on the ground in the corner somewhere) and not become enemy targets. That way they wouldn't aggrovate enemies or awaken gun puppies etc.

I made this same suggestion on another person's thread but it wasn't high enough in the thread to gain any attention.

Sun, 03/18/2012 - 08:11
#7
Kentard's picture
Kentard
No no no...

What I'm looking for is a command for them to cut off enemies coming from a single entry point, and stay at that position until enemies get too close; then they'll auto-attack.
For instance, I want to use a bot to deal with one particular polyp in RJP - I can send it there, ask it to hold, and it'll just keep attacking that polyp and any minis nearby, but it won't attack other enemies or the boss, let alone move around.

It doesn't involve a lot of advanced AI processing, so I reckon it should work.

Sun, 03/18/2012 - 23:44
#8
Schattentag's picture
Schattentag
@Kentard

So you want them to act like turrets basically?

Mon, 03/19/2012 - 00:56
#9
Kentard's picture
Kentard
@Schattentag:

Pretty much, only they swipe at anything that gets too close.
It's not tactical per se, but it gets them out of the way. Also saves you the hassle of closing off enemies from another exit while juggling a boss fight, particularly if you're going solo.

Mon, 08/13/2012 - 07:19
#10
Killerot
great idear

great idear +20

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