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Monster-exclusive levels in the Clockworks.

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So, 03/18/2012 - 15:16
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Toxicyoccm

Alternative Title: Import Some Mission-Like Levels into the Clockworks

Despite the repetition and ease of them, I like Lichenous Lair, Wolver Dens, and even the horrific Devilish Drudgery. [Everyone's fired indeed.]
The question, then becomes, why not have one for every monster type?
This popped up in a fiend thread (can't remember the one, something about giving greavers a yellow notice module), but I still think a Greaver Garden, or however (there were better names in the thread) would be a nice idea for a level, even a change of pace from every fiend stratum to be clockwork-dark city-devilish drudge-fiendish fray.
[caution: anecdotal rambling detected below]

I personally liked the Lizard lounge mission. No it wasn't the hardest, but I liked having all statuses in one place. If they made a Clockwork-version that could appear in any status and it being just chromalisk and their ilk, and maybe a generous few beasts, I'd be happy.

I don't consider Gremlin Grounds to be in the same line of levels as LL, WD, and DD, they're Clockwork Tunnels, so something like Wacky Workbench [SEGA], would be welcomed. They could use the nice gears they made for the missions, the two new gremlin types, and make a nice Ironclaw Munitions-trap level with an all gremlin cast.

Lastly, would it be so wrong to have some construct levels be like the Toy soldier/ battle pod levels?

In conclusion, I think more monster-exclusive levels could be added to the clockworks, focusing on Construct, Gremlin, and Greavers.

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