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Enemy Idea: Void Knight

7 respuestas [Último envío]
Vie, 03/23/2012 - 19:53
Imagen de Bluebrawler
Bluebrawler

Description: not all knights that go throughout the unknown passage return. These knights have been infected by the swarm and show no emotion (thats all i can think off for their description)

variations: Spiral Sallet, Spiral Brigandine: inflicts elemental damage and resists shadow damage and weak to piercing.
Spiral Tailed Helm, Spiral culet: inflicts shadow damage, resists piercing damage and weak to elemental damage
Spiral Pith Helm, Spiral Cuirlass: inflicts piercing damage, resist elemental damage and weak to shadow damage

Location: Unknown Passage

Vie, 03/23/2012 - 20:09
#1
Imagen de Damienfoxy
Damienfoxy
We have them already....

We have them already.... Spectres.

Vie, 03/23/2012 - 20:36
#2
Imagen de Bluebrawler
Bluebrawler
can't find them

their not on the wiki

Vie, 03/23/2012 - 20:42
#3
Imagen de Severage
Severage
I think

Damienfoxy is talking about Phantoms?

But Trojans are, according to the storyline, "Corrupted Knights", so yeah I think we got this covered. Even though trojans aren't "Swarm", they're corrupted.

~Sev

Vie, 03/23/2012 - 20:44
#4
Imagen de Damienfoxy
Damienfoxy
Probably under the name

Probably under the name phantom.

If you've played graveyards, it's those... Black and pink (swarm obvious scheme) ghost thingies

Vie, 03/23/2012 - 20:45
#5
Imagen de Alpha-Stevo
Alpha-Stevo
@Bluebrawler Dunno if he's

@Bluebrawler

Dunno if he's talkin' about Trojans, Phantoms, or Lost Souls.

But it just might be one of those. On the concept of a fallen knight, that is.

Vie, 03/23/2012 - 20:45
#6
Imagen de Bluebrawler
Bluebrawler
@severage

hey i thought void knights would've been a great idea

Sáb, 03/24/2012 - 00:44
#7
Imagen de Kentard
Kentard
+0.5

Lore-wise, I'm not too sure. The fallen knight concept has already been taken up - although as Alphastevo said, we're not too sure which one of these make up 'fallen knights'.

On a conceptual level, I'm pretty fine with the idea save for the fact that it's extremely difficult to differentiate the monsters based on variations in their helmet - perhaps have other visual variations, such as solid, heavy armor for those that are resistant to piercing?

Point being, you might also want to differentiate the three types of Void Knights, if possible with different designs and attack styles, and not just make the differences based on randomized stats.

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