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Buff Heavenly Iron Set and Almirian Set

45 replies [Last post]
Wed, 03/28/2012 - 00:16
Infidelslayer's picture
Infidelslayer

Hello again, you wonderful community!

I skimmed through the suggestion forums (using the "ever so effective" search function) and I noticed that very few people have asked for the buff on Almirian armor set and absolutely no one for the Heavenly Iron set, the two shadow lair armors that are much harder to get than the Snarby set (no need to tell you why...check the wiki).

So lets start from my favourite, the Heavenly Iron.why the VERY HIGH weakness to shock? It is a swordsman armor! It should not have any weaknesses at all! (using the same logic that many have used to defend Wolver lines in any "debuff wolver set thread").

Now to the Almirian Set. The hardest armor to get but the stats are pitiful. Med to curse and Med weakness to fire...really? Players waste their time in completing the UFSC and this is what they get?

Now for the suggestions. Remove shock weakness from the Heavenly Iron or even better make it resist shock since there is no shadow armor in the game with shock resistance ( Divine set is elemental/shadow so its a hybrind set,not a pure shadow armor). For Almirian Set replace fire weakness with stun resist (no shadow armor have stun resistance yet) and put Med CTR for swords.

Thats it from me. The first one to give +1 will get a carton of milk and cookies! :)

Wed, 03/28/2012 - 00:19
#1
Derpules's picture
Derpules
+1

With you 100%. SL armour that just plain sucks is rather sad.

Okay, so Heavenly Iron doesn't exactly suck, but it's no better than the other Angelic 5*s (which could use a bit of rebalancing themselves).

Wed, 03/28/2012 - 00:26
#2
Infidelslayer's picture
Infidelslayer
@Derpules

Compared to its counter-part , Heavenly Iron is actually superior to the Valkyrie(due to no fire weakness and have general bonus for swords) and almost equal to the Fallen. But with the rest, its just too weak for a swordsman armor. Thats the reason I want to see this very potential armor get the well deserved buff.

Anyway, I am a man of my word.

Infidelslayer gives Derpules a carton of milk and cookies.Enjoy!

Wed, 03/28/2012 - 01:22
#3
Derpules's picture
Derpules
Better than Valk? Depends.

For FSC, sure (but why would you use it there?). For general use. . . I don't know about you, but I fear shock fiends more than fire fiends. Fire hurts, but it's nothing compared to the hurt dealt by actual attacks while you pause from shock. They both seem like totally disproportionate penalties to me.

I'm hopeful. Skelly, Magic, etc. have gotten theirs (though some still have a ways to go); maybe these will, too.

*noms*

Wed, 03/28/2012 - 01:37
#4
Akshaj
+1

i made the Heavenly Iron Armour. And our party found that Red RT was the most difficult SL..
We spent 8k ce on reviving( i told them to stop but they wouldnt ) :D.... AND AFTER THAT WHAT I GET IS VH SHOCK WEAKNESS?
I died in the first level of guantlet coz of that..

Wed, 03/28/2012 - 05:37
#5
Infidelslayer's picture
Infidelslayer
@Derpules

Ah yes shock fiends...how can I forget the shock devilites? Another solid reason for the buff.

@Akshaj

We share the same concern...for that here is some leftover milk and cookies ;).

In the meantime..we wait and hope for the buff.........

Wed, 03/28/2012 - 06:42
#6
Dukeplatypus's picture
Dukeplatypus
now you know why almire was taken over

Imma nitpick for a sec here and say that arcane salamander would be more difficult to obtain, mostly because they don't flat-out give you the salamander recipes like they do with cobalt. I doubt almirian crusader will lose its fire weakness because that's become an integral part of the plot. Vanaduke was corrupted and he used the fire to essentially overthrow his own kingdom. And I don't feel it needs a buff because the armor piece is such good costume that it's combat effectiveness doesn't matter to me (the helm is ugly, though). Heavenly iron is weak to shock because, well, its made of iron!

Wed, 03/28/2012 - 07:12
#7
Infidelslayer's picture
Infidelslayer
@Dukeplatypus

Lolz..Spiral Plate series is also made of...iron or steel or both,the cobalt series is also made out of conductive metal...so why no shock weakness for them?

Nobody takes the lore seriously. If so then we should get some more bonus when equipping DA or other Holy weapons when wearing one of the piece of angelic series (except the Fallen set) because you know..angels are holy beings.

And the problem with the chroma series is that it is completely a specialized armor, Heavenly Iron and the Almirian Set is not. Also the recipe for angelic and chroma can be bought easily from the HoH.

Thank you for your response. Here is the last piece of cookie (gonna get some more later in case Ironskull and Severage shows up).

Wed, 03/28/2012 - 07:17
#8
Iron-Volvametal's picture
Iron-Volvametal
...

Oh, don't mind if I do.

*Takes a Cookie.*

Wed, 03/28/2012 - 07:25
#9
Infidelslayer's picture
Infidelslayer
Oh Noez!!

The Meme-Master is here!

*takes the cookie box and placed a Nitronome trap near it*

Now gimme the +1 for more of those irresistible, mouthwatering stuff.

Wed, 03/28/2012 - 07:29
#10
Iron-Volvametal's picture
Iron-Volvametal
...

Cool, Free 5* Bomb. I could use it for 300 Prestige.

*Reaches Out for the Bomb*

Wed, 03/28/2012 - 07:38
#11
Infidelslayer's picture
Infidelslayer
Heheh...

*presses the red button*
.
.
.
BOOM!
*watches Ironskullkid reaches the sky.Sayanora!*

*eats the cookie*

Wed, 03/28/2012 - 18:26
#12
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well...

Think of it like this...

Fallen= one piece of Vog armor+A piece of nameless armor.
Thats about the boosts you get. And for that? Oh, you deal a LOT less damage to the (Arguably) hardest foes in the game. No biggy, right? -.-

Heavenly Iron= one piece of Snarby+Divine Veil
What? You get to not be light on fire. As much. Who cares if the poison resist was dropped? Or that the absolute hardest foe, the shock Devilite, laughs at your "Shadow Defense"? Pffft! Doesn't matter. -.-

In each of these two cases, Choosing the other setup I listed would be better for you.

Fallen user,
~Tsu

Wed, 03/28/2012 - 19:32
#13
Fehzor's picture
Fehzor
My ideas on buffing shadow lair armors:

In my opinion, high end shadow armor should be more like the chaos cloak, high risk, high return.

Almirian: Change curse resist to curse weakness and move both weaknesses to very high, add damage vs undead med and global ctr low. Reduce the resistances to shadow/normal by about 50 percent as well.

Basically, it would end up as an undead killer that would be hard to use in FSC- but when paired with something like the mask of seerus, would create a really nice asset to your blitz/shiver/ctrable sword, should you be one of the 99% of people using them there. It'd also remain somewhat balanced in graveyards and other undead themed levels, due to the much lessened damage bonuses.

Heavenly Iron: Remove normal defense, Movement speed increase low, Sword damage med; Damage vs fiends low

Exchange your normal defense for a pure shadow set with MSI. It'd be hard to pull off, given that you'd take a lot more damage without the normal, but with buffs like I described above, in the end it'd be worth it... the fiend low is just a bit of a small bonus, it'd obviously remain a swordie armor.

Arcane salamander: Remove normal defense, Beast med, Slime med, global ASI low

Grant beast very high, and slime very high with a full set- in exchange for taking a lot more damage against them. If you can kill them easily and not get hit, you'd deal a lot more damage. Pair it up with a piece of class specific armor to get a very balanced set that would buff your primary mode of damage (Probably swords) and buff your side arm against the main enemy types. The ASI makes it more viable over other armors like skolver that would grant you both the damage (given that you're using only swords) and the defense. ASI med out of nowhere for your guns and swords is quite a nice incentive to essentially downgrade from weapon specific bonuses.

Ice Cream Clown, erm Ice Queen Crown and Mail: change all normal defense to pure piercing defense, and even add to that a bit extra. Solve skolver+toothpick+heart trinkets in lockdown forever by offering a set that directly counters them and stagger storm. In terms of PvE, damage bonuses will ALWAYS win out against pure defense sets- as can be proven by the massive number of people not using the cobalt armor that is provided to them for a massively reduced cost, and instead going towards the armor sets that cost them more of everything like wolver. The only people interested in this set would be the lockdown players, or anyone whom hates skolvery people in their faces.

I really feel like these would be challenging to use, and would go above and beyond to buff a player's skill once they're at the top of the game- like using a more effective chaos cloak that was made for a specific situation.

Wed, 03/28/2012 - 20:05
#14
Nova-Royal's picture
Nova-Royal
The Royal is Absolute

so you want almirian to be a swordman armor?

only if bombers and gunners get a fifth armor too.

Wed, 03/28/2012 - 20:13
#15
Iron-Volvametal's picture
Iron-Volvametal
...

*Lands Back on Ground*

What'd I Miss?

Wed, 03/28/2012 - 20:20
#16
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well...

Me showing how useless the Angel armors are in comparison, and Fehzor trying to make them into Chaos Cowls.

~Tsu

Wed, 03/28/2012 - 23:46
#17
Infidelslayer's picture
Infidelslayer
So many replies...

Now where to start?

@Tsu

What you mentioned is the reason why I want the Heavenly Iron to be buffed. Its horribly beaten by the snarby set.And yeah, using Divine Veil is a good option in the case of shock devilites but still......

Also I don't like the Wolver series...too mainstream (using Radiant Silvermail as my main armor with fire resist med) and somehow gives me the feeling that I am taking a part in making those poor little Wolvers endangered ;-).

@Fehzor
What you mentioned about Almirian Set, reduction of base defense along with very high fire and curse weakness is too harsh for a bonus restricted to a specific family. But the global CTR is a decent idea.Perhaps remove undead damage bonus and make global ctr bonus medium or very high.

For Heavenly Iron set, do remember that in T3 most melee damage still do split damage. Trojan is a very good example of that along with devilites though the ratio for normal/shadow is 1:4. Also MSI low hardly make a difference ( you can ask the mercurial set user for confirmation and I think there is a thread related to it here in the Suggestion) and being a swordsman armor, people will have a hard time to close in a devilite and kill them. On this basis, the penalty is too harsh and will further make the snarby set more attractive.

@Nova-Royal
Your Majesty, I must agree with you. So I mentioned the solution with global CTR reduction on the Almirian set. I hope it will please you.

@Ironskullkid
meh...not much.

*dangles a cookie in front of Ironskullkid* Now gimme the +1.

Wed, 03/28/2012 - 21:24
#18
Nova-Royal's picture
Nova-Royal
The Royal is Absolute

if its global I'm ok with it.

Wed, 03/28/2012 - 23:49
#19
Infidelslayer's picture
Infidelslayer
Oh Goody!

More positive responses.I am so happy I am gonna give away 5 hot dogs to the first five to give me +1 (and free for Ironskullkid, Severage,Psycho Valkyrie)

As for you Nova-Royal, allow me to serve you!

Thu, 03/29/2012 - 00:45
#20
Tsubasa-No-Me's picture
Tsubasa-No-Me
Psycho... Valkyrie?

Is that... me? O.o

And may I exchange my Hot Dog for a pie?

~Tsu

Thu, 03/29/2012 - 01:05
#21
Draycos's picture
Draycos
derp

I support this. If shadow lairs require a key costing 1800 CE just to play, and having the most 'difficult' levels, the armor shouldn't be outclassed by gear you can get normally.

Snarbolax gear is a good example of how good the items should be. It offers very good defense against two different statuses with no weaknesses, giving a medium damage bonus, and giving a type of defense completely unique compared to the rest of the gear it's crafted from. While I'd like to see it have ASI + Damage Low to Swords on either piece or just CTR Medium Swords for the sake of being completely unique, it's comparable, if not better than, other high-end gear.

The other armors should be just as powerful if not more. Ironically, Snarby armor is the first 'available' to craft, and the best at the same time, overall. I'm not saying nerf Snarby, I'm saying make the other gear comparable; heck, the hardest gear to get, the Almirian set, is just the Almirian Costume. It is, in my opinion, the worst of all the SL gear in terms of stats.

Yes, I want these other armors buffed, so we don't just have them as flashy costume things and nothing else. So here's my two cents on how they could be brought in line:

Almirian Crusader
Offer universal ASI and CTR+ Low. Give extreme weakness to Curse (fitting given the lore) and Poison. Give slight resist to Shock, Fire, and Freeze. It's the hardest set to get in the game so far; it should be worth the trouble. Since the Shadow Lairs were meant to give challenge, it's only natural that Curse and Poison should be the weaknesses to make up for the boosts; they're the statuses that force you to improvise the most, while Shock, Fire, and Freeze are just... cheap, I don't know.

Heavenly Iron
Make the sword damage boost universal, not just for swords. Replace the Shock weakness with Freeze weakness. Giving it Shock weakness when it's meant to combat fiends is... really cruel.

Arcane Salamander
This is one of the most confusing sets in the game. It gives boosts to Slime and Beast damage... but has elemental defense? I don't know what to say here, maybe change the damage to Gremlin and Construct? Witchcraft revolves around control of supernatural powers, so it makes more sense for the two tech-based enemy types to be weak to it, and it already has Elemental defense... Perhaps give some Curse/Poison resist following the whole witch's familiar thing. IMHO, Volcanic Salamander needs a change too, for the same sort of reason, mismatched defense. You don't make a Piercing defense set to fight Fiends with, you make a Shadow defense set. It'd be unique anyways, nothing in the game naturally has damage + to Gremlins and Constructs. Armor, I mean.

Ice Queen
Universal low damage + to Slime. Weakness to Fire. Up the health boost by +1 or +2. Slime Low because of the IQ's control over so many other slimes, and extra health because slimes are generally about having huge amounts of health. Maybe give the Slime Low to the Royal Jelly gear counterparts, at that.

Mercurial Demo
Damage reduction low to Gremlins. Add CTR Low Bombs. Add slight Stun/Freeze resist (the set aims for mobility, why not focus on it?)

Thu, 03/29/2012 - 02:29
#22
Infidelslayer's picture
Infidelslayer
Hmmmmm.....

@Tsubasa-No-Me

I thought Psychodestroyer=Psycho-Valkyrie. If not..then my bad,sorry.
And yeah you can have a pie *puts on apron*
tell me the flavour :).

@Draycos

Your recommendation and analysis is very good. But we have seen most of the time that any armor or helm having a universal bonus have a pretty significant trade off.

While I am all for a universal boost for Almirian Set I can't support for the Heavenly Iron since the penalty you mentioned is not....scarey enough (Chaos Set is a fine example). But I agree that at the current state of shock weakness, the Heavenly Iron is a really hard armor set to use against a family that it is suppose to be good against.

The Salamander and its Arcane version is really a bag full of mystery, don't know what kind of suggestion to give.

Regarding Ice Queen, I agree about the health boost since slimes have a lot of health. But universal slime damage...NO, because we have the Virulisk set that offer more damage to slimes and its way easier to get.

Thank you for your suggestion *gives hot dog to Draycos. Would you like mustard with it?*.

Thu, 03/29/2012 - 06:33
#23
Alpha-Stevo's picture
Alpha-Stevo
I kinda think giving a Slime

I kinda think giving a Slime damage bonus to the Ice Queen set is kinda hilarious, given that she probably beat the Royal Jelly senseless before kicking him off the stage. At the moment, it's practically a direct upgrade from the Royal Jelly set, truth be told.

Thu, 03/29/2012 - 06:54
#24
Infidelslayer's picture
Infidelslayer
+1 for Alphastevo Now about

+1 for Alphastevo

Now about the Heavenly Iron and Almirian Set..still hopeful and still waiting....

Thu, 03/29/2012 - 07:13
#25
Derpules's picture
Derpules
@Draycos

I like the Gremlin + Construct bonus idea for Arcane Salamander. Yes, please!

Thu, 03/29/2012 - 13:25
#26
Draycos's picture
Draycos
I wrote all that at 4 AM, so

I wrote all that at 4 AM, so yeah, some things were a bit... eh.

@Alpha That's kind of the idea. :P

@Infidelslayer The thing with Heavenly Iron is that I have no idea how to get rid of Shock without adding some other weakness, or keeping the damage boost restricted to one weapon group and it shouldn't be swords; the game caters to the sword users enough already. Nothing in the game compares to Shock in terms of annoyance and pain. Can't use fire weakness because it's supposed to resist fire, can't use poison weakness because normally the armors resist it and it'd be awkward to make it a weakness, same story with Curse... Stun is too situational to match up, Sleep doesn't exist. Only thing left is Freeze weakness.

IQ should give slime damage, but not to the same extent as Virulisk. Just having higher defense and an extra pip of health isn't enough to make it useful; if that were the case we'd see more people in Plate gear.

Thu, 03/29/2012 - 17:05
#27
Tsubasa-No-Me's picture
Tsubasa-No-Me
(You should have seen this coming...)

What flavor? Why, This one!

~Tsu

Thu, 03/29/2012 - 18:28
#28
Thinslayer's picture
Thinslayer
+1

The status resistances and weaknesses should be swapped for the Almirian Crusader set and the Heavenly Iron set. If the stats of Vanaduke are any indication of the general abilities of Almirian knights, then the Crusader set should be resistant to shadow damage (which it is), weak to curse because Vanaduke was susceptible to curse (hence his deformed state) and was cursed again in the Shadow Lair, and resistant to fire because 1) the Crest of Almire is resistant to it and 2) Vanaduke has a propensity to generate it.

Maybe as a joke, the Almirian Crusader set could provide a Damage Bonus vs. Beast: Low because of what Vanaduke says at the beginning of the Throne Room fight.

For the Heavenly Iron set, it should be resistant to shock because it's supposed to be an anti-fiend armor, and the shock fiends are arguably the strongest fiends. It should be weak to curse because 1) anyone who tries to use a Faust with this armor is stupid and 2) because the shock resistance needs to be offset a little bit.

What think you?

Thu, 03/29/2012 - 23:37
#29
Draycos's picture
Draycos
@Thinslayer I thought about

@Thinslayer

I thought about curse weakness, but you know, it doesn't make sense, because... well, it's HEAVENLY.

Fri, 03/30/2012 - 01:05
#30
Infidelslayer's picture
Infidelslayer
Huh?

Where is the comment I posted 4 hours ago? :S.

sigh....Ah well, here is the summarized form.

@Draycoz

your suggestion regarding universal damage bonus will validate the need for shock weakness and other kind of penalties just like in Fallen and Chaos Set. Hence I can't support that.

@Thinslayer

What Draycoz said at the above comment.

@Tsu

pieception?
*starts baking*

Fri, 03/30/2012 - 09:06
#31
Sacrontine's picture
Sacrontine
Just out of curiosity, do you

Just out of curiosity, do you guys believe the sanctuary armours should have a slight edge over all other armour (given how hard they are to obtain), or do you believe all 5* armour should try to be equal?

Fri, 03/30/2012 - 09:11
#32
Alpha-Stevo's picture
Alpha-Stevo
@Sacrontine

I believe the Sanctuary armors should have a slight edge within different situations, much like how a piercing armor has a slight edge over shadow armor when used against Beasts.

But to make it simpler, I believe in equality for ALL pieces of armor.

Fri, 03/30/2012 - 09:29
#33
Sacrontine's picture
Sacrontine
Agreed.

Agreed. Goes without saying that some armours are more situational than others, but if they have the same *-rating they should be equal in terms of usefulness, regardless of how difficult they are to obtain.

Fri, 03/30/2012 - 11:12
#34
Infidelslayer's picture
Infidelslayer
Then how is Heavenly Iron

Then how is Heavenly Iron useful against shock fiends when its weak to shock?

There is not a single shadow armor other than Divine Set which has shock resistance. And using Divine+Angelic will only negate a weakness.

Still hopeful for the buff.....

Fri, 03/30/2012 - 15:11
#35
Selenium's picture
Selenium
+1

My question with Heavenly Iron is why no one simply wears a raincoat underneath it. Shock weakness gone.

Seriously, though, no idea why the shock weakness is so huge in exchange for a status done by only two types of rare enemies.

Fri, 03/30/2012 - 15:40
#36
Draycos's picture
Draycos
@Infidelslayer It needs to

@Infidelslayer

It needs to have the shock weakness for a universal low instead of just swords? 5* Wolver sets, that is all, good day sir.

Plus, they made the chaos cloak reasonable, it still has all of its weaknesses but it has both damage and CTR at the same time.

Honestly, I like the idea of equality too, but the items that you need to work harder to get instead of grinding for should have SOME slight edge over the run-of-the-mill gear...

Fri, 03/30/2012 - 16:03
#37
Bigfootm's picture
Bigfootm
What Dark Ritual?

First things first, saying that Snarby is the easiest and Almirian is the hardest to get is absolutely 100% opinional.

Regarding adding Med CTR to Heavenly-No. -too many #s.
Take fire away from Almirian, yes. Make it Med/Med Fire/Curse for the set. +1
Adding Shock to Heav-No. Just take the shock res away. And all because it give a sword bonus, that doesn't mean it's a "Swordies' gear". I use some of my sets for other purposes, such as when I go in my Seerus mask for a certain resist when carrying all swords.

I suggest:

Make Almirian Med/Med Fire/Curse.
Make Heav. have no Shock penalty, but don't make it have Shock resist. Also change the Damage to a universal Low Damage Boost.

EDIT: Read that wrong. Med CTR for Swords on Almirian? Even worse. I'm a swordy, and must say, nonononono to that. Maybe Low DMG per piece, as a Universal Damage boost.

Fri, 03/30/2012 - 16:20
#38
Draycos's picture
Draycos
I really need to stop posting

I really need to stop posting when I'm half asleep, sheesh.

@Bigfootm I worded the whole difficulty thing horribly, what I mean to say is is that it's 'harder' because you need to do more to get to them normally. In order to get a Maiden's Tear yourself you need to beat UFSC, which you only have access to if you're with someone who already has access or you've beaten the other two 'tiers' of SLs.

I know it's not directly a sword set, the Heavenly gear, I just think there's plenty of sword items as is. That sounds really weird in text, rather than thought, blah. That's the best way I can explain, I suppose.

Fri, 03/30/2012 - 21:10
#39
Starlight-Serenade's picture
Starlight-Serenade
I saw a suggestions thread

I saw a suggestions thread not too long ago with a big list of buff suggestion including Almirian and Heavenly, but I can't seem to find it again. :<

They do need a buff though.. I think Heavenly Iron needs Poison resist like the other angelic sets, or maybe just no shock weakness. Almirian either needs to trade the fire weakness for resistance or needs some kind of weapon bonus.

I'd also argue Mercurial Demo should get medium damage and drop the useless movement bonus.

Sat, 03/31/2012 - 00:40
#40
Infidelslayer's picture
Infidelslayer
@Draycos

My point is that the devs will slap a big penalty on the Heavenly Iron if damage bonus becomes from sword to universal. This "put penalty on armor with global bonus" attitude is what I am afraid of....

Otherwise I have no reason to reject this very good idea.

@Bigfootm

You find doing UIMF and UFSC just as easy as UGWW (I think thats what its called)? I am impressed, but lets ask other people about this.

Mon, 04/16/2012 - 13:42
#41
Draycos's picture
Draycos
SHAMELESS BUMP

SHAMELESS BUMP

Mon, 04/16/2012 - 14:08
#42
The-Ark's picture
The-Ark
May I add the fact that the

May I add the fact that the Almirian armour is weak to fire yet the Crest of Almire resists it?

Mon, 04/16/2012 - 16:17
#43
Sacrontine's picture
Sacrontine
-

It's the same with Snarbolax armour, supposedly it's the same set as Barbarous Thorn, which has piercing defence.

I guess SL armours aren't very conformist.

Tue, 04/17/2012 - 02:28
#44
Hexzyle's picture
Hexzyle
+1

Although I don't use these armours, I don't see them around much. I would like to see a bit more variation in armour.

Damn I wish there were still cookies left :(

Tue, 04/17/2012 - 04:21
#45
Infidelslayer's picture
Infidelslayer
I am back.....

Sorry, I got exams right now to worry about that's why I am inactive ATM.

@Gingermace and Sacronite

Now that you mention, let me add them in the list of "Greatest mysteries of Spiral Knights".

@Hexzyle

Its alright....I will give you a brotherly hug.

Infidelslayer hugs Hexzyle.Hug!

nooowwww where was I?

*looks around*

BUMPPPP

*runs away*

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