While the damage malus is already relative to the poisoned victims damage output, when it comes to defences we have something entirely else: poison works like a buff for the attacker instead. Poison Damage Bonus is relative to the Damage the Attacker does.
I think it should be a real DEBUFF for the "victim" instead, which means it should:
- Be relative to the victims defence, NOT the attackers damage
- Therefore reduce damage resistance by a set percentage instead of increasing damage after the victims armor rating is already applied.
- Also reduce status effect resistances slightly.
Seriously!? poison res BUFFS you when poisoned XD??
man i wish i had some poison def armour right about now XP