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Balanced healing ideas

11 replies [Last post]
Tue, 04/10/2012 - 17:39
Fehzor's picture
Fehzor

If we are to make healing happen, we must consider the following:
-Healing must not allow for knights to sit around and heal. We're not making love puppies on wagons.
-Healing must come at some kind of cost, and must leave existing strategies viable.

Idea number one: Vampirism+Nerfed health

Make it risky and weak for such a great buff. I'd say something like an addition to the cautery line that goes to 5* or a new cutter, and has "healing properties", but at a cost. Something along the lines of:

"Improved cautery sword" (Or whatever it's base weapon type is; although I think a gun would be going too far)
[Relatively low normal damage in comparison to other options]
[Steals health from enemies on charge; gives 1/2 a heart to a random party member tops]
[Long charge time, with meh damage]
[reduces health by 50%; or 2-3 bars of health, perhaps per tier]

This would make it risky and hard to use- kind of like chaos cloak. It'd prevent the farming of HP, and would make it only useful in truly awful situations- but in those situations, it could save the day. It'd also make it fair (but not really viable, like 90% of the other weapons...) for lockdown, as strikers using such a weapon would have to only use the charge. It would not interfere much with the current levels being farmed by T2 and T3 players as it would be a small bonus that didn't make it go much faster than it currently does.

Idea number two: Luck

Make it an armor or shield buff. Make an "arch of aorta" type shield, or a vitasuit amazing. Such an armor would look like-

"Amazing shield of finding hearts!"
[Low normal defense]
[+1 stage of 'luck' (marked with a heart)]
[-2 stages of global damage; -3 stages of resistance against X]
[Misc. status bonuses here]

'luck', or whatever OOO wants to call it, would increase the chances of finding hearts, but not by much. This would make it a nice passive bonus for parties of newer players, or players attempting dangerous content like shadow lairs where finding no hearts for prolonged periods of time could be fatal. Of course, this does interfere with existing strategies, so how can we make it viable? By giving the players using the "amazing shield" a terrible shield. It'd be like swiftstrike, except it would be more stable and would hurt the player's damage and thus abilities to effect enemies. An interesting scenario.

*as a side note, this is just what I'd do if I were to make a healing effect. I'd much rather see OOO make new enemies for the normal, main game, than another knight buff for me to collect.

Tue, 04/10/2012 - 17:42
#1
Psychodestroyer's picture
Psychodestroyer
XD

Here ya go: http://forums.spiralknights.com/en/node/50310

Tue, 04/10/2012 - 17:42
#2
The-Ark's picture
The-Ark
The luck thing MAY work, but

The luck thing MAY work, but any "balanced" healing items are just not worth it. Also, there was just a thread just like this.

Tue, 04/10/2012 - 17:49
#3
Shoebox's picture
Shoebox
Game is already too damn

Game is already too damn easy.

Wed, 04/11/2012 - 04:44
#4
Asukalan's picture
Asukalan
NO

when those people will ever learn about "healing waepon" topics??

What they dont understand from "no healing weapons"?

NO

Wed, 04/11/2012 - 09:38
#5
Serell's picture
Serell
Actually, this isn't to

Actually, this isn't to bad.
Sounds pretty fair and square, not OP or UP like 99% of all the other healing weapon threads.

Wed, 04/11/2012 - 10:02
#6
Juances's picture
Juances
~

A party with stacked luck will swim in hearths. Althought each player will have it's own chances of getting more hearths, hearths are shared with the party. The effect gets multiplied to ridiculous amounts. I use mist bombs, status damage isnt affected by regular variants, I laugh at the shield damage debuff.

I'd rather make it so if you want a chance to get more hearths you need to deal the final hit. So that player that has such weak equipment still has to fight to help the team and coordinate, instead of say, sit in a corner and watch as hearths pop up. With this method, you also avoid (a bit of) what I said earlier since only the 'luck' of the last player counts.

Thu, 04/12/2012 - 04:23
#7
Twiddle's picture
Twiddle
balanced healing idea:

Healing weapons are two handed weapons. One healing weapon takes up all your weapon slots. You cannot use a healing weapon to attack.

Heals are cast from unspent heat. Unspent heat is the heat you have collected from a level but have not applied to your weapons or armor yet. Unspent heat does not carry over between floors. Each heal costs 100% of your unspent heat. The effectiveness of the heal will depend on the amount of unspent heat you have (more heat = stronger heal.) The amount healed will be soft capped by tier.

With this system, you should be able to get off one decent heal in an odd strata and two decent heals in an even strata.

This may seem underpowered because the healer cannot shield or attack, and even then they can only heal once or twice per level. But, remember that this game is all about avoiding damage. A little health goes a VERY long way. So, the healer is like getting a free tier appropriate health capsule at every prize wheel. It's enough health to save your bacon when you mess up, but it's not enough to enable knights to charge into fights with reckless abandon and come out unscathed.

Thu, 04/12/2012 - 05:08
#8
Pow-The-Commando's picture
Pow-The-Commando
NAO! -Heavy ISNOTPOSSIBLE.avi

NAO! -Heavy
ISNOTPOSSIBLE.avi Heavy made that.
A MEDIGUN!
Of course, five minute charge.
Charge: derp, UBERCHARGE! (5 or 8 sec invulnerability and half pip heal)
Heal: 0.5 pips every 2 seconds.
Cannot shield with this weapon equipped and max weapons three
Charge boosted with healing
heal total five minuites and charge ready
charge is ready when low pitch attack weapon plays like
SSHAAONNN.avi

Thu, 04/12/2012 - 05:09
#9
Pow-The-Commando's picture
Pow-The-Commando
and no normal speed heal its op

and speed reduced when healing

Thu, 04/12/2012 - 07:59
#10
Ndognine-Forums's picture
Ndognine-Forums
As usual your ideas are the

As usual your ideas are the stupidest thing I've ever heard Pow.

Sat, 04/14/2012 - 10:36
#11
Pow-The-Commando's picture
Pow-The-Commando
FOR THE LAST TIME IM NOT POW

iamnotpow.avi
OOHRUNRUUUNIMCOMINGFORYOU.avi
STOPIT.avi

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