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new things i would add to spiral knights

7 Réponses [Dernière contribution]
sam, 04/14/2012 - 23:01
Portrait de Knightlyhero
Knightlyhero

i have ten ideas for new features
1.jumping-jumping is fun. come one it makes it fun. see a thing you couldnt walk over? JUMP!!
2.super charge- super charges are a even longer charge that is realy devistating. if you get a normal charge and wait for a super charge (double normal charge time) the hit by a strong enemy and BAM DEAD!!!!
3.boss ideas-a dark spiral knight char that starts attacking you. this boss is in a room called the lair of illusions
4.anti crowns-like there is an extra puzzel and you have to navigate you way though anti-crowns. you know what they do.
5.weapon ideas-new weapon classes like graber. you can use a graber to shoot somthing out of reach and get it easily

sam, 04/14/2012 - 23:05
#1
Portrait de Shue-Donnym
Shue-Donnym
sandwich

1: loljumpovertheedge
2: makes errythin too easy.
3: too vague, you're just saying "he luks like dis an his room is name dis"
4: NO I DON'T KNOW WHAT THEY DO
5: Pointless- what can't you just walk over there?

-"I may be old but at least I'm not like all those other old guys."

sam, 04/14/2012 - 23:07
#2
Portrait de Knightlyhero
Knightlyhero
@Xplad

5:it would be out of reach

sam, 04/14/2012 - 23:09
#3
Portrait de Shue-Donnym
Shue-Donnym
sandwich

And what exactly would be out of reach? Money? Monsters? That bomb the gremlin demo just planted?

-"I may be old but at least I'm not like all those other old guys."

sam, 04/14/2012 - 23:21
#4
Portrait de Fehzor
Fehzor
1. Dear god that would be a

1. Dear god that would be a knitmare to add...
2. That would take forever, make the devs no money, and would simply change the game pointlessly.
3. We have that already. It's called 'The silent legion'.
4. I agree. We should tottaly have anti crowns that deduct from the already low payouts of most levels.
5. Grabber would actually be a good idea. Although it'd break the game in that everyone would want one, like the old DA charge. And the pepperbox used to kind of do this. If a grabber were made, I would like to see it be more akin to a vial. You use the vial, and it shoots out a claw that grabs things through walls. That would be cool. Let you "break levels" sort of, but more legitimate, and it wouldn't be that game breaking... the DA wasn't.

dim, 04/15/2012 - 00:42
#5
Portrait de Kentard
Kentard
Oh god.

@1:
No. There are some areas intentionally blocked off so that you can't reach them.
Ergo, this mechanic will either become useless or game-breaking.

@2:
Unless you make new weapons which use this mechanic specifically, it's gonna be OP no matter how you look at it.
On that point, I have a similar mechanic in this thread, you're welcome to take a look for something that's better thought out.

@3:
Be more specific. Give us details of the boss.

@4:
No. This is not a puzzle; it's a very overt crownsink.
There are many other crownsinks (and relevant suggestions) out there that don't annoy the players just as much.

@5:
While the idea itself sounds interesting, do note there are technical concerns such as the range, obstacle collision and the kinds of monsters these can be used on.
Tricky to implement at best.

Also, just saying, I'd rather have one well thought out idea than 5 ramshackle, hastily constructed ideas with little substantiation.
That being said, do provide more details if possible.

dim, 04/15/2012 - 06:51
#6
Portrait de Hexzyle
Hexzyle
#4 Definitely sounds like

#4 Definitely sounds like something out of Zelda.

dim, 04/15/2012 - 09:45
#7
Portrait de Zinco
Zinco
Nah. none of those ideas are

Nah. none of those ideas are really interesting, except for the knight boss, the knight boss was a really good idea, especially after the "silent legion" mission.

@hexzyle, rupors much?

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