Hello.. I just got this suggestion today! I recommend you to get some paper and pen to draw my method for Acute Bomb ^.^
1) Name: Fuse Bomb
Same like the other bomb but a bit differences. When Knights put the bomb, The bomb will not explode until the Knights press a Bomb Detonator. Yes, When knights put the bomb. It will automatically change the Fuse Bomb to Bomb Detonator. However, Fuse Bomb will explode automatically when it has been put for 20 second. Please Note that Fuse Bomb can only put once at a time. So, if you have put a Fuse bomb at the wrong place.. you must detonate it to place another Fuse Bomb
2) Name: Acute Bomb
A different bomb! Well.. it is hard to explain but I will try. To understand this.. you need to know mathematical unit and instrument. Lol.. Don't get trick by the bomb name, you are free to make another triangle shape like obtuse,scalene or anything else. Ok first. Lets say I put the bomb at Meridian Greenwich Line at 0 degree. Then I put another bomb at 50 degree. Hence, I put the third bomb at 325 degree. Please take a note that's a method is like this... 1st bomb will connect to 2nd bomb, 2nd bomb will connect to 3rd bomb and 3rd bomb will connect to 1st bomb back. Get it? Ok.. Back to the story.. So, it will make like an acute triangle radius. After all 3 Acute Bomb line is connected, the power of Acute Bomb bomb will be automatically activate. So, every monster that in the acute triangle radius will take about 35-58 damage per 0.5 second. The Acute bomb will not interrupt the monster movements. Also, Once the acute bomb has been put.. It will last for 25 second only. Please note that the Acute Bomb has it's limited range. If the bombs were put is too far from 1st or 2nd bomb range.. Then. it can't be activate. Hence.. you must wait for a bomb to "poooosh" by itself to put another bomb again.
Lol... I know this suggestion is a bit confusing. I hope you like it :D
If anything this can be potentially tricky to implement.
Comments on the Fuse Bomb:
Function: Same like the other bomb but a bit differences. When Knights put the bomb, The bomb will not explode until the Knights press a Bomb Detonator. Yes, When knights put the bomb. It will automatically change the fuse bomb to Bomb Detonator.
Please clarify. Does this mean that once you place the bomb, your weapon slot for the Fuse Bomb changes to a bomb detonator, or that the placed bomb becomes the switch itself?
If the former, it's an interesting idea to have a remotely-controlled bomb. Problem now is that you have to determine how much damage it deals; if it's anything near a Nitronome people would opt for that instead for better DPS; this bomb is simply too slow.
Don't get me wrong, it's a good tactical weapon since you can determine the optimum time to detonate it, just that it's sluggish compared to the current bombs that we have.
Comments on the Fuse Bomb:
Lets say I put the bomb at Meridian Greenwich Line at 0 degree.
Do you mean that the first bomb placed is always the reference for the rest of the bombs?
So, it will make like an acute triangle radius.
Granted, but there are two issues with this.
1. What is the maximum distance between each bomb placed? If the bombs are too close, people would opt for the Nitronome instead; if they're too far it can get a little OP.
2. What happens if the angle made is obtuse? Does this automatically defuse all 3 bombs?
So, every monster that in the acute triangle radius will take about 35-58 damage per 0.5 second.
Please clarify.
1. To what stratum is this damage scaled?
2. When you say "per 0.5s", are you implying that the blast itself will occur over a long duration of time, similar to how the Haze Bomb works?
In general, though, this bomb seems unnecessarily complex for something that you would normally just 'drop and go'. Unless there is a very good tradeoff for using this I can scarcely see many Bombers picking this up.
Ergo, I'm not too supportive of this one. The Fuse Bomb idea still works for me.
General Comments:
I love the idea of more tactical bombs (in fact I made a few myself over here).
But, here are some potential problems you might want to consider:
1. Bomb usage is sluggish at best. If existing bombs can out-DPS these, very few Bombers will opt for these bombs, given that you technically can gauge the best time to place and detonate a bomb already.
2. Bombs last for an extremely long time. Is it really significant to have them last for 30-40s, rather than, say, 10-15?
3. Each Bomb is tricky to implement, in particular the Acute Bomb since it involves a lot of geometrical script checks. Not that complex mechanics aren't good, but there has to be a decent tradeoff for something so intricate.