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Friendly Mecha Knight suggestion

3 replies [Last post]
Thu, 05/03/2012 - 00:06
Faronel's picture
Faronel

So, to put simply, I suggest to make friendly Mecha Knights (Kits, activate with energy) more powerful with each Tier, along with a change of appearance, much like enemy Mecha Knights and vitals.

Yes, I know, short post is short. DX

Thu, 05/03/2012 - 05:17
#1
Jennytheturtle's picture
Jennytheturtle
+1

I would be happy for a different appearance and DEFINITELY stronger.

Thu, 05/03/2012 - 05:59
#2
Alpha-Stevo's picture
Alpha-Stevo
Make it a bit bulkier too,

Make it a bit bulkier too, I've seen my Mecha Knights get taken down mere seconds after being deployed.

But more attack power would be VERY nice, and less charge attacks too. I recall there was a thread where you could "feed" pickups to the Mechaknight, and it'd be interesting to give the Mecha Knight status-inflicting abilities by feeding it a vial. Giving it more health with a Vitapod would be neat, too.

Thu, 05/03/2012 - 07:04
#3
Extribble's picture
Extribble
@Alphastevo

Hold your horses. We don't want to make them able to spam status and deal actual damage. I've had runs where a team can save up about 6 kits by the last depth of the run. I'd rather we not be able to save up kits and then unleash them at a boss or arena and just be able to sit back and watch them roflstomp all the enemies. Feeding them vials and vitapods to make them stronger is a definite NO from me.

BUT: Make 'em stronger by tier, but not by much so there's still zero chance of creating a bunch to do the fighting for you. Less charge spam most definitely since it uselessly knocks everything around without flinching them. Another solution would be to make the charge-hits flinch enemies by default, where in that case the charge spam can stay for all I care :P

Sooooo.... + 0.5

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