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Slaughterhouse

7 replies [Last post]
Mon, 05/07/2012 - 13:19
Damienfoxy's picture
Damienfoxy

So i mentioned in another topic how we should have four million slagsto just go nuts against.

Right, not four mill at once, mind you. But a sort of endurance room. You get one life, no revs, and constant spawning zombies, gremlins, whatever enemy you choose. This could be a good way to gauge how well a new weapon would work, as well as just some mindless @$$ kicking.

Payout....maybe. If you can reach a certain number of kills in one go, then you get a set amount of crowns maybe.

Discuss!

Mon, 05/07/2012 - 13:26
#1
Asukalan's picture
Asukalan
"You got one life" Lets call

"You got one life"

Lets call it "Lag room".

Mon, 05/07/2012 - 14:16
#2
Dukeplatypus's picture
Dukeplatypus
Right, so, 4,000,000÷7=

Right, so, 4,000,000÷7= 571,428.571 rounds of mobs. Sounds like a great use of time.

But I think we should have something like this. Like the little 4 spawner room in the ATH, except that we can choose the mobs, number of spawners, and strength. No rewards though, just a neat practice room. Maybe allow up to 3 other players too for fun.

Mon, 05/07/2012 - 14:29
#3
Damienfoxy's picture
Damienfoxy
No no no, max number of

No no no, max number of enemies that will ever be able to come from the spawners is 4mill. No more. It deals them out 7 at a time.

Or maybe 10 at a time, it's meant to be just a slaughterhouse, practice on large crowds.

Mon, 05/07/2012 - 14:51
#4
Trollingyou's picture
Trollingyou
Well, FSC tends to have more than ten mobs at a time....

There are places with more than ten mobs already. Unless this place has a ton of memory-eating traps and backgrounds, I really don't see lag as an issue.

Mon, 05/07/2012 - 14:54
#5
Damienfoxy's picture
Damienfoxy
Well for these rooms, the

Well for these rooms, the very second you kill a target, another one replaces it

Mon, 05/07/2012 - 15:00
#6
Trollingyou's picture
Trollingyou
Still wouldn't be an issue for most people

In RJP, there are lots of places that have around ten mobs. I think what causes the lag is more the stage design and number of instances (like traps and what not) rather than the number of enemies. So as long as the place is not made like Ironlag Munitions Factory, it will most likely be fine.

Mon, 05/07/2012 - 15:11
#7
Damienfoxy's picture
Damienfoxy
Nah, just a simple room, no

Nah, just a simple room, no traps, just spawners, enemies, and a can of a$$ whooping

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