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Could there perhaps be more rare equip drops based on Clockworks monsters?

7 replies [Last post]
Tue, 05/08/2012 - 11:13
Thimol's picture
Thimol

Of course, I don't want something that's ridiculously overpowered, but something that's both a novelty and at the same time something that can compete with popular weapons in terms of utility.

A Lumber arm, a Gun Puppy gun or Howlitzer bomb would be cool.

Actually, a Howlitzer bomb would have to be craftable since there's only one other bomb that does Shadow damage, and you can only buy it essentially.

Tue, 05/08/2012 - 12:16
#1
Juances's picture
Juances
~

Monster would drop the 2* version only. You'd need recipes to upgarde wich are sold at basil only.

Gives arcade 5% more love.

Tue, 05/08/2012 - 15:58
#2
Jennytheturtle's picture
Jennytheturtle
Well I got a wolver cap once

Well I got a wolver cap once from snabolax.

Tue, 05/08/2012 - 17:27
#3
Luguiru's picture
Luguiru
preD

"I want weapons"

Go on.

"They look like this"

Go on.

"It looks cool"

Go on.

" "

Go on.

Go on.

Go on.

You have no detail. Weapons are complex to create. Come back when you have detail.

Wed, 05/09/2012 - 06:19
#4
Thimol's picture
Thimol
-----

Weapons are complex to create.

What? No, they aren't. But since you want detail (I mean, the following shouldn't be so hard to figure out):

Lumber Arm: Would work a lot like the Troika Line, does split Normal/Elemental. Inflicts stun, and probably other things if you want to make ones for different statuses, but I think having a(n) Redwood Arm/Electreant Arm/etc. would come off as obnoxious.

Gun Puppy Gun: Fires slow shots, Elemental damage (obviously), the charge attack would fire off a three-bullet burst or five-bullet wave if you want upgrades. Again, statuses are tentative.

Howlitzer Bomb: Won't home in on enemies for obvious reasons, but would have a larger area of effect. Its appeal would be for Shadow Damage that you don't need to pay for, but would have to do a lot of searching or grinding for, and again, maybe status effects.

You'd need recipes to upgarde wich are sold at basil only.
Maybe... As long as the weapons aren't so overpowered, or if they are, should have some kind of obscure mechanic that only few people would bother to use and master.

Wed, 05/09/2012 - 08:27
#5
Luguiru's picture
Luguiru
"Weapons are not complex"

I find that amusing.

Normally I would "help" the thread develop where the original poster needs but clearly you have no idea what you are doing. It would be like giving a starving homeless man a stick of gum.

Wed, 05/09/2012 - 17:44
#6
Thimol's picture
Thimol
-----

Wait, so you only help when people already know what they're doing? Wow, you're real useful. Do you want me to spit out damage numbers or something? I don't have these things memorized, and I'm pretty sure the devs would better figure out the specifics of these weapons anyway. I mean, this is just a suggestion, not "hey look at this, I'm perfectly capable of being a dev for SK".

Wed, 05/09/2012 - 17:58
#7
Luguiru's picture
Luguiru
Lines

Use this, the experience with equipment you have accumulated, and this.

The rest is entirely possible by any player who knows how to use resources everyone has available to them. Look at this thread. As a user you have the ability to do everything up to programming the idea. If not, turn it to someone who will.

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