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New monsters! (in need of better thread name XP)

2 replies [Last post]
Sun, 05/13/2012 - 21:21
Nechrome's picture
Nechrome

Had a few ideas for some new enemies some time back. Most of them were crap, but some of them were pretty good. Decided to post them here to share.

VEGETARIANS

Yes, I know, not a very origional name. But it was all I could think of for a group of monsters that were plant-based.

Cradle Knight-Traps: A gianted toothed plant with a taste for Knights.

Basically, a plant resembling a Venus FLy-trap. It would be a turret, and not able to move around. When a Knight gets close enough, it would strike out and bite the Knight, causing piercing damage. It could also shoot vines that would deal no damage, but wrap around a player and drag him.her toward the Knight-trap so that it can attack it. It is resistant to shadow, and weak to elemental. (as do all vegetarians)

Normal/stun: Whacko Knight-Traps.
Fire: Firo Knight-Traps.
Ice: Cyro Knight-Traps.
Poison: Sicko Knight-Traps
Shock: Electro Knight-traps.

Tier 1 would look like a giant Venus Flytrap head held up by a leafless stem, with smooth, un-blemished green skin and white fangs. T2 would have patches of brown, with grey fangs, and can only do a lunge attack. Tier 2 would have brown spots, and leaves growing from the stem. The fangs would be gray, and the plant would now be able to shoot vines. Tier 3 would have black spots, and leaves. The vines will now grow thorns, letting the whip deal damage.

Shrooms: Little mushrooms with legs that enjoy attacking Knights. They taste horrible.

Basically... little mushrooms with legs. They would have low health and damage, but appear in huge mobs. In order to attack, they would do a tackle attack, sort of like a jelly tackle. They would also be able to release spores that deal status.

Normal/stun: Plutus Shrooms.
FIre: Boletu Shrooms.
Ice: Enoki shrooms.
Poison: Magni shroom
Shock: Shika Shroom
RARE HEALING: Devista Shroom. Tackle attack damages, but spore attack can heal a bit of your Knight's health.

NOTE: Shrooms are based on names of real mushrroms that are related to their status.

Tier 1 would look like simple mushrooms that move around, with no marks on their cap. Tier 2 would have brown spots on their cap. Tier 3 would have black.

A possible rare drop from these guys could be the Shroom Cap, which was apparently a special helmet from Beta or something. The wiki page for it has been destroyed, sadly. D:

IMPS

The younger cousins of Gremlins. They produce all the equiptment that Devilites need.

Just guys who look like mini Gremlins that hopefull look different from Knockers adn the whatnot. Anyway, they deal shadow damage, are weak to piercing damage, and resistant to shadow.

Constructors: Imps who create the equiptment that Devilites use.

They wield a screwdriver, and attack using side slash attacks, and jabs. Maybe have an attack combo like Flourish? :3 They can also throw screws and nails that can cause shock status.

Destructors: Imps who destroy equiptment that they find with flaws. They usually create the flaws in order to satisfy their need for destruction, though.

These guys wield a sledgehammer. They do slow, downwards smashed, that can cause stun and knockback.

Infusers: Imps that wield Shadowflame-throwers, to infuse the power of shadow into completed office supplies.

Basically mini scorchers, except their flamethrowers look purple. THey shoot purple flames (shadow fire) that can cause fire status (DUH).

SLIZARDS

A race of magician lizards. They were the magical rivals of the Owlites, and may be linked to their destruction.

They'd be a new Beast monster, seeing how beasts have the least monsters. But they would do elemental/shadow damage along with the normal piercing.

Too tired to type out the rest of their description, so I'll copy it over from a thread where I had put them before.

Explosion: A beam shines from the Slizards staff. WHere it lands causes an explosion. Can cause status depending color of explosion (red for fire, green for poison, etc. cannot cause sleep/curse). Deals shadow+elemental.

Staff whack/jab: Whacks Knight with staff. piercing.

Rune of healing: Healing rune appears in midair. All who step inside, Knights or monster (save for the Slizard) get sleep status for a short while. This can heal you, but can leave you open to attack. Deal no damage.

Rune of Cursing: Cursing rune appears in midair. All Knights who step inside get cursed. Can deal minor shadow damage.

THere's some other stuff that I think I'm forgetting, but it's enough for now. Be on the lookout for updates!

Mon, 05/14/2012 - 15:42
#1
Artistbma's picture
Artistbma
...

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Mon, 05/14/2012 - 17:58
#2
Luguiru's picture
Luguiru
Where is everyone

There are other users capable of going through new concepts such as this. I was going to go over this yesterday but then Wakfu happened. It is also happening as I type this.

The plant turrets have the same resistance and weakness as undead family. We already have an undead turret. If it were beast based it would give Callahan, Blitz/Plague Needles, toothpicks, Barrage, and Ionized Salt (derp) use against a turret. The capturing vine may inspire certain material inappropriate for our younger users but its mechanic will overpower those without significant mobility.

These mushrooms remind me of something.
"RARE HEALING: Devista Shroom. Tackle attack damages, but spore attack can heal a bit of your Knight's health."
We already have Love Puppy. Nice try.

They look like gremlins, they are related to gremlins, but they are fiends. Makes sense to me. The engineer ones are essentially shock Devilites. The fire ones are just better Knockers. The pyro ones are Scorchers.

Chromalisks. Why do these deal damage from every type except normal?
"Rune of healing: Healing rune appears in midair. All who step inside, Knights or monster (save for the Slizard) get sleep status for a short while. This can heal you, but can leave you open to attack. Deal no damage."
No.
"Rune of Cursing: Cursing rune appears in midair. All Knights who step inside get cursed. Can deal minor shadow damage."
No.

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