Forums › English Language Forums › General › Suggestions

Search

New Gun idea: Beam Cannon series

12 replies [Last post]
Mon, 05/14/2012 - 11:16
Verodius's picture
Verodius

Concept:
A 'Heavy' Elemental gun, similar to the Magnus and the Iron Slug. However while the Magnus/Ironslug specializes in killing single targets the Beam Cannon specializes in taking out groups.
.
.
Appearance:
Essentially a Mecha Turret with a handle, but I drew up some basic sketches anyway: http://img543.imageshack.us/img543/9418/mtgpng.png
[sorry about the low resolution, ImageShack seems to hate my guts. Active and Inactive are when the gun is firing and not firing respectively.]

(Alternatively the gun could be mounted ON the arm of the wielder, similar to the Mega Buster from Megaman.)
EDIT: And now I've realized the Energy Symbol on the 'Inactive' gun points the wrong way. Sorry!
.
.
Attacks:
Normal Attack: Fires a powerful beam that can go through a single enemy, the beam does 50% less damage once it has gone through a target. This gun has a very small clip (2 shots, perhaps even just one shot.)

Charged Attack: Fires a larger beam, this doesn't do that much more damage than the normal attack but can go through multiple targets, though it still loses a bit of damage as it does so.

Alternative Attacks: Fires a powerful beam for about 3-5 seconds, the Knight can turn (but not move) while the beam is being fired. The charged version deals more damage and lasts for 5-7 seconds. Gun would still have a 1-2 shot clip.
.
.
Names & Descriptions:
2-star: Beam Pistol
"A basic energy pistol that uses Mecha Turret technology to fire powerful beams of energy."

3-star: Beam Cannon
"The larger cousin of the Beam Pistol, the Beam Cannon is nearly as powerful as the Turret, despite being much smaller."

4-star: Supercharged Beam Cannon
"A Beam Cannon modified for extra power, the cooling fins of this gun grow so hot from the extra heat that Knights have been known to fry eggs on them."

5-star: ???
"???"

Mon, 05/14/2012 - 11:36
#1
Schattentag's picture
Schattentag
Hm...

This reminds me of Kentard's Retro Beam idea, but possibly more balanced. Perhaps all of these could be part of a similar alchemy line - Beam Cannons do more damage on the first few targets but lose power with each target hit, Retro Beams do less damage overall but keep the same power through all enemies?

Mon, 05/14/2012 - 13:02
#2
Doctorspacebar's picture
Doctorspacebar
+1

I always liked the idea of a beam cannon. Maybe have a split alchemy path where the beam applies a status? The damage would have to take a significant hit if it were Shock or Fire, or the Status would have to be on the charge attack. I can see Shock being the most likely (see also: Roarmulus Twins), and Fire has been done too, in RRT and the Seerus fight. Either way, this is fairly balanced and really awesome. +1 to you sir.

Mon, 05/14/2012 - 13:48
#3
Hoshii-Miki's picture
Hoshii-Miki
My thoughts

Maybe if we get rid of the idea of the pistol and change the design into something larger (Possibly something similar to the Wing Gundam's Buster Rifle; or the Launcher Strike Gundam's Beam Cannon). The reason I think this, is because it's supposed to be a beam cannon, and a pistol just doesn't seem like an appropriate shape for it. Though it isn't really a handgun anymore.

As for what you have written for attacks, you have said "similar to the Magnus and the Iron Slug" so I'm assuming that includes the recoil, so the user can't move whilst the beam is being fired. That is good, but what about a range and duration of each beam? Will it'll have the same range as most of the other guns and maybe the same duration as a Blitz Needle normal shot?

Meanwhile the charge shot is a good idea, adding the same recoil, range and duration mentioned above.

Personally, I would start this line at 3*. Not sure why, but 2* just doesn't seem to sit well with me here.

I think that's all I wanted to say, constructive criticism (whether positive or negative) is welcome.

Overall, you have a good idea.

Mon, 05/14/2012 - 13:59
#4
Verodius's picture
Verodius
@Grafeisen

When I compared it to the Magnus & Iron Slug I meant it in that they were both slow, small-clip weapons that do a lot of damage, it's just that they put it all on one target whereas the Beam Cannon would spread all that damage out among multiple enemies.

Range would be slightly above average, Duration would probably be slightly shorter than that of the Blitz but doesn't fire until the end of animation (it would have to charge up like the Turrets do.)

Mon, 05/14/2012 - 14:40
#5
Skold-The-Drac's picture
Skold-The-Drac
Special beam cannon? Piccolo would be so proud :)

This appears to need more of a sniper feel, cause beams are so special.

Beam should be on charge only... allows the weapon some real damage potential, and helps keep us interested in the gun's animations. If it were two distinct beams all the time, sorry, I'd get a bit bored.

The clip imho should discharge bullets that appear similar to the blitz gun (thicker though), however, they should be able to travel as far as RSS can. For sniping ability.

With each upgrade the gun should get a touch more accurate, and pierce an additional target on a few upgrades (1 enemy on 2*, 2 on 4* and, 3 on 5*) on the normal clip. Instead of reducing the damage per pierce (which I imagine could become a coding nightmare) how about the gun does damage more akin to antigua lines with a 3 shot clip?

Charge becomes an overload function... in which the beam shoots out at an attack square thick and length of an RSS's reach. 1.7x the normal damage w/o status, w/status it's 1.4x?

Realistically shock and fire would be the two statuses to put on this gun and make sense. However, if you can come up with a reason for freeze status, I'd like to see only a shock and freeze line to come out alongside a potential "normal" gun.

Shadow on freeze, elemental on shock, elemental on "normal"?

Mon, 05/14/2012 - 18:50
#6
Trollingyou's picture
Trollingyou
Pretty cool idea +1

Always wanted to wield a laser weapon after seeing several in the game (RT, Seerus boss fight, those turrets that cost energy to activate).

I do think that one shot per clip is a bad idea, should have at least two.

Mon, 05/14/2012 - 18:55
#7
Earthboundimmortal's picture
Earthboundimmortal
I think a

A clip of 1 5 sec countinous beam would be good.

Mon, 05/14/2012 - 19:19
#8
Luguiru's picture
Luguiru
I am not thinking

This is not a formal critique post. I am not going to run off with this and make an analysis for this concept. I leave that to the rest of you. However, I shall address the above post.

A one shot clip lasting three seconds.

Mon, 05/14/2012 - 21:47
#9
Psychodestroyer's picture
Psychodestroyer
I didn't really read but...

When I saw this thread, I thought 'Prominence Cannon' from my Codename fanfic.

Tue, 05/15/2012 - 09:39
#10
Guarder's picture
Guarder
+1

I've been thinking of something like this for a while... it should be only one shot per clip but very strong.

Reloading should be the sides of the gun opening to release steam.

Also very long range something of a Spartan laser from halo.

An elemental and dark version would be awesome.

Tue, 05/15/2012 - 09:40
#11
Gogller's picture
Gogller
+1

cool idea I would like to see this happening. ^^

Tue, 05/15/2012 - 16:20
#12
Michaelb's picture
Michaelb
+1

Me likes :3

Powered by Drupal, an open source content management system