I'm sick of seeing wolver. Wolver, wolver, wolver. Heck, even I wear wolver!
So why not buff the Cobalts for a change?
I'm sick of seeing wolver. Wolver, wolver, wolver. Heck, even I wear wolver!
So why not buff the Cobalts for a change?
I have a thread buried somewhere detailing Cobalt fixes.
Keep it simple, cut Pierce defense to a third and add equivalent Elemental and Shadow.
Yeah, but Cobalt can be gotten for free, while Wolver is harder to obtain. It was that way even before the missions were added, when I first got my Cobalt and Wolver gear, it was harder to get the wolver because the recipe wasn't easily available and the ingredients required a few runs through the beast levels...
By that logic, Almirian Crusader and Arcane Salamander should be the most powerful sets in the game.
Before missions, the only thing separating Wolver and Cobalt is that the former required Basil and the other required crowns and a trip to the Bazaar. Getting crowns involves doing any type of level save Unknown Passages, so it's likely players will see less beast levels because they don't have to go to them to make that gear.
So, I agree if you mean before Wolvers got nerfed; back then they were pretty troublesome. But after the nerf, I can't agree, because the only way you'll get hit by a Wolver's attack is by lagging out or mindlessly autotargeting it and left clicking until it dies...
Hey, the DVS/WHB charge is useful! I use it on slow, and stationary targets. The trick is that you gotta goad the enemy into attacking, hope they're shocked, get behind them while they're stunned or winding up a melee attack to slap you with, most notably Trojans; though I wouldn't at all recommend doing it with two in the room, or an enemy with projectiles/lunging zombie threat around. The WHB I heard could apparently consistantly flinch your opponent with it's attack, which must be the go-to for it's use, since Rapiers, and my very own Magnus can already do fine against even the toughest Wovlers.
"Which is being generous, considering they aren't even threatening...even in crowds."
DVS cannot stun unless you connect with every hit, or at least the base hits and not the secondary slices.
Back to the topic at hand
I believe Plate Mail should recieve a buff, have a small Strength boost, or at LEAST get something nice for all of that Normal. I used it though, and it does protect myself rather well, and that was in RJP. I mean, the point of wearing Guardian-esque armor is to be a literal brick wall for you team to use. I don't see how a Guardian can do his/her duties when they're dead, because they were too slow to react. I'd recommend keeping the ASI decrease low, but add a small global defense, like a med increase on all nonexistant stats. TO go with the Normal I mean.
~Mogwah
The problem is that it ONLY works on stationary or huge enemies; use it otherwise and you almost always get hit. Other weapons, like thorn blades, are more effective against beasts than the WHB. Even if WHB flinches more easily, it's pointless to use because of its low damage output. If it just had slight pierce... and able to change the charge's direction and stop it midway...
http://forums.spiralknights.com/en/node/52824
There... that is a way to use it... On non-slow types even :D
That is genuinely impressive; but you needed a lot of ASI and still got hit... I'm doubtful it can work as well in more open areas, no corridors I mean.
~Tsubasa-No-Me
Thank you for reinforcing my "The Charge is totally useful if you're not a numbnuts." argument. When people use things, like the Autogun, and complain about the charge putting them into trouble, they were probably using it in a crowd. I don't use ASI on mine (Which I found in a Depth 13 Dark City, can you believe it? A Vile Striker! It's like the game was saying,"Stop making so many guns, quit ignoring swords!" and out comes a wonderous sword from the Heavens!) and it works just fine anywhere.
It just depends on if you know when, not on what, and definently not where. There's always a place for anything, and for something.
Here's one tip. If you're not in a team, try to use it out of range, or goad an enemy into attacking!
If you're in a team, try going behind enemies that have others' attention.
The problem is that I see so many people just running up and unleashing combos without even TRYING to avoid enemies. That's where most of the complaining comes from. It's really not an assault sword, but one, if you're careful with, will completely annihilate enemies, such as blitzing around the sides of a crowd getting side hits in, or ripping up turrets and lumbers, which is always pretty easy.
Read also: Fix Arcane/Volcanic Salamander's disjointed defenses for what they're supposed to be good against, buff Merc Demo/Almirian Crusader/everySLsetotherthanSnarby, make Silvermail/Dragon Scale gear more powerful since they have no normal defense and almost everything deals normal, make the DVS/WHB charge usable and give WHB slight pierce, give Troika lines split special damage, make plate sets actually sturdy, and the list goes on.
But yes, Cobalt needs to live up to the HoH knight's speech. Maybe give it all four defenses, but lower defenses overall compared to other armors.