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All kinda of turrets...

2 replies [Last post]
Sat, 05/19/2012 - 13:48
Tsubasa-No-Me's picture
Tsubasa-No-Me

Perhaps it would be good to have turrets from all families, so that elemental guns are not the end-all for turret slaying.

Ideas:
Beast,
A large flightless bird, perhaps akin to a vulture that has eaten FAR too much. As to its unique quirk (See polyip's Omnidirectional sight, Exploding Howlitzers, and Rocket puppys.) when it spots a knight, it will attempt to strafe around the knight, flapping awkwardly and sputtering all over until it fires a batch of feathers. It moves slower then a lumbar.

Gremlin,
A small Knocker retrofitted a seat atop a Gun puppy (Or Rocket puppy) and now goads it to attack faster, and turn faster.

Fiend,
A devilite leaps atop its desk, eager to inflict pain on the knights that come near. It fires all of the tier appropriate projectiles at one knight. Yes, they move fast, are random office supplies, and move as fast as a devilite's attack. But it has the range of a devilites toss, which is not as far as any of the other family's. They also track a little slower then the others, for trying not to step on it's paperwork.

...Can be put into overtimer rage/Yesman status. Yes men go right back to work.

Sat, 05/19/2012 - 14:49
#1
Rathayibacter's picture
Rathayibacter
+1

I agree, more turrets with different damage types would be useful. The devilite turret would be nice because it would give you a stationary target when everything else is hopping around and being annoying... Also love the imagery of the Knocker sitting on a gun puppy :D

Sat, 05/19/2012 - 14:57
#2
Juances's picture
Juances
~

The shock version of the gremlins could have some sort of pulsar-like thingy or a laser like the Twins ( in a similar way red rovers/rocket puppies differ from other gun puppies)

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