I am quite tired of normal damage simply sucking against most other monsters, due to there being a far better alternative to each and every one of them...
It would be good to make these weapons worthwhile, and though I don't know what the next update holds, I am going to suggest this:
Monsters that are resistant to all damage but normal damage. They deal normal damage, and take about half as much resistance as a full resistance.
e.g. A WRH deals 468 damage on its charge, 92 to Resistant, and 184 to Titan class monsters.
Monsters in the Titan Class:
Gigantolisk,
A chromalisk that has grown to the size of a Lumbar. Its thick, Scaly hide resists almost everything. It has higher defenses then the others
Attacks:
It stomps while it moves, so when it walks, beware. (Normal damage)
It can leap forward, making the clockworks shudder around you. Normal damage, 1/2 stun
It can flail its tongue about, dealing lots of Knockback.
Tortodrone,
You know him, you Love him, the master of pain, the good old tortodrone.
All he needs is the Damage changed to normal only
Drake,
A large flying salamander-like drake, it moves erratically and enjoys death. Of others. It also is weak to freezing, and near immune to fire. (Note the "Near")
Attacks:
The drake slows down for a short bit, then Launches into a flurry of slashes and bites at the nearest knight.
Drakes can breath a stream of fire at you, targeting the nearest knight. It deals little Normal damage, multiple times, and can give 4/4 fire.
The drake can teleport similar to wolvers, but flies suddenly upward and then down in a different, random spot. If as knight is next to them, the can immediately start its clawing attack.
Rook,
A large, enchanted Rook. It is larger then a Trojan, and moves about as slow as a Lumbar. There is a large purple crystal that looks as though it was shot straight through its head.
Attacks:
A sudden punch with slight homing, and lots of Knockback. 3/2 stun
A long charging stomp, which spawns a slow moving, slightly homing rocky crack of sorts. It moves slower then Vanadukes flame tendrils or w/e, and does low damage. 4/1 stun
A charge similar to the Trojan's, it increases its attack by a small bit, and knocks away the knights around it. faster charging the a Trojans, and 3/3 stun.
Mechanical Behemoth,
Mechanical arms, legs, eyes and other various weaponry circulate around a clockwork sphere. It always moves, and has no reason to do anything but squash. It has been here longer then the gremlins, and they fear it.
Attacks:
Can fire off tier appropriate gun puppy rounds, Rover rounds, rockets and retrode blasts.
Can spawn t1 rocket puppys.
Slows down and charges for a spinning attack. Low damage, decent KB, and 1/4 stun
Can leave a Random mist bomb effect, for 5 seconds. 2/2 for status
I might come up with something later, but meh.
/cry