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Titan Like monsters.

19 replies [Last post]
Sat, 05/19/2012 - 15:03
Tsubasa-No-Me's picture
Tsubasa-No-Me

I am quite tired of normal damage simply sucking against most other monsters, due to there being a far better alternative to each and every one of them...

It would be good to make these weapons worthwhile, and though I don't know what the next update holds, I am going to suggest this:

Monsters that are resistant to all damage but normal damage. They deal normal damage, and take about half as much resistance as a full resistance.

e.g. A WRH deals 468 damage on its charge, 92 to Resistant, and 184 to Titan class monsters.

Monsters in the Titan Class:

Gigantolisk,
A chromalisk that has grown to the size of a Lumbar. Its thick, Scaly hide resists almost everything. It has higher defenses then the others
Attacks:
It stomps while it moves, so when it walks, beware. (Normal damage)
It can leap forward, making the clockworks shudder around you. Normal damage, 1/2 stun
It can flail its tongue about, dealing lots of Knockback.

Tortodrone,
You know him, you Love him, the master of pain, the good old tortodrone.
All he needs is the Damage changed to normal only

Drake,
A large flying salamander-like drake, it moves erratically and enjoys death. Of others. It also is weak to freezing, and near immune to fire. (Note the "Near")
Attacks:
The drake slows down for a short bit, then Launches into a flurry of slashes and bites at the nearest knight.
Drakes can breath a stream of fire at you, targeting the nearest knight. It deals little Normal damage, multiple times, and can give 4/4 fire.
The drake can teleport similar to wolvers, but flies suddenly upward and then down in a different, random spot. If as knight is next to them, the can immediately start its clawing attack.

Rook,
A large, enchanted Rook. It is larger then a Trojan, and moves about as slow as a Lumbar. There is a large purple crystal that looks as though it was shot straight through its head.
Attacks:
A sudden punch with slight homing, and lots of Knockback. 3/2 stun
A long charging stomp, which spawns a slow moving, slightly homing rocky crack of sorts. It moves slower then Vanadukes flame tendrils or w/e, and does low damage. 4/1 stun
A charge similar to the Trojan's, it increases its attack by a small bit, and knocks away the knights around it. faster charging the a Trojans, and 3/3 stun.

Mechanical Behemoth,
Mechanical arms, legs, eyes and other various weaponry circulate around a clockwork sphere. It always moves, and has no reason to do anything but squash. It has been here longer then the gremlins, and they fear it.
Attacks:
Can fire off tier appropriate gun puppy rounds, Rover rounds, rockets and retrode blasts.
Can spawn t1 rocket puppys.
Slows down and charges for a spinning attack. Low damage, decent KB, and 1/4 stun
Can leave a Random mist bomb effect, for 5 seconds. 2/2 for status

I might come up with something later, but meh.

Sat, 05/19/2012 - 15:06
#1
Rathayibacter's picture
Rathayibacter
...

/cry

Mon, 05/21/2012 - 18:19
#2
Luguiru's picture
Luguiru
This is not a cookie

This is the post I previously promised to edit to contain my analysis. Why would I give you a cookie? Where would I get it from, my pockets? I keep lobsters in there, and they hate cookies. Why are you feeding cookies to my lobsters? Stop that silliness at once.

Before beginning with the enemies, we shall begin with the preface notes. According to the original post, normal damage is more effective on these enemies while somewhat resistant to all other types of damage (pierce, shadow, element) but takes double the damage it would normally from being resistant; instead of taking ~20% damage as a fully resistant family, it takes ~40% from everything except normal damage. This alone makes normal weapons more overpowered. If they were neutral to everything or somewhat resistant to everything it may be more fair, but giving further versatility to normal weapons defeats the purpose of specialized damage.

Gigantolisk

Oh no, a giant lizard! A giant Chromalisk, those things that just derp around all the time. Its "stomping" ability deals normal damage for moving. Balancing this relies on details on the size of the giant lizard and how large the stomping area covers. The leaping attack is inconsistent with how the lizards work, cloaking and sneaking up on knights to ambush; it is not easy for a giant lizard to sneak around. Flailing its tongue also requires the area covered by the attack to balance its mechanic including the knockback it has.

Tortrodone

"Herp but no one who started after beta knows what this thing is or how it works derp."

Drake

Another lizard of death. The size of these enemies is significant to balancing its attack mechanics. I assume the flurry of slashes is assumed to be akin to the charge attack on the Wild Hunting Blade but with different animations. Either it completely negates the status or it takes it regularly; or it has special effects as status relevant jellies do. This thing seems to behave more like an advanced Wolver.

Rook
Yay, more Chess references; even though Trojans are based on the Trojan horse used to infiltra- Never mind that, this is not a time for history. It is a time for science. Science and pineapples. No, stop that, get that thing out of here. This is a time for science. And no pineapples. The punch offers a taste of past swivel turning mechanics which Wolvers and zombies had, allowing them to swivel in place during their attack animation as they wished. The stomp-crack-quake seems similar to the Trojan smashing attack but without the actual smash by sword potentially traveling a further distance. The charge attack seems overpowered, but then again, Trojans already do it; the difference is now a giant enemy is copying them. This thing has a lot of stun. I am not going to comment on your bias towards the Plate and Troika lines.

Mechanical Behemoth
What time is it?

No one will get this. It only makes sense if you watch Wakfu.

On a relevant note this sounds familiar.

I would laugh forever if they implemented that in this game. For those who do not know what it is, the above image is an enemy in Pikmin which literally does nothing but stomp around and shake its center body every once in a while. It does not necessarily stomp on the Pikmin intentionally, though they tend to rush the feet until the player notices attacking the feet does nothing. Yellow Pikmin all the way. Is this going to spark a series of Pikmin related enemies? That would be hilarious.

Sat, 05/19/2012 - 19:42
#3
Sir-Synx's picture
Sir-Synx
torty! :3

Hmm... IWANTTORTODRONE!

Sat, 05/19/2012 - 19:54
#4
Damienfoxy's picture
Damienfoxy
Go fight vanadukes mask and

Go fight vanadukes mask and leave us alone.

Sat, 05/19/2012 - 20:14
#5
Rathayibacter's picture
Rathayibacter
Damien, Damien, Damien...

You're seriously saying that 2 stages of one boss fight should really be the only times that normal damage is useful?
I mean come on now. :P

Sat, 05/19/2012 - 20:23
#6
Damienfoxy's picture
Damienfoxy
Normal damage is useful to

Normal damage is useful to everything, for those who don't know how to properly prepare for a run, just get a bunch of boring normal weps.

Sat, 05/19/2012 - 23:13
#7
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well Damien...

It is not "Useful" for everything, it is Sup-par on everything. Just by having two weapon slots, it leads the player to want to use too types of weapons. Special damage weapons.

Not to mention that all of the normal damage equivalent weapons suck in comparison. What? They DON'T?!?! Lets look at some examples shall we?

Levi

Sun, 05/20/2012 - 01:57
#8
Damienfoxy's picture
Damienfoxy
Lev is pretty overpowered

Lev is pretty overpowered with its charge ya know...

Sun, 05/20/2012 - 02:28
#9
Tsubasa-No-Me's picture
Tsubasa-No-Me
WHOA! Flying math!

All the math I had in my last post grew wings and flew away, so let me Use staples this time...

Leviathan
368*3, or 1104 against anything

FoV
483*4, or 1932 against neutral targets
Heck! this thing does 294*4, or 1176 against RESISTANT monsters

As for the Balances, the self fire, and fire on the charge are to balance each other out, and the swing speed and chance to REIGNITE a monster on the normal swings are equal. So in this case, you would just look at the damage and mechanics. And they say that the Typed damage gets more hits, and better range. The fire makes it Quite powerful, but the self fire balances that bit out.

Its not the Normal damage IDEA that is unbalanced, it's that The mechanics of the Normal damage weapons are absolutely horrid. So, to balance that, you'd need to change the mechanics of EVER sword, gun, and bomb, OR add something that only normal damage can do. As it stands, typed weapons can pwn, smash and obliterate any normal damage competitor.

And thats not right.

Sun, 05/20/2012 - 02:37
#10
Toxicblade's picture
Toxicblade
Congratulations.

Congrats Tsu, you have put me off the though of getting a levi, after I got my ascended cali to level ten of heat so I could upgrade it to a levi.

/cry

Sun, 05/20/2012 - 03:38
#11
Psychodestroyer's picture
Psychodestroyer
@Tsu

DUN CAR I WEEL GET MAH LEVI U CAN'T STOP MEH.

Always wanted one...DUN CRUSH MAH DREAMZ.

Sun, 05/20/2012 - 07:23
#12
Arctifice's picture
Arctifice
You want BAMs? For reference,

You want BAMs?

For reference, http://tera.wikia.com/wiki/Big-Ass_Monsters

I'd love to fight some huge monsters.

And yes, FoV's charge is godlike compared to Leviathan. Just be glad the normal Levi attacks are good and the FoV ones are not.

Meanwhile I'll hit Vana's mask for 500x4 damage with a FoV charge.

Sun, 05/20/2012 - 10:57
#13
Gonephishing's picture
Gonephishing
@OP

Sounds like a great idea! It would be reminiscent to Lao Shan Lung from Monster Hunter : P. It would definitely be interesting to see a Titan type boss, maybe a totem-inspired one? Its stages (Vana rip off lol) could be its levels, as in once it has enough damage dealt to it, the bottom (leg) segment falls off etc. Extra fun guessing how its face looks like! Heck, stretch the idea even further and show the boss in the earlier boss stratum (eerie eyes watching you go down the elevator anyone?). Or even, just scrap all this and make the whole boss stratum inside the boss! That would be pretty amazing.

Sun, 05/20/2012 - 14:08
#14
Mk-Vl's picture
Mk-Vl
I see this

And think of the epics from spore. Just normal monsters but ten times the size health and attack

Sun, 05/20/2012 - 15:36
#15
Tsubasa-No-Me's picture
Tsubasa-No-Me
See now?

See now? Normal damage could be SOO GOOD. But it needs to have the weapons that use it to be balanced. OOO was simply scared at the time of making them, so they held back when they did. Its understandable.

So Toxic and Psycho, If you want the weapons to be awesome, and comparable to non-normal damage weapons, you need to go push for them. I'd LOVE to use a Leviathan, if only it'd Deal about the same damage and have the range of the FoV.

I'd love to Use a normal damage equivalent of an alchemer (Valiance) with out it having heart breaking damage.

Also, The slowness of the normal swings is balance for being able to inflict fire on every swing, and re inflict it while its still going. The damage nerf is for dealing the damage. In a single swing you can possibly deal 183+~80*4=503. Yeah. If you hit 3 different monsters and then Ran to safety, you could deal anywhere from 617 damage to 1577 damage.

The reason I'm doing this thread is because no one really seems toget it... and its "Just Tsu raging about Normal damage again ... =.="

Sun, 05/20/2012 - 15:47
#16
Psychodestroyer's picture
Psychodestroyer
/Abandoning thread

Tsu's just ranting about normie damage again. MEH.

:P

Sun, 05/20/2012 - 15:55
#17
Tsubasa-No-Me's picture
Tsubasa-No-Me
LOL

Gosh darn! I did it again!

lol

Sun, 05/20/2012 - 16:08
#18
Luguiru's picture
Luguiru
Specific versus neutral damage

Specific (pierce, element, shadow) deal approximately 20% of their neutral damage to enemies resistant and 140% to enemies weak to the type of damage. In two hits, one on a weak enemy and one on a resistant enemy, the specific damage weapon deals approximately 160% total damage. A normal damage weapon would deal 200% because 100% * 2 = 200%, 1 * 2 = 2, and normal deals consistent damage to all families. It has substantial versatility.

This has nothing to do with the enemy concept, I am still preoccupied; this is just for the neutral versus specialized damage argument. No, Wakfu is not what is distracting me this time. I will give you a hint. What weighs six ounces, sits in a tree, and is very dangerous?

Sun, 05/20/2012 - 16:11
#19
Tsubasa-No-Me's picture
Tsubasa-No-Me
DANANANANANANANANANANANA-

BATMAAAAAAN~!

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