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New Creature Base Type - Crysalar

7 replies [Last post]
Mon, 05/21/2012 - 06:36
Emlotargh

The basic idea behing the crysalar is that they hang around crystal areas, defending or living amoungst them.

Any crystal area has a chance to have a crysalar colony there. (pretty remote chance, but increases with depth in clockworks)

You would introduce them in a paid expansion with a special boss, special recipes.
But all non-boss creatures SHOULD go into the normal generation table of the levels to add game variety for ALL players.

The "crystalar combine code" for a gate is all 5 gem types being approximately even.

They are silicon based crystal entities that move at a speed relative to their size.
The larger ones move very slow, and are a lot tougher, harder hitting
The smallest ones move quite slow and are easier to kill.

The basic strategy premise behind the crysalar is these following things:

1) Damage Auras: Every now and then they pulse energy that deals small amounts of damage based on their colour to all creatures close to them.
2) They have a throwing piercing attack that inflicts statuses based on their color (medium and larger crysalar)
3) They have a charge up throwing attack that can inflict area affect at range statuses (larger crysalar)
4) They have a normal and piercing melee attack (largers can stun)
5) They deal some piercing damage to anything meleeing with them. (large + medium crysalar)
6) Main ability: Hitting them for large amounts of damage can fracture them, forming smalling crysalar.
7) When smaller ones are close by, they can reform into a larger one (relatively low chance unlike lichens than always form to larger ones)

Some boss crysalar have TWO colours or MORE at once.

Red - fire
Green - Poison
Blue - Cold
Yellow - Electrical
Purple - Shadow

Mon, 05/21/2012 - 06:53
#1
Dziurka
+1

Me gusta. Now chopping the crystals is not really worth the time... Especially since the dews have introduced some new things that you can carry on your back!

Mon, 05/21/2012 - 17:28
#2
Luguiru's picture
Luguiru
Detail

The crystals can be deposited into gates for money. Any argument against their usefulness is invalid.

If these were a "special boss" they would not spawn in place of normal crystal deposits but be an independent feature.

"The "crystalar combine code" for a gate is all 5 gem types being approximately even.
They are silicon based crystal entities that move at a speed relative to their size.
The larger ones move very slow, and are a lot tougher, harder hitting
The smallest ones move quite slow and are easier to kill."

"Overly complex mechanic which would break the gate system.
They big ones are slow but the small ones are also slow."

Derp.

"1) Damage Auras: Every now and then they pulse energy that deals small amounts of damage based on their colour to all creatures close to them."

Time between blasts, radius of blast, damage approximation of blast based on existing enemies.

"2) They have a throwing piercing attack that inflicts statuses based on their color (medium and larger crysalar)"

I assume this means the attack does piercing damage with a chance to inflict a status based on their color. Shadow is not a status.

"3) They have a charge up throwing attack that can inflict area affect at range statuses (larger crysalar)"

Time required to initiate the charge, distance of projectile thrown, speed of projectile thrown, size of projectile thrown, damage of projectile thrown.

"4) They have a normal and piercing melee attack (largers can stun)"

Describe the attack mechanic.

"5) They deal some piercing damage to anything meleeing with them. (large + medium crysalar)"

This is too vague.

"6) Main ability: Hitting them for large amounts of damage can fracture them, forming smalling crysalar."

This implies they break into smaller versions until the entire original one is broken into several small ones which are also to be defeated.

"7) When smaller ones are close by, they can reform into a larger one (relatively low chance unlike lichens than always form to larger ones)"

This defeats the purpose of the previous ability.

"Red - fire
Green - Poison
Blue - Cold
Yellow - Electrical
Purple - Shadow"

"Cold", "Electrical", and "Shadow" are not statuses. Freeze and shock are. Shadow is a type of damage.

Tue, 05/22/2012 - 05:29
#3
Jennytheturtle's picture
Jennytheturtle
Crystal monsters would be

Crystal monsters would be interesting and fun.

Tue, 05/22/2012 - 06:57
#4
Dziurka
@Luguiru

I somewhat agree with your points, but the notion of gates being created with crystals as a rationalization of the crystals being easily obtainable? Seriously? Do you remember the times when the gates were supposed to be the end game crown sink? That was the only reason for the crystals selling. ATM crystals are nothing else than cr that require you to go to a gate before you can actually use them. You cannot use those in any other way.
Having said that I would also like to add, that the gate themes are not completely random - have you heard about something called "alloys"? GMs actively alterate gate themes, therefore rendering moot the idea of players' as the gate randomizing force.
To sum up: crystals are a relic of the past and this post offers a way of making both them and the game a bit more interesting, albeit the clumsiness of it.

Tue, 05/22/2012 - 09:50
#5
Verodius's picture
Verodius
Reminds me of one of my ideas...

I actually had a similar idea for a group of crystal-based enemies as well.

Just out of curiosity what would their damage & weaknesses be?

If I had to guess I'd say:

Deals: Piercing (because most of the Crystal weapons in this game do Piercing damage)
Strong against: either Piercing or Shadow (the former because it's their damage type, the latter because Crystals glow)
Weak against: Elemental ('cause crystals absorb energy)

Wed, 05/23/2012 - 05:32
#6
Emlotargh
Shadow isnt a status no.. but

Shadow isnt a status no.. but curse is a status that';s shadow related so maybe a short duration curse would do

Wed, 05/23/2012 - 17:39
#7
Bluebrawler's picture
Bluebrawler
guessing what the model is

i wonder what it’s gonna look like

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