it seems that the mist energy (each unit) recovers by each 13.2 minutes. which limit you to just 10 runs at a time without reviving.
And according to the tire the reviving cost differs so if we can finish a run by 10 minutes (on average) then we get 1 mist unit a run (barely).
so why not reduce the mist recovery time to at least 10 minutes per unit.
so it takes :
10*100= 1000/60 we get 100 mist in 16.7 hours
now:
13.2*100= 1320/60 we get 100 mist in 22 hours.
well........ so what is you idea about this.
You're complaining something you get free and at a decent time isn't good enough?
First, it's 10 DEPTHS at a time. Second, You can complete a whole RUN on 100 mist. Third, if you don't rush the heck out of it, that's about 2 hours playtime in one shot. Fourth, SK was not designed to care about our time allocation. Fifth, that would mean higher ce prices due to the influx of cr from all the stages you can do. And finally sixth: