Forums › English Language Forums › General › Suggestions

Search

Shadow Lair Pass for 20$ a month

18 replies [Last post]
Thu, 05/24/2012 - 16:33
Zoggo

I really like sls and I wanna pay for them.

But just not for each run. And sometimes i wanna train solo (1800ce for each solo training round - kills all the fun).

So, its possible to make some shadow lair pass for 1 month (like elevator pass)? Or maby at least for a week?
Damn, even 2 days pass is good, so pass holder can enter shadow lairs without key (no matter - with party or solo. of course other party members need key, if theyre dont have SL passes).

And OOO, if you guys fear, that players with passes use shadow lairs to get money or rare materials like FSC used now - you can just make rule so no cr and mats will given to those who use SL passes.
Because its not about getting money. Its about having fun.

Thu, 05/24/2012 - 19:45
#1
Kive's picture
Kive
not sure +1?

shadow lairs give you mats that are rare. 20$ sounds reasonable tho idk

Thu, 05/24/2012 - 20:03
#2
Luguiru's picture
Luguiru
Derp

And then Shadow Lair armor becomes excessively common and less valuable, then no one would want to buy the keys anymore because they can just grab a pass to grind the run as often as they wish, then less profit is made, Three Rings is losing money; we do not want them to lose money for something which is already stable. "But they made elevator passes." The regular Clockworks floors and Shadow Lairs are different. One only costs energy to activate the gate to lower, the other requires a key obtained by a substantial payment and then charges for gate activation.

Thu, 05/24/2012 - 20:29
#3
Hexzyle's picture
Hexzyle
I just realised, Luguiru,

I just realised, Luguiru, that your random converse and strange subjects brought up in completely serious discussions is quite similar to the way Ellen McLain speaks in a few games featuring her.

Thu, 05/24/2012 - 20:48
#4
Luguiru's picture
Luguiru
Random referencing

I may not know what/who you are referring to, but have a nice video.

Thu, 05/24/2012 - 20:58
#5
Zoggo
as i wrote in post - to

as i wrote in post - to prevent farming at shadow lairs for crowns and mats - they can just dont give mats and cr to players that use Sl passes (only in shadow lairs of course)

even if i dont get sl mats - il still buy that pass just to play this levels normally

Thu, 05/24/2012 - 21:58
#6
Dukeplatypus's picture
Dukeplatypus
@Luguiru

Ellen McLain did the voices of GLaDOS and the turrets in both Portal games, for example.
http://en.m.wikipedia.org/wiki/Ellen_McLain
a lot of Valve stuff.

Fri, 05/25/2012 - 07:19
#7
Juances's picture
Juances
~

"they can just dont give mats and cr to players that use Sl passes"
This shrinks the target audience even more.

But the main issue no one brought up: How the hell is it gonna work?
Do you buy a pass so the SL opens for free for the rest of your party? That gives way a lot of advantage and abuses..... but if the rest of your party has to use a key anyways... then this is pointless for everyone but solo-ers. Again, the target audience sounds too small.

Fri, 05/25/2012 - 13:53
#8
Zoggo
actually i think of some

actually i think of some ideas to avoit this problem

for example - if theres 1 pass holder in team, key can return 1/4 of its price when team step in the shadow lair (half of price if 2 pass holders, ets)

so for team it will be no matter who play with them - pass holder or normal player

theres can be exploit because some keys more cheap (if its gotten from loskbox)... but i dont think its a big problem

Wed, 05/30/2012 - 18:35
#9
The-Rawrcake's picture
The-Rawrcake
Necro, right? Nah, just not

Necro, right? Nah, just not making a new thread and it is a currently relevant issue.

*sigh*

Someone shot an arrow into my heart and asked me to be more useful instead of whining about shadow keys in General Discussion, and I think he's right.

Here's how they can make this slightly less impossible to implement:

First of all, I'll decribe it a bit. You buy it. It costs 10 bucks or whatever, It adds on to many players' subscriptions. OOO will at least be making some money off of this. Think of the amount of people itching to farm something besides Vana 24/7. Think of the people itching for a challenge. The price of the materials will drop of course, since there will be so many more of the materials out there. It might raise the price of CE for a bit, blah blah blah, OOO nerfs the crown payout in SL since, really, with an 1800 CE key the last worry on F2P mind will probably be payout.... Then, OOO can help control the market at first by adding new accessories (as in, stuff like divine mohawks and volcanic flowers and whatever that never show up and people would go crazy for) on the featured auctions.

In order for it to work better (this is what I mean, "slightly less impossible to be implemented") we have to get past the whole "only players with the pass should benefit". How I thought about going about this is to make it more of a "teleportation" type system.

You click on the giant lock thingummy, you get the key option. Instead, it will say "activate pass teleport" for one with a pass. You teleport past the lock and onto the elevator, caged in the elevator by the lock while your group without the pass remains locked out. You can always teleport out by clicking on the lock again. If everyone in your group is capable of teleporting past the lock, then the elevator can go down like normal with the requirement of all group members on the elevator even while the lock remains.

Remember, I said "slightly impossible" to implement. It would probably be a bit ridiculous.

They would have to completely remake how the lock and elevators work. It is a normal elevator with a cage, basically. If somehow your party can manage to get onto the elevator without unlocking the lock, then yeah, the elevator goes down.

The only way to do that is with a shadow lair pass which allows you to get the option of teleporting past the lock. Single players teleport by themselves, so only you benefit from your own Shadow Lair Pass and nobody else's.

Wed, 05/30/2012 - 22:05
#10
Fehzor's picture
Fehzor

Juances brings up a good point. One of the main disadvantages to DLC packs like Operation Crimson Hammer is that it separates those who have paid for that specific piece of DLC from those who have not. Such a pass would either be exploitable if it let 4 players through if even one had paid, or wouldn't be as useful if it only let those who had paid through. I'm not certain how you could actually implement an idea like this positively, to be honest.

Thu, 05/31/2012 - 01:21
#11
Dziurka
Fehzor

You can always solo the lair... I am not particularly fond of the idea, but the current SL price looks excessively...

Thu, 05/31/2012 - 04:00
#12
Artistbma's picture
Artistbma
Torr Torr

Torr Torr

Thu, 05/31/2012 - 05:19
#13
Eeyup's picture
Eeyup
Or, make the pass work by

Or, make the pass work by number of "shadow elevators" taken. A pass, for the cost of, say, $15, has a total of 40 points or so. Each point is 1 person entering the Shadow Lair. This means solo it would be lots of Shadow Lair runs, but with 4 men parties it would be just 10.
Only the elevator that goes from the Terminal to the first level of the Lair decreases the number.
Oh, but there would be problems if the party Leader is begging for free Shadow Lair runs while you don't want to take him in yours... Well, make it like it on Sub-Towns (Moorcroft and Emberlight), but instead of asking to invite people the depth below, the person with the Pass chooses who he wants to take with him, or to just go down. This also covers how it'd work with more people having the pass (without everyone having it), simply each person chooses who he wants to pay for.

Thu, 05/31/2012 - 09:01
#14
The-Rawrcake's picture
The-Rawrcake
Fehzor please read my comment

Fehzor please read my comment it explained why it would not be exploited.

Ugh, this is getting so complicated all of a sudden.

Someone for the love of my insanity read my post and tell me what would go wrong with the teleportation system.

Thu, 05/31/2012 - 09:18
#15
Eeyup's picture
Eeyup
Pretty simple.

Because, unless I read it wrong, with your idea you're going to be forced to solo if you're the only person to have the pass in that party.

Thu, 05/31/2012 - 14:28
#16
Luguiru's picture
Luguiru
Money and drugs and caterpillars

If the pass costs about ten bucks and the key costs 1800E we will have issues with Shadow Lair rewards. Assuming that is entirely payed for in crystal, that means spending 4.5 keys worth of energy to get an indefinite amount of runs completed within its duration. Assuming it lasts a month, a Shadow Lair takes an hour and a half to complete, and the user repetitively uses the pass for a constant of twelve hours a day for hardcore grinding, that means eight runs in each day for approximately thirty days: 240 runs of hardcore Shadow Lairs in a month. Compare this to the same scenario but with the existing elevator pass: five minutes to complete an average floor, twelve hour per day, thirty days worth of grind. 216,000E worth of floors in a month. The pass itself costs 4,000E worth in money. Elevator passes save 212,000E worth of floors in hardcore gameplay in a month (100E per day for thirty days means 3,000E on a regular mist tank, meaning 209,000E worth of floors are now available without spending energy, which means 2,090 more floors may be completed in the month). With the Shadow Lair pass you get 235.5 keys worth of runs from the pass, 432,900E worth in keys not spent.

Just buy the keys.

Fri, 06/01/2012 - 10:08
#17
Deltikon's picture
Deltikon
Instead of making some sort of silly pass.

How about halving the shadow key price? Even the normal silver keys too.. Seriosly, thei're too bloody expensive for the common of knights to buy it, and I don't think it will spoil much the energy market, unlike having another pass.

Fri, 06/01/2012 - 15:22
#18
Luguiru's picture
Luguiru
Crates

Lowering the price on accessory and eye/height box keys would mean more accessories, eyes, and height modifiers flooding the market; they would drastically lower in value. Lower values means less reward to the one who paid to open that box. This inevitably means less people would want to open the boxes, which means common accessories become absolutely worthless while less common ones skyrocket in price.

Powered by Drupal, an open source content management system