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Boss Themed LD Maps

3 respuestas [Último envío]
Vie, 05/25/2012 - 19:01
Imagen de Varja
Varja

I saw the recent update and this came into my mind:

Boss Lockdown w/ special mechanics

What makes these maps different from the others is boss related features. These features will provide challenging obstacles that you can use for your advantage. Monsters will behave to their corresponding Tier.
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Snarbolax: Gloaming Wildwoods (5 CP)
A main box frame corridor with 4 bridges connecting to a main platform
http://s1059.photobucket.com/albums/t430/rbp97ilv/?action=view&current=s...

Beast Bells:
Operates like in the level, but will stun enemy knights instead

Snarbolax Dash:
At random, the Snarbolax will dash through one of the sides of the corridor, stunning everyone that he hits
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Jelly King: Red Carpet Runaround (5 CP)
A main area with 4 Rooms at the corners

Polyps:
Shoots either spike(s) or mini jellies at anyone near it. Can be destroyed, but respawns over time

Jelly Swarm:
Jelly Cubes or Blast Cubes will spawn randomly in the stage
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Roarmulus Twins: Abandoned Assembly (3 CP)
Large Rectangle with 2 gaps near the left and right sides and vertical barriers in the center

Missile Turrets:
Operated like in the level

Roarmulus Beam:
One of the RTs will sweep a beam across the center area.
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Lord Vanaduke: Blackstone Bridge (5 CP)
3 Wide horizontal corridors with 4 bridges connecting them and 2 gaps in the center of the outside corridors

Spiked Wheel... Things:
Operates like in the level. Can be destroyed but will respawn over time.

Vana's Mace:
A crash is heard at random, and fire and derbies will fall over the main corridor.
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I'll add visuals later. Leave your thoughts and suggestions.

Vie, 05/25/2012 - 19:27
#1
Voxren
hm?

well it sounds like you put a lot of thought into it i personally like the concept but idk how other will relate to it, careful about that

Vie, 05/25/2012 - 20:08
#2
Imagen de Varja
Varja
Update

Posted Snarbolax Map picture

Sáb, 05/26/2012 - 15:56
#3
Imagen de Jennytheturtle
Jennytheturtle
My opinion

I do like this idea but it seems like a totally different game now since it has monsters (which i like ;))

I think the snarbolax idea is fine. Though if they didnt want snarbolax in the LD game, they could just make the bells stun players from the other team?

Jellys: I think it would be much better if the polyps only spawned mini jelly cubes and not shoot spikes. I was like thinking, you said 'themed' and LD doesnt normally have monsters so maybe just have something that can cause hazards for players (like spike traps) rather then monsters we have to kill when the main objective is to capture points.

For Roarmulus, I think it should just be rockets. In the stadium map we could also through rockets which could be a part of this map.

Vanaduke: I would've thought the fire was there? and we could get water to put them out like in furnace. And I like the spike wheel idea.

But as an overall critique, I don't think the actual bosses should be in there.

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