I saw the recent update and this came into my mind:
Boss Lockdown w/ special mechanics
What makes these maps different from the others is boss related features. These features will provide challenging obstacles that you can use for your advantage. Monsters will behave to their corresponding Tier.
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Snarbolax: Gloaming Wildwoods (5 CP)
A main box frame corridor with 4 bridges connecting to a main platform
http://s1059.photobucket.com/albums/t430/rbp97ilv/?action=view¤t=s...
Beast Bells:
Operates like in the level, but will stun enemy knights instead
Snarbolax Dash:
At random, the Snarbolax will dash through one of the sides of the corridor, stunning everyone that he hits
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Jelly King: Red Carpet Runaround (5 CP)
A main area with 4 Rooms at the corners
Polyps:
Shoots either spike(s) or mini jellies at anyone near it. Can be destroyed, but respawns over time
Jelly Swarm:
Jelly Cubes or Blast Cubes will spawn randomly in the stage
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Roarmulus Twins: Abandoned Assembly (3 CP)
Large Rectangle with 2 gaps near the left and right sides and vertical barriers in the center
Missile Turrets:
Operated like in the level
Roarmulus Beam:
One of the RTs will sweep a beam across the center area.
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Lord Vanaduke: Blackstone Bridge (5 CP)
3 Wide horizontal corridors with 4 bridges connecting them and 2 gaps in the center of the outside corridors
Spiked Wheel... Things:
Operates like in the level. Can be destroyed but will respawn over time.
Vana's Mace:
A crash is heard at random, and fire and derbies will fall over the main corridor.
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I'll add visuals later. Leave your thoughts and suggestions.
well it sounds like you put a lot of thought into it i personally like the concept but idk how other will relate to it, careful about that