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Ideas about bombs

20 Antworten [Letzter Beitrag]
Sa, 05/26/2012 - 06:53
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Gunnerific

Hi its me your (slightly annoying) forum demo =D, i've been back from a nice "rest" from the forum since its full of spam spam and ham (waitwut?),
now i am back with a WHOLE NEW thread of ideas and because i haven't been on for a while some ideas might be "copied" from u, if so tell me i would give u full credit =D. So here i Go

Oh and before u read here a few "tags"..... (?) = undicided/not sure/might be changed
(!) = an idea that must be dicussed

===Shadow Bomb===
BuioEsplosione 5*
Damage : 5% more than a Nitrome's damage
Charge time : a ISB charge time
Blast type : a Standard bomb blast (think of it as a Shadow blast bomb)
Radius : A BaB's radius
Special : Fair chance to inflict Strong curse (the percentages are somewhat like Granfaust (so the chance of cursing yourself is there))

===Elemental Bomb===
Ultimate Deconstutor (A 5* Deconstutor)
Damage : Like a DBB but elemental (so both the new decon and the DBB's "neatural" damage would be the same)
Charge time : Same as old
Blast type : Standard
Radius: Same as old
Special : Med vs constructs (since with elemental damage (imo)high vs constuct is op)

===Piercing Bomb===
Dragon Scaled Bomb 5*
Damage: 15% less damage than a DBB
Charge time: Slightly longer than a DBB
Blast type: Standard
Radius: Slightly wider than a DBB
Special: Fair chance of moderate Fire
------------------------------------------------------------------------------
Frozen Jelly bomb, starts brancing at 3* (a branch of kentard's orignal Jelly Bomb)
Damage: 10% less than kentard's bomb
Charge time: similar as kentrad's bomb
Blast type : Clusterd, The first blast "despences" 5 smaller "blobs" that exploed 4 blocks away from the orginal and explodes
Radius : Orignal 3 squares, clusters 2.5 squares
Special: Good chance to inflict Weak Freeze

===Normal Bomb===
Flash Bang 4*
Damage: the original deconstructor's non-constuct damage
Charge time: a master blast bomb's charge time
Radius: A master blast bomb's radius
Special: Fairmchance of strong Stun, it's blast is a flash (does not damage anything) as big as nitrome's blast but the actual "damaging" blast is as big as a master blast bomb's blast

===Randoms==
Mad Riot Sheild 4*
Defence: 5 and a quater "block" of normal defence, 3 and a half "block" of elemental damage
Health: 7 "blocks" of health
Special: Med Damage bonus for bombs

Please stay tuned (bookmark the page if u want (if your forgetful like me))..... there will be more new bomb (or buffed old ones).
A kind reminder : This thread may be edited over and over again cause i read and learn from the replys and change it t suit the comunity (you guys), and/or i change my mind alot.
Sorry if there is any typoes.... cause english is not my first language =(

Sa, 05/26/2012 - 07:01
#1
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Gunnerific
Forgot to mention

I might put images... but if u would post one i would ( and will) give u credit for it.

P.S. this is not a shameless bump to make my thread famous......
P.S.S. this is rather shameful to not use the edit function (cause im lazy)
P.S.S.S. the images may come up tommoro but not today (cause its night time, and again im lazy)

Sa, 05/26/2012 - 08:09
#2
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Luguiru
Dehmomahn

As bombers, I expect you to have competency in at least one of each of the bomb lines (Blast, Vaporizer, etc.) to have a relative idea of how things work and how they are balanced. I also expect you to know curse is an incredibly powerful status and should not be given to bombs unless they have ridiculous charge (10+) and/or an incredibly small blast range (1-2). I also expect you to be able to identify damage, charge time, approximate move speed while charging, fuse speed, blast radius, damage radius (blast and damage radii are not the same though often appear to be), and how having a status is balanced in the mechanic. This is between you and me, whether anyone else cares is up to them. It is also not your duty to herd the discussion to what is discussed as it is not my job to juggle hamsters while riding a quadricycle on a Ferris wheel.

Curse Blast Bomb

Damage : a graviton's damage
Charge time : a ISB charge time
Blast type : a DPS bomb (think of it as a Shadow blast bomb)
Radius : a BAB's radius
Special : the ability to curse (!) the percentage 2/3 it wont do nothing, 1/3 it will curse the enimies that it landed a hit on, 2/3 it will curse the user

Yay, generic name. Derp.

This is going to be Wiki-response switching for me. You could have easily done this yourself, but clearly that would be too difficult. Fine, but after this one I am going to glue myself to the stuff from Quotefanboy and get that done. These new threads are distracting.

The following assumes the user is on D29 against a neutral target, no damage buffs, no charge bonuses, blah blah, everyone who read my thread gets it.

Assuming all of these are 5* and this bomb has the same damage as Graviton, its damage in our circumstances is 153 per target. Alright, 153 damage.

Ionized Salt has a base charge time of seven seconds.

"DPS" is not a bomb mechanic. You have standard (Blast, Spine), Vaporizer (any Vaporizer, derp), shard (Crystal), and suction (Graviton, Electron). Anything other than these is an original mechanic. "DPS" can be applied to standard and shard bombs alike. Suction can also be used offensively but is often avoided. Having a seven second base charge rate discourages chaining to begin with, making "DPS" useless. For the sake of getting this out of the way I am going to assume it is the standard mechanic.

Big Angry has an effective radius of three in blast and damage.

Use the "table" below as a reference for status affliction.

Probability to afflict: Slight Fair Moderate Good
Degree: Weak Minor Moderate Strong
Value (#) 1 2 3 4

From what you have given this bomb thus far, maybe; it has most of the weaknesses from most of the less offensive bombs but still has the ability to curse. Assign rates above to clarify as we do not have the ability to give percentage rates of probability. Example: Slight chance of moderate (status) = 1/3 {this is not an effective probability of one third} (status).

________________LINES___________________________________A LOT OF LINES________________

"Turret Destroyer (?)

Damage : the damage of 5 polaris shots (expanded)
Charge time : a Mist bomb's charge
Blast type : a brandish's "charge blast" but 8 block far out, heading to the direction where the player face when the bomb is placed
Raduis : N/A
Special : Slim chance of Strong Shock (?) (!)"

Keep in mind bombs are meant to cover a circular area of effect; it goes in all directions equally. Radiant Sun is already used as a turret buster for the mobile bomber who knows what they are doing. Pulsar and Catalyzer lines may be used against turrets because they do not chase the user nor move at all.

Same circumstances as previously, 108.

No. This is not what bombs are meant to do. Do you make dogs use a litter box?

This is just a better Brandish with substantially more range, not to mention the status and damage rates. Just think of all the people who would whine about it in Lockdown, they already do about the Brandish charge without being hit by the initial swing.

Sa, 05/26/2012 - 14:40
#3
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Bluearceus
Upgrade old bombs?

Why not just upgrade some old bombs that have never gotten to 5*? For example, radiant sun shards should be upgraded, have only a little damage boost, but have the shards go in many more angles. It could be called the Supernova shards...( I'm terrible at creating names). Or the Firecracker, Static Flash and the Cold Snap. Just start some new levels and make a Dynamite, Discharge, and Arctic Blast? Think about it...

Sa, 05/26/2012 - 14:45
#4
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Softhead
RSS is already fine.

It was even more godlier as of Beta/Preview where it was 5*.

Sa, 05/26/2012 - 14:46
#5
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Luguiru
Shard bombs

Both the Crystal lines had their damage reduced by about two bars (one on each damage type) already, I highly doubt they would make a 5* variant; have you even used Radiant Sun before? It has amazing damage even after the reduction.

Those 1* bombs are supposed to be a tutorial on how Vaporizers work without actually giving users the Vaporizer bombs, which start at 2* in their alchemy lines. Three Rings wants to make money on crafting.

Sa, 05/26/2012 - 17:21
#6
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Gunnerific
Wow..... Thanks? luguiru

But now i have to some what "re-right" the whole thread, but about this that you said : "Do you make dogs use a litter box?" not to like disagree or anything but the last time i checked u can train dogs to use litter boxes

but still thanks for the advise =D

~R.I.P. Demotastic

Sa, 05/26/2012 - 22:37
#7
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Gunnerific
p.s.s.s.s.

For some certain raeson when i try to "name" a link its highlights everything =S idk what i did wrong
all i did is this : <------a href=http://imageshack.us/photo/my-images/853/buioesplosione.jpg/>The looks<-------a>

(minus all the "-" infront the "a"s)
anyone who knows what wrong mind..... correcting it?

........ oh and this is a shamelss bump =D

Sa, 05/26/2012 - 23:38
#8
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Imperialstriker
~

Dunno about the link problem.

Regarding the bombs post- Luguiru's post:

BuioEsplosione (how in blazing is that pronounced):
In essence, you want a bomb with alot of the odds stacked against it, but with the curse element to offset it.

This is iffy. On one hand, we have to pure destructive potential of curse, and now a viable method of inflicting a large group with it, should this get implemented.

On the other hand, we have most all of the negative traits of other bombs, along with GF's notorious self-curse on charge.

You have to remember something, bombs can only be placed by a charge. Swords like Faust and Gran Faust can actively evade this by simply using a standard attack. Bombers will take great, and possibly deadly risk to be planting this.

I believe Faust has a 1 in 3 chance of self curse.

Applying statistics of a Geometric Distribution, mean plant count before self curse is 3.

Mean = Expected Value, so

Expect to plant 3 bombs before inflicting self curse.

The fact that we are using ISB charge time, BAB demolition radii, and graviton damage tables makes this a wholly dangerous bomb to use.

If curse were taken out of the equation, this bomb already looks grossly underpowered.

However, we do have the element of curse, so we need to rethink this.

Fair Chance of Strong. In my tests with Faust, I've found curse on the 2nd hit of the blade to be around... eh... 40% probability.

The standard damage of a Nitronome on Depth 29 is around 203.

The expected payout of this bomb is (on a neutral target and assigning curse the value of 300 damage):

.6*153 + .4*453 = 273

So the average expected payout from this bomb per blast is a +70 over Nitronome.

Is +70 worth the expense of Self Curse?

I guess that has to be decided by the player.

----The Decon---

First off, this form of suggestion has been suggested many many times.

So rather than go into detail, ima just ask the following questions.

Is this the 4* version?

Can it upgrade into a 5* version that can act on par with Nitronome?

Will it be as useful on Mecha and Undead as Dark Briar Barrage is on Fiends and Beasts and Dark Retribution on Gremlins and Jellies?

Will it have knockback?

If so, how much?

If not, will it act on par with Dark Briar Barrage?

So, 05/27/2012 - 05:18
#9
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Gunnerific
@ Imperialstriker

hm...... maths destory every argument..... i might either bump up te damage and/or the raduis....., about the decon. yes i know it has been repeated manyntimes.... i would give credit to all who said it much much earlier than me but theres is too many of them. it could have a 5*. name pending (could ease the Devs jobs by naming one or two items... lastly about the knock back...... it could be some what a par with nitrome or lower =3

~RIP Demotastic

So, 05/27/2012 - 05:36
#10
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Gunnerific
Bump

New images coming tommoro..... cause its nigt and im lazy (AGIAN). an because his thread is relivantly dieing (and i hate a thread to die when im about to add ne stuf to it =(

RIP Demotastic

So, 05/27/2012 - 08:33
#11
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Vagueabond
To fix your links, use < a

To fix your links, use < a href="linkgohere">textgohere</a>.

Also, I'm with luguiru and Imp; your weapons, while fun ideas, aren't terribly balanced.

So, 05/27/2012 - 11:36
#12
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Imperialstriker
~

New bomb and remake of the shadow one

Ok then:

BuioEsplosione:

Ok this looks more fair.

Again, On a neutral target this bomb will damage equivalent to, by standard at Depth 29:
213.15. Let's round it down to 213 for simplicity's sake.

Tacking on a Curse with an assigned value of 300 will give an expected payout of:

.4 * 213.15 + .6 * 513.15 = 393.15

This is around the damage an RSS shard in full mad will do. However!

We have ISB charge time, BAB fuse radii, and chance of self curse.

So it's looking more balanced. Still dangerous IMO, but that can't be helped considering we're using curse here.

---Dragon Scaled bomb.---

First off, most of the time, when I think of pierce, I think of it paired with stun (EG Rigadoon, Callahan). Pairing it with fire is ok I guess (Flamberge) but I never thought it very common.

Now for the balancing act.

The best bomb we can compare this to is likely Dark Briar Barrage itself.

Dark Briar Barrage damage vrs Beast at Depth 29: 285

Proposed Dragon Bomb dmg vrs Beast without Fire infliction: 242.25.

We'll assign Fair a value of 40%. We'll give fire a damage potential of 100.

Expected damage payout from bomb: .4 * 242.25 + .6 * 342.25 = 302.25

On a non fire stratum, the bomb you suggest acts at + 17.25 damage over standard DBB payout.

Which isnt much to be honest.

CTR is slightly longer, Radii is slightly larger, so these two balance each other.

I would mark this suggestion as balanced.

So, 05/27/2012 - 17:15
#13
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Gunnerific
thanks

actually i did some rough maths one my bombs before posting them, so 60% of them are "balanced"

about the Dragon Scaled Bomb i think it could start from 3* like the armour so the extra damage is some what..... worth it?

again thanks about helping me fix the link =3

Mo, 05/28/2012 - 02:48
#14
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Gunnerific
before any one argues about the new bomb

the flash bang is limited at 4* because if the 4* flash is as large as a nitome imagine the 5* version...... about the bomb its suppose to be a supportive bomb in pvp but about PVE ....... extremly anoying since the flash is that big but the blast is not....... and about the detonation "ring" would follow the orginal blast..... so any dissagrements? i would kindly like to hear about it and (might) think about it =3

Mo, 05/28/2012 - 07:10
#15
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Gunnerific
Mad riot sheild

that is it's 4* name, 3* = Heavy riot sheild, 2* = Fused riot sheild, compared to the 4* snarb sheild it has less health def etc. to make up for the med damage bonus...... if (keyword : "if") u think it should have a 5* Please mention why..... oh btw if so we just push the names foward and name the "if" 2* riot sheild =3

(hidden bump =O)

Mo, 05/28/2012 - 23:18
#16
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Gunnerific
love for demos?

THIZ IZ NOT A BUMP =D!!!!!

Di, 05/29/2012 - 01:00
#17
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Tsubasa-No-Me
I love Bombers.

I actually Should have been a bomber to start off with... but oh well...

Anyways... Supportface

Di, 05/29/2012 - 01:39
#18
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Gunnerific
@Tsu

Sooo did u actually read the OP?

Di, 05/29/2012 - 02:15
#19
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Tsubasa-No-Me
Yes,

Yes I did.

Di, 05/29/2012 - 16:14
#20
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Imperialstriker
~

I've always been a little iffy about bombers getting a Med Shield.

I might get impaled for this, but even swordsmen (Let alone gunslingers) cannot achieve Max/Max Dmg and ASI even with trinkets

Us bombers can. Giving us a med shield allows us to do so without Trinkets.

Which basically means Swordsmen and Gunners need UV's to get a comparative boost.

So... idk... Maybe. Let's see how the community responds.

Also, Idk about the normal bomb. We have Stagger Storm for a reason, ya know.

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