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Unique trinkets

22 replies [Last post]
Mon, 05/28/2012 - 14:52
The-Rawrcake's picture
The-Rawrcake

I'm really bored. Right now, waiting for a game to install.

These trinkets don't actually have "stats". Just a description under the name of what they do. They shouldn't be overpowered, considering the sacrifice of a module / heart pendant when using one.

>>Razwog's Nose Ring<<
5 star trinket.
Causes vials to create an explosion on impact, dealing 5 times normal vial impact damage with a 75% chance of causing its status to all monsters hit.

>>Remedy Band<<
5 star trinket.
Using a remedy capsule creates a field that lasts for 10 seconds. Any party member that enters the field will be cured of all status effects and be immune to them while standing in the field.

(The graphics for the field is a copied over Silkwing heal on death aura).

>>Quicksilver Band<<
5 star trinket.
While under the effects of shock, you gain Movement Speed Increase: Very High.

(EDIT: Changed from Maximum! to Very High. Read Draycos' comment on why I am sold to this one. You can still get shocked by certain attacks as a Mercurial / Mercurial Demo like a full vog can receive fire, and it gives people that ultra super quicksilver feeling knowing that their Mercurial gear is still useful with it)

>>Amulet of Insomnia<<
5 star trinket.
You gain a small amount of Movement Speed Increase based on how much Sleep status defense you have.

(Sleep Maximum! UV or half the bar or the amount a single Royal Jelly armor piece gives will grant you low MSI. Highest possible amount of MSI from this trinket is medium).

>>Luminite Ring<<
3 star trinket.
Increases the size of Luminite that you find from smashing crystals.

(There are also Valestone, Crimsonite, Dark Matter, etc etc versions of this ring. All it does, is take the original crystal size of the crystals you find from smashing them and add +1 to its size. This would promote people to go to the Arcade, maybe?).

Mmmmmmmmkay, new ones added:

>>Heavy Iron Chain<<
5 star trinket.
Attack Speed Decrease: Medium
Increases the damage dealt by slower, longer to charge, or movement hindering weapons.

(Below is every bonus to every weapon affected:

Sudaruska / Triglav = Damage Bonus: Maximum!
Callahan / Iron Slug = Damage Bonus: Maximum!
Big Angry Bomb / Ionized Salt Bomb = Damage Bonus: Maximum! (When ISB gets fixed, this no longer applies to ISB)
Irontech Destroyer = Damage Bonus: Maximum!
Vortex Bombs = Damage Bonus: Maximum!
Gran Faust's charge attack will receive a maximum damage bonus; its normal attacks will not, however.

Divine Avenger / Gran Faust = Damage Bonus: Very High.
Mist Bombs = Damage Bonus: Very High.

Fang of Vog = Damage Bonus: High
Warmaster Rocket Hammer = Damage Bonus: High (This dude isn't really all that slow as the bars say......)
Alchemers = Damage Bonus: High.

Brandish-style swords excluding FoV = Damage Bonus: Medium.

All non-listed bombs = Damage Bonus: Low.

All non-listed swords and guns = zero bonus.)

>>Overheated Pendant<<
5 star trinket
Your charge attacks will deal extra damage at the cost of heat.

(10% of your heat will be consumed on every charge. Because it is a percentage, this is a static damage bonus which will simply greatly reduce the amount of heat you have at the end of the level: never eliminating it. Your charge attacks including bombs will receive a damage bonus: low. This damage bonus is cumulative with Damage Bonus: Maximum!)

Of course these would all be hard to implement most likely.

Mon, 05/28/2012 - 16:37
#1
Spectrumized's picture
Spectrumized
+1

I like them both. Increased vial capabilities are something I've been wanting for awhile, and additional support mechanics would be very welcomed. Adding either of those trinkets would definitely be possible to add too, but it wouldn't be an 'easy' addition as I don't believe SK stores information about vial and pill for each player.

Mon, 05/28/2012 - 16:48
#2
Porcrhind's picture
Porcrhind
Yeah...

I don't like the spiral knights way getting trinkets in WOW you start getting trinkets at level 30 soo in SK you would unlock trinket slots at 3 star and at 5 all star you could get extra weapon slots. That would be better. This has nothing to do with the thread but
Cool ideas tho :)

Mon, 05/28/2012 - 18:12
#3
The-Rawrcake's picture
The-Rawrcake
Yeah, plus it'd be totally

Yeah, plus it'd be totally new probably making it even harder to implement. Most armor items just give you some type of bonus (ASI / damage / health / defenses etc) without anything special to it. But it would be cool to see some items with something that makes it more unique than just a medium gun damage bonus (for example).

Fri, 06/08/2012 - 11:29
#4
Blandaxt's picture
Blandaxt
this

this is a great idea. giving items actuall phisical effects then just giving them numeric values would make the items and the game more intresting.

Fri, 06/08/2012 - 18:19
#5
Autofire's picture
Autofire
If possible, it would be nice

If possible, it would be nice to have one that would increase your map size, one that let's your map show enemies (as gears?), and one that displays boss HP. (Only for you. And maybe not a good idea)

Once I did think of this, but never actually said it because I felt it would be too hard to implement it.

Sat, 06/09/2012 - 19:29
#6
Blandaxt's picture
Blandaxt
well

not the hp for the boss, but there was a talk about showing enemies as a toggle option on ur map. as for a trinket to increase ur map size, i would rather it be an in game dungeon item like a vial or pill then a trinket.

Fri, 06/15/2012 - 12:42
#7
The-Rawrcake's picture
The-Rawrcake
*cough* I know I said I

*cough* I know I said I wasn't going to post again, but I thought of more of dese things and edited the OP.

The following was added:

>>Quicksilver Band<<
5 star trinket.
While under the effects of shock, you gain Movement Speed Increase: Maximum!.

>>Amulet of Insomnia<<
5 star trinket.
You gain a small amount of Movement Speed Increase based on how much Sleep status defense you have.

(Sleep Maximum! UV or half the bar or the amount a single Royal Jelly armor piece gives will grant you low MSI. Highest possible amount of MSI from this trinket is medium).

>>Luminite Ring<<
3 star trinket.
Increases the size of Luminite that you find from smashing crystals.

(There are also Valestone, Crimsonite, Dark Matter, etc etc versions of this ring. All it does, is take the original crystal size of the crystals you find from smashing them and add +1 to its size. This would promote people to go to the Arcade, maybe?).

Fri, 06/15/2012 - 20:10
#8
Kellnox's picture
Kellnox
Yes please!

>>Ring of Revelation<<
4* Trinket.
Shows boss hp.

I'd really like all of these trinkets. The AoI would really make my Purrfect Katnip Pouch (yes, I got one.) useful.

Sat, 06/16/2012 - 04:32
#9
Purrifier's picture
Purrifier
>>Scanner Unit<< Shows

>>Scanner Unit<<
Shows enemies on map

its my idea lol

Sat, 06/16/2012 - 05:03
#10
Fehzor's picture
Fehzor
+1~!

To all of these except for the quicksilver band, thats just..... incredibly OP. Game-breakingly OP. It would completely demean shock resist armors... it would be cool, but not balanced.

The sleep resist would be nice... as long as we bring back sleep UVs. You know I'd waste several mill to make mercurial armor with sleep MAX uvs.

I especially love the idea of a ring that gets you better mineral drops. This is a MOST EXCELLENT idea. The remedy band and razwog ring would also be nice- I love the idea of razwog, and also like the remedy band one. That'd be hard to use though- I'd suggest having the remedy band level up some which way- so that its like a haze bomb. Same could go for the razwog, but on a smaller scale. Having 2 of them should stack.

Over all, this is one of the best ideas I've seen in a long time... and like all things, they could be molded to be crown sinks. Have them buyable with crowns in their lowest form, and then upgraded with crowns at a vendor.

Sat, 06/16/2012 - 05:49
#11
Toxicblade's picture
Toxicblade
We have a unique one

Just kidding. I lied. It's actually just ultra rare. And not fully unique. TAEK AH LOOHK: http://wiki.spiralknights.com/True_Love_Locket

Sat, 06/16/2012 - 18:50
#12
Thelhawk's picture
Thelhawk
maybe we could nerf the

maybe we could nerf the quicksilver band by the type of shock
how about low shock equals mediam and if its a strong shock very high?
I don't know this is just my idea

Sat, 06/16/2012 - 18:55
#13
Draycos's picture
Draycos
@Thelhawk

What the Familiar Fez is saying is that it'd make Shock resist a BAD thing. In other words, you want to be shocked for longer periods of time in order to get the movement boost for an extended time.

It could be modified so with proper Shock resist beforehand most levels of Shock don't make you spasm (maybe deal minor damage if you aren't shielding, but never stop you), and not affect the timer on the Shock...

Sat, 06/16/2012 - 19:23
#14
Thelhawk's picture
Thelhawk
sorry i'm a forum newb

oh maybe we should lower the cap to mediam?

Sat, 06/16/2012 - 19:26
#15
Draycos's picture
Draycos

If anything, put it at Very High, so people can still get it to Max with its respective Quicksilver and Mercurial gear, both designed for movement speed.

The movement speed boost is hardly noticeable even at Medium...

Sat, 06/16/2012 - 20:18
#16
The-Rawrcake's picture
The-Rawrcake
You have to remember that

You have to remember that shock itself is not a buff, like you are still going to have periods of immobileness and junk

Remember that thread showing how tiny of a change having medium MSI was? I don't think Max MSI would be too big >.> <.<

So far, I might change the Quicksilver Band to be very high MSI increase instead of maximum.

I might also add the Ring of Revelation idea + include the names of the mentioner and the idea maker dudes so I am not taking credit. But first, I want to think / have help thinking of a more creative name for this trinket that shows boss health. I am thinking it could be some kind of gadgety-gremlin / devilite sounding name of a piece of technology. If that makes sense, lol x)

By the way, I thought of some Modules, but I want to get your guys' word on them before I add them to the list:

>>Swordmaster's Module<<
5* Trinket
Once every two minutes, your final strike of a sword's combo will cause it to instantly release a charge attack.

(Basically, the cooldown is going to be a debuff that you receive. You'll be able to see the timer on the debuff. Imagine this "Swordmaster Cooldown" debuff act like a fire debuff, only have a tiny module hand thing for the icon :3 )

>>Ragefuse Module<<
5* trinket
Once every two minutes, you can rapidly place up to 5 bombs without a charge time in a 3 second time frame. Each bomb will deal 70% of normal damage. This effect does not apply to Haze Bombs.

(Cooldown debuff works as explained under swordmaster's module. LOL You thought blue screen from Nitronome was bad enough? well.... NOPE)

>>Gunslinger's Module<<
5* trinket
You have a small chance to skip reloading after firing a full clip of a gun. You will receive a cooldown of 3 seconds following a proc of this effect.

(Ok, small chance = 10% chance. Cooldown works same as swordsmaster's module description. Now please read this. Currently, firing off every shot of a gun is a bad thing to do. Gunners will shoot and pause to avoid reloading since a gunner is extremely vulnerable during reloading. But what about a boss fight like Jelly King when you aren't taking damage? What do you do for more DPS since this is extremely hard to calculate and shoot pausing is like a personal skill? Well, this trinket answers that question. You will want to shoot an entire clip and fish for these procs, as you skip entire reloads on occasion. It makes gunning less built around an unintended game mechanic)

_______________________________

Ok please give me all negative / positive feedback about my 3 module ideas, not sure which ones would be under or overpowered and such. I don't want to add them to the list yet without fixing them.

Sat, 06/16/2012 - 20:25
#17
The-Rawrcake's picture
The-Rawrcake
OMG idea hit me. Double post

OMG idea hit me. Double post as well, I apologize dearly.

"Devilite Co. Health Watch"

Get it????

IT'S A WATCH, AND YOU ARE WATCHING BOSS HEALTH!!! xD

or maybe I should remove the "health" andmake it just "Devilite Co. Watch"??

Sat, 07/21/2012 - 15:13
#18
The-Rawrcake's picture
The-Rawrcake
Mmmmmmmmkay, new ones

Mmmmmmmmkay, new ones added:

>>Heavy Iron Chain<<
5 star trinket.
Attack Speed Decrease: Medium
Increases the damage dealt by slower, longer to charge, or movement hindering weapons.

Below is every bonus to every weapon affected:

Sudaruska / Triglav = Damage Bonus: Maximum!
Callahan / Iron Slug = Damage Bonus: Maximum!
Big Angry Bomb / Ionized Salt Bomb = Damage Bonus: Maximum! (When ISB gets fixed, this no longer applies to ISB)
Irontech Destroyer = Damage Bonus: Maximum!
Vortex Bombs = Damage Bonus: Maximum!
Gran Faust's charge attack will receive a maximum damage bonus; its normal attacks will not, however.

Divine Avenger / Gran Faust = Damage Bonus: Very High.
Mist Bombs = Damage Bonus: Very High.

Fang of Vog = Damage Bonus: High
Warmaster Rocket Hammer = Damage Bonus: High (This dude isn't really all that slow as the bars say......)
Alchemers = Damage Bonus: High.

Brandish-style swords excluding FoV = Damage Bonus: Medium.

All non-listed bombs = Damage Bonus: Low.

All non-listed swords and guns = zero bonus.

>>Overheated Pendant<<
5 star trinket
Your charge attacks will deal extra damage at the cost of heat.

(10% of your heat will be consumed on every charge. Because it is a percentage, this is a static damage bonus which will simply greatly reduce the amount of heat you have at the end of the level: never eliminating it. Your charge attacks including bombs will receive a damage bonus: low. This damage bonus is cumulative with Damage Bonus: Maximum!)

Sat, 07/21/2012 - 15:39
#19
Luguiru's picture
Luguiru
Dem two horseshoes

Slower weapons tend to have other utilities outside of their attack speed. Also, it is possible that having slower attack speed for Calibur lines and Fang of Vog charge attacks allows for more spin impacts per charge. Attack speed does affect their spin animation speed and Fang of Vog is slower than Calibur lines with the ability to spin impact four times while Calibur lines only have three. Giving everything damage would be counterproductive for weapons which are not designed to compete in offensive utility with Brandish, Sealed, Blast, Autogun, etc. lines.

Heat bombing would be abusable for those who have completed loadouts.

Sat, 07/21/2012 - 16:09
#20
The-Rawrcake's picture
The-Rawrcake
Hmm I guess if that was the

Hmm I guess if that was the case with the Calibur charge attack, however, we could test this with plate armor? So I guess this is testable. Never thought of that o.o

Anyways, about slower weapons with other utilities starting with the swords. Sure, Suda and Triglav's charge attacks are nice now, although their normal attacks are still just a GF / DA that is both slower and deals less damage when DA / GF is dealing neutral damage even. This heavy iron chain thing would help both balance the damage closer to DA / GF neutral hits and provide the challenge of having to negate a medium attack speed decrease to further give that slow but powerful feeling.

However, that is only for Suda and Triglav. Other weapons listed tend to also do not so great damage and fail to make up for it being slower except for vortex bombs.

Keep in mind that we aren't making them more offensive entirely. We are making them slower yet, and it isn't like they are seriously giving us defensive or other useful utilities in the first place except for Suda's charge (which can easily be trumped by a DA charge) and the vortex bombs. How I view the chain is to make them slower and get rid of some of their utility for more offense.

Also keep in mind that people can hit maximum damage bonus easily anyway nowadays with these modules.....

But would maybe adding a CTR low decrease help balance the iron chain so that it isn't too beneficial to those using vortex bombs?

As for the Overheated Pendant, max damage bonus + low damage bonus isn't going to be a durastic increase or make bombing "overpowered" / "abusable" by any means. Not to mention, this takes up an entire trinket slot so bombers with completed loadouts could otherwise put a heart pendant there. So it would be a tiny damage bonus cumulative with Max competing with +6 health.

Sat, 07/21/2012 - 16:11
#21
Hyperleon's picture
Hyperleon
wow +1

+1 this is a very good idea hope it happens

Sat, 07/21/2012 - 16:48
#22
The-Rawrcake's picture
The-Rawrcake
Just tested it ---- calibur

Just tested it ---- calibur will still only hit three times with ASI decrease medium.

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