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OOO, please hear my requests!

13 replies [Last post]
Tue, 05/29/2012 - 07:26
Bernston

I noticed that this game doesn't have an introduction sequence right before the Knight Creation interface. It lacks some story and explanation. I'm kindly requesting that you add in a brand-new intro sequence that explains how the Knights crash landed on Cradle via narration and the mentioning of a bigger prophecy for the Knights depicting them battling the many dark forces that threaten the universe in their many adventures to come. The reason of that is that I don't even get to see the Skylark drifting through space before it's unexpected crash on Cradle. What do you think?

Us Knights have enjoyed adventuring through the Clockworks, but don't Knights have a place to rest up and return to Haven? I request that you add in player housing so that we can take a short break from our adventures, please. Us Knights got to have a place that has that warm feeling of being home to rest from our trek through the Clockworks and beyond.

Blast Network is fun but it needs new maps. This event hasn't got new maps added since it's release. I highly and kindly request that you add in new maps to the random rotation so we'll enjoy more of the competition. If you don't add in some new maps sometime soon, Blast Network could get a teeny bit boring.

If we encounter minibosses through certain missions or levels, then shouldn't minibosses have their own unique battle music? Have Harry Mack compose a new miniboss theme, please.

Those are my requests. Tell me what you think of them.

Tue, 05/29/2012 - 07:43
#1
Dukeplatypus's picture
Dukeplatypus
Sure, and get Morgan Freeman

Sure, and get Morgan Freeman to narrate it. No, the idea is that you make your character first, start off as a cadet who crashed with the Skylark, and then the story is told to you along the way so that you learn relevant story when it's, well, relevant. Your suggestion to the story os counter-intuitive to the actual plot of the game. We're not some intergalactic police force based in Cradle, we're members of a crew who crash landed, were taken in by the kind Strangers, and taken up spelunking to learn more about where the hell they landed, with the missions, artifacts, and dialogue telling the story. The player's not even supposed to know that the Swarm exists until late T3.

Again, plot-wise, housing just doesn't make sense. You were taken in by Strangers who for some reason saw it fit to give you shelter in Haven (a town owned and run by Strangers, we only named it Haven because it's appropriate) and now you want to up and build your own palatial mansion in the middle of a town you're a guest of?

Meh, I don't care for BN, personally.

Bosses don't even get individual battle musics, why should minibosses?

Tue, 05/29/2012 - 09:31
#2
Zyborg's picture
Zyborg
I'd suggest just showing the

I'd suggest just showing the Skylark crashing and nothing else, but the Skylark's location could become a plot point later on. What if there was a small cut scene showing your knight's escape pod crashing? It would serve as a small introduction sequence, and it wouldn't show anything to new players that they wouldn't already learn from the tutorial.

I assume the OP wants a single miniboss theme that plays whenever you fight a miniboss, not a separate theme for each miniboss. The only miniboss such a theme would play for currently would be the battlepods, though, as every other miniboss has a special theme already. Arkus has his creepy battle theme, and the Toxilargo has the theme that plays for most of the stage it's in. I'm counting Trojans and Giant Lichen Colonies as powerful normal enemies instead of minibosses.

Sat, 07/07/2012 - 16:13
#3
Bernston
Dukeplatypus, you didn't get the point yet. It's simply this...

No one currently gets to see how the Skylark ended up on Cradle. I've somehow felt that the game's truly missing it's proper introduction cinematic. It may be just a guess, but, seeing as it is NOT, I repeat, NOT a contradiction to the story we know today, it's willing to be just an extension to the game's beginning. I'm willing to theorize that the Skylark must have somehow gotten into an unexpected run-in with one of the loose meteorites that drifted off from one of the asteroid belts, thus damaging the ship's power supply, shortened the control responses, and disrupted the ship's coordinate memory while travelling to a planet that it's navigation systems programmed the ship to travel the Knight to, thus setting up the events that lead to the Knight Creation interface, followed by the tutorial. And furthermore, a simple text narration would truly fill the introduction story. I'm sure Three Rings will listen and they'll surely whip up the idea to fill the missing intro cinema, when they manage to gain, and use their spare time to do so. I'm sure anyone will understand it.

Sat, 07/07/2012 - 17:47
#4
Skyguarder's picture
Skyguarder
The skylark ended up on

The skylark ended up on Cradle by crashing on it from there home planet. We don't need to know every little detail about there planet as we will never go there.

If you really want to hear the full story, then this is the full story:

They were from the planet Earth, got hit by something and it sends them to Cradle. The end.

Sat, 07/07/2012 - 18:24
#5
Softhead's picture
Softhead
The skylark had it's core blown up.

That lost its power. A coincidence is the fact that they were in the middle of scanning cradle.

It then crashed. Pods went flying down to the sufrace. Uplink was down.

It's all there iff you can piece it from chatting to NPCs.

Really. Just really Bern.

Sat, 07/07/2012 - 21:46
#6
Embabi's picture
Embabi
good

ur great nice thinking thats very good im with u

Sat, 07/07/2012 - 23:12
#7
Serell's picture
Serell
...

It would be nice to see the skylark crash, have a little pod fly out, open when it lands, and then you make your character. SK is really lacking a lot of story. And not in a good way like Minecraft.

BN defintly needs new maps. Doesn't matter if it's popular, if you're gonna give new maps to one mini game, the other has to have it as well. Who knows, it may make BN more popular.

Miniboss music.... maybe

Sat, 07/07/2012 - 23:23
#8
Thunderbog's picture
Thunderbog
Ah, yeah.. an good cinematic

Ah, yeah.. an good cinematic will do good too but this will disturb some ignorant players. (which I don't care! ehehe)

BN needs a renew, they said. It'll be 100% fun, they said.

OOO used to do maps for BN but now they only focus on Lockdown. hue.

Not sure if we would want miniboss musics.. what ye think about battlepods and and and Arkus(I think he has it's own theme I assume?)?

Sun, 07/08/2012 - 05:13
#9
Lil-Toula's picture
Lil-Toula
How about creating your

How about creating your character, then you see the cinematic? This way there isn't a true stop from the story. OOO can change the character creator to be inside the skylark (thus you were created, then the ship went down).

The first crappy use a bomb mission could be used inside the Skylark Holo-room. You can hear chatter coming over the comms talking about having ship problems (insert ship technical problems in the speech/bubble).

Sun, 07/08/2012 - 13:51
#10
Leafblader's picture
Leafblader
moo

no houses
Battlepods are enemies not minibosses.
No other minibosses that don't have thre own theme exept toxilargo.
Yes new blast network maps.
Maybe just a very short cutscene of a pod crashing on cradle.

Sun, 07/08/2012 - 17:02
#11
Bernston
I have a few words to say...

First off, it's true that Battlepods are truly enemies, not minibosses. If there is a new Battlepod enemy type being made, it would be WAY much different from others in size, design, movement, tactics, and weapon type firepower, and would be deemed as a new miniboss to defeat.

Second, the intro cutscene is meant to be shown BEFORE creating the Knights. Having it play after the Knight Creation interface just doesn't make sense.

Third, Three Rings are quite focused on new Lockdown maps for now, but I'm sure they'll direct attention to making new Blast Network maps someday. They ain't leaving Blast Netowrk hanging, you know. Remember, it's the first PvP event in the game. Maybe they'll make a new map for both Blast Network and Lockdown and have them simultaneously ready one day. It's a possibility.

Fourth, Minibosses don't need to have their own unique music theme, just an enjoyable and catchy theme that is quite well-favored by many. I know. It may be.

Fifth, having houses is not a bad idea. It's just what us Knights need to relax from our adventures. Don't deny it.

And finally, it doesn't matter if the intro cutscene has to be short or long. What matters is having the intro cutscene that tells how us Knights ended up stranded on Cradle. We may have a huge destiny on our hands to fulfill sooner or later. You never know.

Plus, that hit from the meteorite caused much significant damage to the Skylark's energy core, preferably destroyed the core's quick cooling processor that keeps the core from overheating, thus instantly burning out the main energy source the core distributes while it was kept cold by the processor. Hey, Skylarks may have a cooling processor, because it is simply the one thing that prevents the core from overheating. It may be a bit awkward and/or weird for an explanation, but I'm certain that happened.

For those of you who agree to the ideas, thanks for the compliments. Especially you, Embabi.

Sun, 07/08/2012 - 23:26
#12
Softhead's picture
Softhead
-__-

The reason for the core's explosion is uncomfirmed. No NPC KNOWS.

It just simply exploded. The reason is unknown.

Thu, 07/12/2012 - 19:51
#13
Bernston
It's just my proposal idea of how the Skylark's core gave out.

I'm just one of the Knights full of ideas. It's just my idea, and I'm pretty sure Three Rings read about it or haven't yet.

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