I noticed that this game doesn't have an introduction sequence right before the Knight Creation interface. It lacks some story and explanation. I'm kindly requesting that you add in a brand-new intro sequence that explains how the Knights crash landed on Cradle via narration and the mentioning of a bigger prophecy for the Knights depicting them battling the many dark forces that threaten the universe in their many adventures to come. The reason of that is that I don't even get to see the Skylark drifting through space before it's unexpected crash on Cradle. What do you think?
Us Knights have enjoyed adventuring through the Clockworks, but don't Knights have a place to rest up and return to Haven? I request that you add in player housing so that we can take a short break from our adventures, please. Us Knights got to have a place that has that warm feeling of being home to rest from our trek through the Clockworks and beyond.
Blast Network is fun but it needs new maps. This event hasn't got new maps added since it's release. I highly and kindly request that you add in new maps to the random rotation so we'll enjoy more of the competition. If you don't add in some new maps sometime soon, Blast Network could get a teeny bit boring.
If we encounter minibosses through certain missions or levels, then shouldn't minibosses have their own unique battle music? Have Harry Mack compose a new miniboss theme, please.
Those are my requests. Tell me what you think of them.
Sure, and get Morgan Freeman to narrate it. No, the idea is that you make your character first, start off as a cadet who crashed with the Skylark, and then the story is told to you along the way so that you learn relevant story when it's, well, relevant. Your suggestion to the story os counter-intuitive to the actual plot of the game. We're not some intergalactic police force based in Cradle, we're members of a crew who crash landed, were taken in by the kind Strangers, and taken up spelunking to learn more about where the hell they landed, with the missions, artifacts, and dialogue telling the story. The player's not even supposed to know that the Swarm exists until late T3.
Again, plot-wise, housing just doesn't make sense. You were taken in by Strangers who for some reason saw it fit to give you shelter in Haven (a town owned and run by Strangers, we only named it Haven because it's appropriate) and now you want to up and build your own palatial mansion in the middle of a town you're a guest of?
Meh, I don't care for BN, personally.
Bosses don't even get individual battle musics, why should minibosses?