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permanent CE price

36 replies [Last post]
Sat, 06/02/2012 - 03:17
Gigaflame's picture
Gigaflame

CE has been very expensive lately (about 8k cr per 100 CE) so it would really help if SK could make a permanent CE price about 5-6k cr maybe. it would be a big help if that could happen.

Sat, 06/02/2012 - 03:27
#1
Asukalan's picture
Asukalan
It wont be big help. If

It wont be big help.

If price will be fixed, still like now, more people would want to buy it than sell. Because of that people will offer more CE on player-2-player trade so even if CE price will be fixed on energy depot noone would use it since it would go empty and there would be "black market" for ce with still same price as now.

Sat, 06/02/2012 - 06:47
#2
Psychodestroyer's picture
Psychodestroyer

http://i3.kym-cdn.com/photos/images/original/000/299/635/a0b.png
http://i0.kym-cdn.com/photos/images/original/000/316/903/888.png

Sat, 06/02/2012 - 09:20
#3
Metoxys's picture
Metoxys
It's a deliberate decision by

It's a deliberate decision by OOO to have the CE price made by players, they won't interfere.
Also, price is dropping atm

Sat, 06/02/2012 - 09:25
#4
Luguiru's picture
Luguiru
History

Laissez faire.

Sat, 06/02/2012 - 10:54
#5
Kive's picture
Kive
*facepalm*

THAT WOULD KILL THE ECONOMY

Sat, 06/02/2012 - 14:45
#6
Fehzor's picture
Fehzor

This has been suggested before, and it was determined that it would not work well due to the fact that it would get stopped up as people went to buy more than people were selling, and that when that happened, people would return to selling it on the streets of Haven for whatever price.

@Metoxys

No, players do not run the economy, as I've explained too many times. OOO controls it all with promotions, and energy weekends, and cr sinks. Players can make it go down in the short run by spending 200 dollars, but they cannot truly fix the market with any amount of money forever.

Sat, 06/02/2012 - 14:58
#7
Kyrie-Phoenix's picture
Kyrie-Phoenix
Etherx is throwing the random ideas again :P

Simple CE/CR sink idea
Players can carry a pack that converts energy to health. They can only use this pack while sitting idly on the ground, attacking,being attacked or even moving interrupts the flow of chi, I mean energy! The pack can only be recharged at Haven or at a vendor within the Clockworks so it only has a few uses in a dungeon. The pack can also be used on allies if needed but will give them less health because energy isn't that potent in a vaporous form. The way players obtain this pack would be through a mission to give them a sense of accomplishment and to teach them the basics. This is a CE/CR sink idea because it will be constantly used for its benifit, its like an optional elevator fee because its not mandatory but gives a higher chance of survival, especially for newbies. Although its not big its still something that will earn a extra amount of money for OOO and players, permanently. More survival equals more fun.

Any questions? :P

Sat, 06/02/2012 - 15:21
#8
Luguiru's picture
Luguiru
Doing it wrong

We already have energy revival.

Obtaining it through a mission does not necessarily mean they learn anything or should feel proud of themselves.

The elevator fee is only mandatory if you want to continue to the next floor. This is a means to burn energy for new players to rage-heal; which means there is healing involved, which is not allowed.

No.

Graveyard this thread.

Wed, 06/06/2012 - 02:54
#9
Spookydemi's picture
Spookydemi
I love to see an end to this

I love to see an end to this capitalist run economy, for the sake of SK.

Wed, 06/06/2012 - 03:16
#10
Damienfoxy's picture
Damienfoxy
@spook So you want a

@spook

So you want a communist sk? Everyone gets the same thing? Everyone makes the same amount?
Everyone follows strict laws, works for government and never their own business?

Wed, 06/06/2012 - 03:19
#11
Spookydemi's picture
Spookydemi
@Damienfoxy

Gosh did I say all that? I just said I would like to see an end to player run economy, which always seem to go sour. No one said a communist Spiral Knights here buddy.

Wed, 06/06/2012 - 06:51
#12
Iron-Volvametal's picture
Iron-Volvametal

"So you want a communist sk? Everyone gets the same thing? Everyone makes the same amount?
Everyone follows strict laws, works for government and never their own business?"

Wait, is THAT what Communism is? Sign me up.

Wed, 06/06/2012 - 09:48
#13
Damienfoxy's picture
Damienfoxy
Communism meant having to be

Communism meant having to be entirely dependant on the government for your well being.

However, communist governments never gave people a posh lifestyle, and kept most of them in poverty.

This is just what I know of it so far

Wed, 06/06/2012 - 10:01
#14
Luguiru's picture
Luguiru
Them commies

Communism gives too much power to the government. Imagine only being able to craft 3*+ if you have the expansion pack. That is the kind of power it would give Three Rings.

For a more detailed explanation of complete governmental control read 1984 by George Orwell.

Wed, 06/06/2012 - 13:04
#15
Spookydemi's picture
Spookydemi
LOL

> Spiral Knights community discussing governments

> Spiral Knights

> GOVERNMENT

Hah.

Wed, 06/06/2012 - 13:17
#16
Canine-Vladmir's picture
Canine-Vladmir
so many ppl want RL problems

so many ppl want RL problems in a virtual game world
http://cdn2.holytaco.com/wp-content/uploads/images/2010/10/you_re_doing-...
i LOL at you peeple

Wed, 06/06/2012 - 13:18
#17
Canine-Vladmir's picture
Canine-Vladmir
But...

a max 10kcr CE price limit would be nice.
i would sleep better :D

Wed, 06/06/2012 - 14:30
#18
Luguiru's picture
Luguiru
Hurr

"Government" refers to Three Rings in our context.

We have an economy.

We do not want a communist economy.

This is all completely relevant to the game.

Setting a cap on CE prices interferes with the concept of laissez faire which Three Rings implies agreement to.

Wed, 06/06/2012 - 19:42
#19
Spookydemi's picture
Spookydemi
Set prices =/= Communism

Can't tell if troll, but will reply anyway.

Wed, 06/06/2012 - 21:57
#20
Psychodestroyer's picture
Psychodestroyer

Set prices are SIMILAR to communism, the concept anyway.

By making a set price, buyers and sellers are FORCED to buy/sell at that price, meaning it's the same for everyone.

Still no.

Wed, 06/06/2012 - 22:01
#21
Skold-The-Drac's picture
Skold-The-Drac
Communism.

Dictionary term #2
Economic Activity = Fixed CE prices, Supply Depot, Hall of Heroes (All of which set prices throughout the game, save for a select few lines)
Totalitarian State = SK and Community
"Political" Party = Three Rings

It's an allusion to communism. However, the AH's existence and the fact that players can trade enables small bits of capitalism.

Still say that, on the condition of following this suggestion, it will cause accusations likened to OOO becoming communist or even socialist in their ideals for SK. Which, too my knowledge, is not the truth.

With many of the players on the side of the US, being brainwashed for capitalism. Communism will cause an exodus for many, those who are informed and care won't budge, but I guarantee those that aren't will rather immediately wish to destroy their accounts.

Wed, 06/06/2012 - 23:48
#22
Spookydemi's picture
Spookydemi
WHAT

Just look at what you posted. How are fixed prices in the AH in anyway like a communist run nation? Hello? What? You're strawman argument fell flat on its face. No one ever said that players are FORCED to trade at equal levels. The price of energy from the AH can be purchased at a set rate, players are free to do what they want with they're stinking crystals afterwards.

Set prices are SIMILAR to communism, the concept anyway.

By making a set price, buyers and sellers are FORCED to buy/sell at that price, meaning it's the same for everyone.

Still no.

No, incorrect. Don't assume.

If by your example, that OOO was a government body, this would just be one of many things they control. OOO is this case can be likened to that of a public utility, offering a service (Crystal Energy), at a set rate for the players (the public). OOO would then be a monopoly, in control of the resource for the populace.

http://en.wikipedia.org/wiki/Public_utility

The question of a communist run AH wasn't even the topic of this thread! It was about set prices.

Wed, 06/06/2012 - 23:50
#23
Spookydemi's picture
Spookydemi
Once again

This game isn't about micro economics, it's about having fun using your little Knights to explore a strange and interesting world in which you kill innocent critters. You guys wanna play stock market so bad, go to Wall St.

Thu, 06/07/2012 - 00:13
#24
Luguiru's picture
Luguiru
Cut that out

See here.

Double posting is for antelopes and rainbows.

Whether Spookydemi is educated in economics is irrelevant to the fact that economics is entirely relevant to economics.

A public utility/service is not a direct economic system. The governing party can use that utility/service to profit, but it is not in itself part of the economy. A local tourist attraction is a public utility/service. Our CE market is an economic system. The value of the U.S. dollar is an economic system. Punch, the NPC who rolls UVs, is a public utility/service.

Uneducated citizens are what allows the economic snakes on Wall Street to gain power. Either learn how to exact justice or whine under their feet.

Thu, 06/07/2012 - 00:10
#25
Psychodestroyer's picture
Psychodestroyer

"No one ever said that players are FORCED to trade at equal levels. The price of energy from the AH can be purchased at a set rate, players are free to do what they want with they're stinking crystals afterwards."

Your explanation doesn't support your point. At all.

Players ARE forced to trade at equal levels in that case. Where else are they going to get a DIFFERENT price, when the Market is player run?

"If by your example, that OOO was a government body, this would just be one of many things they control. OOO is this case can be likened to that of a public utility, offering a service (Crystal Energy), at a set rate for the players (the public). OOO would then be a monopoly, in control of the resource for the populace."

P2P players buy ce. P2P then put that ce on the market to sell to F2P. OOO only steps in when they feel like it, adding CE (or CR offers, if they felt like it) when they think it's necessary.

"You guys wanna play stock market so bad, go to Wall St."

^_-

Thu, 06/07/2012 - 00:17
#26
Theraptorjesus
the good times

i rember when i joined the price of CE was 3k cr.... the good times.. point is i live in the past....

Thu, 06/07/2012 - 00:28
#27
Luguiru's picture
Luguiru
Old times

When bubble gum was a nickel and going to the movies only cost a quarter. I kid, I am not that old.

Since then more crowns were thrown into the economy because more players were pumping them out of the Clockworks to a greater ratio than CE consumed by crafting and elevator fees; CE has always been consistently available but more crowns are sitting around. More crowns per CE, higher CE prices, inflation.

I should light out for today/night/morning/there-are-no-windows-in-my-prison-room. Before hiding under your bed I will link this for all to enjoy. Even the ignorant and uneducated. Even the odd numbers who are uneven.

Thu, 06/07/2012 - 09:39
#28
Skold-The-Drac's picture
Skold-The-Drac
@Spookydemi

English, did you read?

My post... in it's entirety did not accuse the AH of being a portion of communism, communist run or otherwise.

I'm saying, that, people would likely come to the conclusion/accusation of SK being/becoming of a communist ideaology if it develops a set price for every stinking thing on tap. Set price for CE, set price for recipes, set price for crafting, unbinding, etc.

That results in those that despise communism, be their hatred informed or not, leaving the game. Causing SK to lose a portion of playerbase/economic power.

The other major issue with a set price for CE? That could easily make SK capable of being a game you play for absolutely no cost, meaning no cash for developers. With the current system, the only CE that you get is what someone has bought...

Having a set price, in my particular opinion, is something that's asking the developers to not get cash ever again. Because the only way a set price can be implemented properly, without a flaw in set price, is if an NPC/anonymous presence has an unlimited supply and sells it for a set price. A set price cap is something that would be a service to the community. Unfortunately enough for F2P's, it would likely be even higher than the current CR:CE ratio. Elsewise the economy for CE could crash, due to KoA farmers taking every last ounce.

At it's current setup... Those that farm the endgame levels require an exchange of 50 mist + 1 hour (roughly): 100 CE at optimal conditions (time not likely to be optimal, but no official record of how long all 5 levels have taken even pro vana runners exists, so shooting one in the dark). This means a profit of 50 CE/run without revives. If the price cap, in SK's current state, were set at 6kcr... I think the first 3-4 floors of FSC will provide 6kcr, 3 if you milk it right... 4 if you're just running, which means endgame players manage profits of 60-70CE/run without revives. In other words, 100 of their mist will give them 300-400 CE. So, roughly every 3-4 days I could make a 5* item. On top of the vana tokens being turned in... See a problem yet?

Do I feel for F2P's that aren't t3? Yes. I had to spend about 2 months to even get 5* certification. But, I'm saying a set price cap/set price are not the answers that you guys are looking for.

Thu, 06/07/2012 - 10:01
#29
Autofire's picture
Autofire
Ahahaha I never thought of

Ahahaha

I never thought of setting a ceiling for CE prices being communist.

I don't need to say more, because everyone else has already.

Thu, 06/07/2012 - 22:04
#30
Psychodestroyer's picture
Psychodestroyer

I said it was similar, not LITERALLY communism.

Fri, 06/08/2012 - 00:55
#31
Skold-The-Drac's picture
Skold-The-Drac
@Autofire

Price Ceiling is a public restriction... not communist.

Price SET (having a set price period for CE) is an ALLUSION (aka not exactly the same but bearing resemblance) to communism.

Please people... read the posts for a few more seconds than a skim. The period is a very important tool that's becoming overlooked far too easily.

Fri, 06/08/2012 - 12:06
#32
Zephyrgon's picture
Zephyrgon
NO

CE is what defines SK. The inflation of CE is bad, I know, but it's a part of the game. Gone are the days when CE was half the price it is now. So if you are griping about CE, pay with real money. It's worth it.

Fri, 06/08/2012 - 16:25
#33
Theedarknight's picture
Theedarknight
No

it's actually fine at 7.8k now cuz there's like over 3million people playing spiralknights If ce was like 6k then it would be so easy for the new players then it would get boring a lot faster.

Fri, 06/08/2012 - 16:28
#34
Theedarknight's picture
Theedarknight
No

Btw if you didn't know the ce price is made by players (market) If you didnt like the ce price then buy with real money and by doing that you'll help improve sk. And ce was actually once about 1k before also it was smart if you bought it when they gave like 20% more ce and the prices are worth it.

Fri, 06/08/2012 - 16:53
#35
Theedarknight's picture
Theedarknight
@ sold-the-drac n pyscodestroyer

That's actually true cuz most people are to lazy to read other posts and they probably don't understand these suggestions and how the ce prices work and just say what they want to happen. Yeah I know that but it's actually kind da laggy sometimes so I accidentally post twice

Fri, 06/08/2012 - 16:39
#36
Psychodestroyer's picture
Psychodestroyer

There is an edit button on each of your posts.

Saves you from posting three times or more in a row. Just edit you post and add in what you need to.

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