Two proposals to change reviving others
1) Have the person who dies lose 30% of the crowns they have so far gained on that floor, and it goes to whoever revives them, same as what happens to heat. This increases the cost of death, so should prevent deaths, and anyone who is in an awful party will at least get crowns, as opposed to just heat, which they may not need.
2) Have the OPTION to revive someone by transferring a pip of health, or maybe a custom amount. Obviously this would probably be difficult to do on the fly, and would probably need to be done in settings. This should prevent players who find themselves as team medics from putting themselves in too much jeopardy.
Or I could grow enough backbone to not revive people who are a liability >_<
1) In no possible imaginable way is this something that shall ever be thought of.
2) Yes.