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Patch Notes - June 13, 2012

27 Antworten [Letzter Beitrag]
Mi, 06/13/2012 - 10:26
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Fallconn

Graphics
- Various armors including the jelly series will keep their gloss fx even on low detail.

Monsters
- Tier1 Gunpuppies are now more accurate.

Bugfixes
- Fixed a bug in Lockdown damage calculation that was resulting in heavy damage from multiple attacks (thank god)
- Fixed a faulty battlepod room/encounter where the battlepod could not use its artillery attack properly
- Pressing enter while drafting a mail no longer opens chat

Mi, 06/13/2012 - 10:29
#1
Bild des Benutzers Xxenohart-Jr
Xxenohart-Jr
yawn

yawn

Mi, 06/13/2012 - 10:31
#2
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Zaderules
-----------------------------

awww no more blitz trolling.... Twas fun playing with ya blitz needle besides in FSC......

Mi, 06/13/2012 - 10:48
#3
Bild des Benutzers Nexassassin
Nexassassin
What about the Blaster line??

Can I still shoot my Valiance in quick succession and expect all of those shots to do damage if they hit in LD? What about the DVS? that was fun to use T.T

Mi, 06/13/2012 - 11:47
#4
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Asukalan
Just advice but if you will

Just advice but if you will rename this topic to "Patch Notes - June 13, 2012" more people will really notice that this topic is about ACTUAL patch notes, and not some other user-made fake patch topic. And also since long time ago patch notes discussion topics were named like that.

Mi, 06/13/2012 - 11:56
#5
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Sweet-Hope
anyone know what also was

anyone know what also was stealth patched by them?

Mi, 06/13/2012 - 12:14
#6
Bild des Benutzers Aumir
Aumir
:/

Another empty week, and worst patch ever. (Minus when Lockboxes came)

Mi, 06/13/2012 - 12:31
#7
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Razor-Dash
@Aumir

After a while, you sorta get used to it. Give it some time, and players will stop believing anything worthwile is coming.

Mi, 06/13/2012 - 12:33
#8
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Spectrumized
I'll miss that battlepod

I'll miss that battlepod room. So easy :D

Mi, 06/13/2012 - 13:30
#9
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Serell
...

Really, Aumir?
Not every patch is supposed to be big, this is more of a bug fix -_-
They said they were going to fix lockdown, and they decided to throw in some other small things.

Also, I thought Eury was going to be making these threads? xD
Well...
Maybe it wasn't big enough to matter?

Mi, 06/13/2012 - 13:47
#10
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Orbwanter
-

I didn't notice a difference with the jelly armors, they still look matte and ugly.

Mi, 06/13/2012 - 14:01
#11
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Eurydice
Community Manager
> Also, I thought Eury was

> Also, I thought Eury was going to be making these threads? xD

Right now it's a race between me and whoever posts the thread first. If I'm concentrating on something when a patch goes live, others will win that race every time. :)

I'll see if I can't work something out that isn't a race.

Mi, 06/13/2012 - 14:05
#12
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Little-Juances
--

It's not your work...Tell Nick to not be lazy and make 2 threads at once.

Mi, 06/13/2012 - 14:20
#13
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Doctorspacebar
SUNSHAAAAAAAAARDS

So the invincibility frames are back? Let me be the first to say:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Mi, 06/13/2012 - 14:30
#14
Bild des Benutzers Tsubasa-No-Me
Tsubasa-No-Me
DARN!

The Doctor beat me to it.

._______________________.

Mi, 06/13/2012 - 14:48
#15
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Traevelliath
...

I hope they fixed the invincibility frames in PvE too. I had to waste an additional 30 mist on my last SL run because I wasn't invincible just after I had revived, despite being flashing and such (I know, a whole THIRTY MIST! It's so much!).

Mi, 06/13/2012 - 15:30
#16
Bild des Benutzers Tsubasa-No-Me
Tsubasa-No-Me
Because you weren't invincible...

So... be a god with no damage hits ever? Try patience... if you STILL have a billion monsters on top of you when you rev... Bad luck.

Mi, 06/13/2012 - 15:39
#17
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Spectrumized
No danger missions, no happy.

No danger missions, no happy. :C

Mi, 06/13/2012 - 15:51
#18
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Spiralviperr
Docterspacebar, I think you

Docterspacebar, I think you meant to say:

http://www.nooooooooooooooo.com/

Mi, 06/13/2012 - 15:56
#19
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Hexzyle
Why are people crying about

Why are people crying about huge new content coming out? Even RuneScape is slow with their updates and they're a multibillion dollar franchise.
I'd rather see these small patches come out rather than one big one.
But all the babies here don't like that and think that there isn't anything big being worked on.

Mi, 06/13/2012 - 16:27
#20
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Sweet-Hope
Well you can consider that

Well you can consider that spiral knights world isnt big.
there few items that you can get now more quickly than before because you get at least the 90% of the recipes on hall of heroes.
but hey the game isnt going to die because when old players leaves a big group of new comes and prolly some of them will become p2p.

the thing its spiral knight its easy to get quickly to endgame. all what its left its Shadow lair when you get a bit of experience. but thats IMHO

but for me i just will wait until OOO realese something big while im going to do my daily vana run and my prestige mission since i guess 6 or 3 almire tokens per day isnt bad

Mi, 06/13/2012 - 16:23
#21
Bild des Benutzers Traevelliath
Traevelliath
...

@Tsubasa-No-Me
So... be a god with no damage hits ever? Try patience... if you STILL have a billion monsters on top of you when you rev... Bad luck.

Out of curiousity, are you objecting because you liked the bug or because you dislike the idea of brief invincibility when you revive?

Also, point to a difficult part in a Shadow Lair that does not involve a huge amount of monsters on top of you. The only exception I can think of is in the shooting gallery room in UFSC (The one that has a narrow bridge with spikes on it. I forget the exact floor number) and maybe some of the bosses themselves (really the bosses are some of the easier parts of the Shadow Lairs). There is challenge, and then there is the equivalent of spawn camping.

Mi, 06/13/2012 - 18:29
#22
No-Thanks
Zelda

what #3 said

personally i just got to get used to fully functional weapons and only now i realize how broken lockdown was all this time
i can hardly understand the problems that people describe and i didnt witness any issues in PvE either, but

whatever

Mi, 06/13/2012 - 16:45
#23
Our-Little-Ajo
Admin answer this please

Will you ever disable Auto-Target from Lockdown?

Mi, 06/13/2012 - 18:07
#24
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Iron-Volvametal

Remember, kids.

The First Rule of Auto-Aim is the same as the First Rule of Fight Club.

Mi, 06/13/2012 - 18:22
#25
No-Thanks
Zelda

hey how do u write without subject line at top #24

Mi, 06/13/2012 - 18:32
#26
No-Thanks

nvm sry

Mi, 06/13/2012 - 18:53
#27
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Trying

copycats everywhere

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