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Looking to build a good Gunner set - Any recommendations?

12 replies [Last post]
Fri, 06/15/2012 - 02:12
Thefirstgamer's picture
Thefirstgamer

Well, I've always been a Swordsman throughout the game (Mainly due to the raw DPS of infamous Brandish charge spamming) But gunning has been a keen side that has always been fun - Even with a controller.

Set that I plan on making:

Helm - Perfect Mask of Seerus
Armor - Shadowsun Slicker
Shield - Swiftstrike Bucker (If I'm using guns, can't I just evade attacks anyway?)
Weapon list - Polaris/Blitz Neede/Umbra Driver/Leviathan Blade
Trinkets - 1 Penta Heart Pendant and 1 Elite Trueshot Module

Any recommendations as to changes to the gunner set? I can always turn back since I have plenty of resources to do so with.

FYI, I like balance, and my current loadout gear plan is shining nicely on it (CTR VH + ASI VH + DI VH)

Fri, 06/15/2012 - 02:25
#1
Metagenic's picture
Metagenic
hmm

- Polaris has significantly lower dps than a Nova Driver or Argent Peacemaker

- Trade out the heart pendant for a handgun module; if you're good enough to use Swiftstrike in T3, you obviously don't need extra health

Fri, 06/15/2012 - 02:53
#2
Thefirstgamer's picture
Thefirstgamer
Response.

As for the Polaris, DPS isn't the important factor I'm looking for - It's the knockback the weapon gives, which would help keep enemies off my tail while I land Elemental.

The Penta, well, I'm not one to waste on trinkets, and I already have a Penta in store for one slot anyway, so that's why I plan on shoving it there - That, and enemies like to nab in cheap shots.

Fri, 06/15/2012 - 03:54
#3
Bopp's picture
Bopp
strongly agree

I strongly agree with Metagenic that you should use an offensive trinket rather than a health trinket. It's far from a waste, and you apparently have the resources ("I can always turn back since I have plenty of resources to do so with.").

Polaris' knockback is tactically useful, I agree. But gunners tend to use something like Nova Driver or Storm Driver. Maybe once you have completed your transition from sworder to gunner, and your gunning skills are finely honed, you will agree? Or maybe not.

Fri, 06/15/2012 - 10:46
#4
Atacii
...

I don't get the levi. Taking a sword, I guess is fine, but I would expect something else...

A toothpick for devilites and maybe wolvers. A brandish for spamming and to compensate for your horrible elemental damage. A heavy sword to keep the enemies distanced...But then again I haven't used a levi in forever, so maybe it also fills some niche.

If you want control/utility from your elemental gun, try charge spamming a hail driver. Just make that health pendant into a handgun focus for max CTR. Besides helping to keep the mob off of you, the freeze lets you better line up consecutive shots.

Sun, 06/17/2012 - 07:28
#5
The-Fal's picture
The-Fal
~≈~

Here's my main gunner load outs:
General use-
Helm - Shadowsun Stetson
Armor - Shadowsun Slicker
Shield - Swiftstrike Bucker
Weapon list - Umbra driver, Callahan, AP (I generally only use 1 weapon slot)
Trinkets - 1x Elite Trueshot Module, 1x Elite Quickdraw Module
(DMG Max, ASI Ultra, CTR Med)

Alchemer loadout-
Helm - Perfect Mask of Seerus
Armor - Shadowsun Slicker
Shield - Swiftstrike Bucker
Weapon list - Hail, Magma and Storm Driver
Trinkets - 1x Elite Quickdraw Module, 1x Elite Trueshot Module
(ASI Max, DMG VH, CTR VH)
This set is very useful in the new Danger Mission, and spreads statuses quickly. The aim is you swap weapons after shooting one bullet.

These 2 sets have worked pretty well for me. You generally don't need a sword, although you may want to take one depending on preference. I agree with Metagenic and Bopp, 2 Modules is generally more useful in comparison to Health Trinkets. Don't bother with Polaris unless you plan to use it for LD, because you will learn to start kiting around groups of enemies instead of knocking them back.
You can also tryout different sets on the test server if you have access to it.

Sun, 06/17/2012 - 06:43
#6
Metagenic's picture
Metagenic
@The-Fal

Just saying: on your Alchemer-oriented set, Perfect Mask of Seerus + Swiftstrike Buckler + 2 Elite Quickdraw Modules = ASI max + ASI med, which goes over the limit.

Sun, 06/17/2012 - 07:25
#7
The-Fal's picture
The-Fal
~≈~

Oops, thanks ^^
Fixed it.

Mon, 06/18/2012 - 13:38
#8
The-Rawrcake's picture
The-Rawrcake
Switch leviathan blade for a

Switch leviathan blade for a more DPS oriented elemental gun. In other words, an elemental gun that does not cause knockback. If you like alchemers, get a Nova Driver for highest DPS and a Storm Driver for utility purposes. If you choose the Argent Peacemaker, achieve ASI High UVs instead of CTR high, ASI low. While AP's charge attack can be extremely useful, it is ridiculously situational.

You shouldn't spam polaris, specifically in groups. If you seriously solo that much and you like the knockback a lot, then you should look at a Supernova. It takes longer to kill things, but the knockback with Supernova is ten times more stable since shock will not cancel knockback since Supernova does not shock.

Polaris is taken as a fourth for utility purposes. NOT DPS purposes. Utility purposes of Polaris would be A. Gun puppies, B. Devilites, and C. When you need to manipulate its knockback. Note: You don't need to always manipulate it for knockback, especially not in groups.

For your armor, ditch that penta heart and get another trueshot trinket.

You should focus on maxing damage with gear and trinks, since you can always get ASI and CTR with UVs.

NOTE: Alchemers and Blitz Needle = CTR UVs. AP and Sentenza and others with either situational or undesirable charge attack = ASI UVs.

If you can get CTR UVs on your alchemers / Blitz of at least high, then I suggest that you switch out PMoS for a Nameless hat or a Shadowsun Stetson (if the shadowsun stetson, then change one trueshot trinket into an ASI med gun trinket).

With CTR high + low ASI double UV per every alchemer and blitz needle, your SSB will cap you at maximum ASI. If you are using a SSB, maximum ASI and ultra CTR is better than maximum CTR and ultra ASI. However, of course, both being maximum is always best. If you are willing to achieve CTR VH + ASI low per gun then please do so.

It isn't too hard to achieve that. Just buy the CTR high UV version of every 2 star gun since they all have a 2 star, then double roll punch until you get an ASI low to go with that CTR high.

Also, SSB is not mandatory. If you wish to have defensive shields in preparation for when this game is no longer hello kitty island adventures, then you should pick up Crest of Almire, Dread Skelly Shield, Grey Owlite, Heater Shield, and finally Royal Jelly Shield to cover any type of stratum.

_____________

Armor UVs.

Armor UVs depends on what item we are talking about and what you do. For example, let's say you spam FSC. If you have a full set of Shadowsun since you achieved desirable gun UVs, then you would want to get fire maximum UVs on each piece.

If you take the SSB route, Fire Max would probably let it hold a bit better against certain attacks which are shieldable by it, such as fire trails of Vanaduke.

If you take the route of defensive shields, you want to avoid Freeze max on Grey owlite because freeze is covered by Heater Shield. You want to avoid Poison or Freeze max on Crest of Almire because poison and freeze is covered by Dread Skelly Shield. Just like those, you should avoid fire + shock for your Heater Shield UV and your Dread Skelly UV. You want whichever status is most threatening to you on your Royal Jelly Shield. Status UVs are great, as we have learned from Volcanic Plate Shield.

The latter is for when this game is no longer hello kitty island adventures.

_______________

"This set is very useful in the new Danger Mission, and spreads statuses quickly. The aim is you swap weapons after shooting one bullet."

Ugh, I hope the devs see this. The quick firing by switching weapons is a helpful, broken game mechanic as it is, and...

The fact that they are making the new Danger Mission not require any damage type besides elemental is somewhat frustrating as well.

Mon, 10/22/2012 - 06:12
#9
Raphaelarcangel
OK Im new and i have NO IDEA

I like to have a armor set that is Good for all, my guess is that if i get a set that is fit for soloing then i wouldnt need to worry when in a party, im making a gun gun character.

Thx in advance.
God Bless

Tue, 10/23/2012 - 05:16
#10
Lukehandkooler's picture
Lukehandkooler
@Raph

I would make a nameless / shadowsun combo. With all 5* stuff you are going to need at least one shadowsun piece to blanket max damage, and the elemental defence is better for slingin' (because most ranged attacks and projectiles are elemental) and sources of piercing damage for the most part are easier to avoid/kite/

~Luke

Wed, 10/24/2012 - 21:56
#11
Derpules's picture
Derpules
Then why not PMoS/Shadowsun?

Nameless is kinda meh for PvE. PMoS is far better.

Thu, 10/25/2012 - 13:59
#12
Aureate's picture
Aureate
Processing Thoughts of Herp Derp

@Derp: Not everyone is willing to fork out a good 3k CE to purchase the OCH expansion. In addition, it's hard to find a decent party to do it with these days, you need Steam in order to buy, and you need to run that thing three times to get the mask.

@Raph: I would go for either full Shadowsun, or failing that, Shadowsun/Nameless. Either way, learn how to avoid having to tank damage with your shield, and get a Swiftstrike Buckler, since that tacks an extra +3 ASI onto all weapons (no matter what the description says; the Skolver Coat description's incorrect as well). The first gives normal/shadow with +4 all-round damage bonus, and poison resist; the latter gives normal with split shadow and elemental, +2 all-round damage bonus, +2 ASI, and poison/freeze resist. Justifier is somewhat less desirable since it gives pierce defence (not all that useful since piercing-damage monsters aren't exceptionally hard to dodge) and stun resistance (which is not generally useful, and certainly not in combination with piercing defence out of LD games and Giant Lichen Colonies). In addition, all-round damage bonuses are more desirable on armour than ASI, since it's possible to get ASI bonuses on weapons or through Swiftstrike/trinkets, whereas the damage bonus can only be gotten on trinkets outside of armour. As Derpules says, the various Masks of Seerus are excellent for gunners, but expensive to get; I would stay away from that until you've decided whether or not you like gunning.

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