Currently I am confused with the guns I will get in the future... and I need help.
I'm adding choices that give a great impression to me, but you may also suggest other guns.
You can also replace a suggestion to the current guns (I'm still preparing for transition to 4*)
I am in need of a 3rd weapon and soon a 4th weapon.
Here are the info you might need to help with my choice
Already have? Shadow and Elemental guns (Both Alchemers)
Style of shooting? I prefer to get close at the enemy like 3 squares then circle around them till they die.
What if it is a mob? I make them pack close then do the same but like 1 square farther?
How about corridors? Kite by going to one side to another.
Any problem in the clockworks? The devilites,wolver,gremlins dodge alot, ALOT. Turrets can be a pain if surrounded on all corners
Farming spot?:
Gotta say I'm planning to do T2 arcade runs w/ RJP.
But if I'm saving, RJP (can solo it pretty well)
Here are the Choices:
Pulsar- a gun made for turret killing, I don't see any other purpose for it other than trolling your team mates but I maybe wrong
Blaster- This is truly a versatile gun... I think, as it has the power to stop turrets to attack(Not sure) and is normal damage, an all around weapon, also a perfect side arm for sword and bomb users.
Autogun- fires a stream of fast bullets but requires you to stop to shoot.
Antigua-Interesting gun, probably this is the second last of the guns that I got to see(next the catalyzer)
Magnus- This is the gun that can end the dodging monster problem, but there may be better guns...
And another thing, can you please compare this(even this is so similar to the above objective):
Pulsar vs Voltech Alchemer
Blaster vs Pulsar
Catalyzer vs Shadowtech
Thank you for your time
Get autogun-blitz. You will need it very soon in FSC and then learn to use it well enough that you won't need to use magnus line at all.
For the comparsions, i leave it to more able players to answer.