Forums › English Language Forums › General › Suggestions

Search

Sealed Sword: 3rd Branch?

6 replies [Last post]
Sat, 06/23/2012 - 16:36
Gyrruss's picture
Gyrruss

As we all know, the legendary Sealed Sword is known for it's hard hits, mystical appearance, and its capability of dealing random status effects through a colored AOE (Area of Effect) lunge attack, usually given around a small percentage that the status will be inflicted. And of course we all know the all-powerful and notoriously loved alchemizations Divine Avengers and Gran Faust, for their hard elemental/shadow hits, ability to create sword-like projectiles, and on GF's case, curse the opponent for a hefty sum of time.

However I just feel that the Sealed Sword has... wasted potential, or at least in another light, limited selection of alchemy choices. Yes, the DA gives elemental damage, and yes the GF gives shadow damage, but that's not from what I come from. The Sealed Sword, at first, gives the player a nice gift of power, through raw normal damage, and rolling dice with the charge to see what-and-if any effects will it inflict, aside from the rapid charge cancelling it's capable of.

Now to get to the point, I feel that there's a lack of options between alchemizations. Perhaps a 3rd branch would be a good start? Honestly I had an idea from where the successors of the original blade would be more direct and true to the potential it can give: random stats and good ol' normal damage. I suppose some of you might be asking "but why, the GF and the DA are OP enough, why would we want a more OP sword?!" That's really not the case, the damage base will be the same as any of the other two during neutral damage, with of course neither the pros or cons of strength/weaknesses. And not only that, however the charge could also be similar to those of the previous two forms: a sword, capable of dealing-and-if random status effects, much like the predecessor, the Sealed Sword.

My ideas go like this:

Name: [Suggestion would be nice]
4*
Normal Damage
Average Heavy Sword Speed
Heat 5+: CSI: Low
Heat 10 CSI: Med

Description:
Basic 2-hit heavy sword combo, second slash has a slight chance of minor random status effect.
Charge attack would be a small AOE effect around the character creating minor knockback, along with the traditional forward sword with potential random-and-if stat effect.

Name: Justice Sword [Suggestions plz]
5*
Normal Damage
Average Heavy Sword Speed
Heat 5+: CSI: Low
Heat 10 CSI: Med

Description:
Basic 2-hit heavy sword combo, second slash has a slight chance of moderate random status effect.
Charge attack would be a slightly larger AOE effect around the character creating minor knockback, along with a dual(?) forward sword with potential random-and-if moderate stat effect.

Random graphical note: Like the DA and GF, the sword would have a white outline, and the color of the outline could change depending on what effect the 2nd/charge hit would take, along with the projectile/AOE effect, similar to the original sword.

(EDIT: Similar ideas to what Kentard had: http://forums.spiralknights.com/en/node/48015?page=1#comment-337380 )

This is by no means limited to this, all opinions and changes are welcome, I believe the SS should have more potential or variety to what it can really do, as said, any opinions are welcome in this.

EDIT: Seeing as many other idea threads have been necro'd unfortunately, anyone else with a substantially good idea can also post them here, I don't mind! :D

Sat, 06/23/2012 - 16:48
#1
Espeonage's picture
Espeonage
It's not exactly that 'the

It's not exactly that 'the Sealed Sword wasn't given its full potential' - actually, the Avenger and Faust existed before the Sealed Sword, back in an old build. When the systems we see today came into play, blanks got filled in, links were made and we got 'upgrades.'

On your suggestion, it does hold water; things like this are desirable for the community, and certain elements can be considered "out of its time", if you will. For example, compare the execution and usability of the Cutter and Spur lines (rather aged weapons) to the likes of the Flourish (released post-official release). It really is like observing two different eras of SK, and it'd be great if more things were brought up to speed and expanded on.

Sat, 06/23/2012 - 16:48
#2
Juances's picture
Juances
~

First, it has been suggested many times before
Second, it sound cool but in practice slow normal damage (see troikas) and an upredictable status is not that usefull in T3.

It's more of a trophy weapon to show off, not a real addition to anyone's aresenal.

Sat, 06/23/2012 - 17:06
#3
Gyrruss's picture
Gyrruss
Hm~

@Espeonage: Haven't heard the whole linkage between the DA/GF to the Sealed, so I'll give that to you, thanks for the clearup, as well, and I do see what you mean, perhaps the idea could use some buffing up so it falls into a more, say, preferred usage?

@Juances: Haven't really seen alot of threads as of late so I'm not heavily informed if the topic was suggested or not, so excuse me for such, and I agree with you on the Troika-line comparison, I own one myself, and I do see a large resemblance towards them. At part I do agree with you with the unpredictability of the status inflict, however the faust line has the same chance with the Curse/Self-Curse effect, which seems near-deadly with those who don't have all the weapon slots unlocked. I suppose it falls more along the lines of gambling, although I still agree that it may reach to be almost impractical, to a point; however, it would help quite well with the off-chance that you're able to inflict DoT (fire, poison, shock, curse) or slowening (freeze, stun) statuses in an otherwised doomed scenario, which in buildup of effects does help.

Sat, 06/23/2012 - 20:34
#4
Schattentag's picture
Schattentag

Here's one iteration of the topic including concept art and names.

Sat, 06/23/2012 - 22:38
#5
Gyrruss's picture
Gyrruss
Ohmy

@manalicious-knight Thanks for the link :D Sad to say... I actually love his idea, it's pretty much what I've been looking for in the SS alchemy-line, damage, design, and everything else as well~ Alas I'm with high-hopes that the GM's will be able to make the sword such as this... supposed it was also scoffed off/unseen by them? Also, sad to hear the thread went necro, such good potential... D:

Fri, 06/29/2012 - 01:45
#6
Gyrruss's picture
Gyrruss
Bamp.

Suppose there are no further comments for balancing between the sword's damage/design/general tweaking to make it otherwise attractive...? There are barely any heavy swords in the game, only T3 worthy would be DA, GF, and Suda (which is the least popular, as far as I've seen). And as Juances said, I think there should be some undusting to make such swords, well, not just trophy swords anymore. I'm just curious to hear opinions about what the community thinks, as I've had no time to look in forums, or had good results in the search.

Or even maybe new ideas/adaptations for ealier heavy swords. :V

Powered by Drupal, an open source content management system