As we all know, the legendary Sealed Sword is known for it's hard hits, mystical appearance, and its capability of dealing random status effects through a colored AOE (Area of Effect) lunge attack, usually given around a small percentage that the status will be inflicted. And of course we all know the all-powerful and notoriously loved alchemizations Divine Avengers and Gran Faust, for their hard elemental/shadow hits, ability to create sword-like projectiles, and on GF's case, curse the opponent for a hefty sum of time.
However I just feel that the Sealed Sword has... wasted potential, or at least in another light, limited selection of alchemy choices. Yes, the DA gives elemental damage, and yes the GF gives shadow damage, but that's not from what I come from. The Sealed Sword, at first, gives the player a nice gift of power, through raw normal damage, and rolling dice with the charge to see what-and-if any effects will it inflict, aside from the rapid charge cancelling it's capable of.
Now to get to the point, I feel that there's a lack of options between alchemizations. Perhaps a 3rd branch would be a good start? Honestly I had an idea from where the successors of the original blade would be more direct and true to the potential it can give: random stats and good ol' normal damage. I suppose some of you might be asking "but why, the GF and the DA are OP enough, why would we want a more OP sword?!" That's really not the case, the damage base will be the same as any of the other two during neutral damage, with of course neither the pros or cons of strength/weaknesses. And not only that, however the charge could also be similar to those of the previous two forms: a sword, capable of dealing-and-if random status effects, much like the predecessor, the Sealed Sword.
My ideas go like this:
Name: [Suggestion would be nice]
4*
Normal Damage
Average Heavy Sword Speed
Heat 5+: CSI: Low
Heat 10 CSI: Med
Description:
Basic 2-hit heavy sword combo, second slash has a slight chance of minor random status effect.
Charge attack would be a small AOE effect around the character creating minor knockback, along with the traditional forward sword with potential random-and-if stat effect.
Name: Justice Sword [Suggestions plz]
5*
Normal Damage
Average Heavy Sword Speed
Heat 5+: CSI: Low
Heat 10 CSI: Med
Description:
Basic 2-hit heavy sword combo, second slash has a slight chance of moderate random status effect.
Charge attack would be a slightly larger AOE effect around the character creating minor knockback, along with a dual(?) forward sword with potential random-and-if moderate stat effect.
Random graphical note: Like the DA and GF, the sword would have a white outline, and the color of the outline could change depending on what effect the 2nd/charge hit would take, along with the projectile/AOE effect, similar to the original sword.
(EDIT: Similar ideas to what Kentard had: http://forums.spiralknights.com/en/node/48015?page=1#comment-337380 )
This is by no means limited to this, all opinions and changes are welcome, I believe the SS should have more potential or variety to what it can really do, as said, any opinions are welcome in this.
EDIT: Seeing as many other idea threads have been necro'd unfortunately, anyone else with a substantially good idea can also post them here, I don't mind! :D
It's not exactly that 'the Sealed Sword wasn't given its full potential' - actually, the Avenger and Faust existed before the Sealed Sword, back in an old build. When the systems we see today came into play, blanks got filled in, links were made and we got 'upgrades.'
On your suggestion, it does hold water; things like this are desirable for the community, and certain elements can be considered "out of its time", if you will. For example, compare the execution and usability of the Cutter and Spur lines (rather aged weapons) to the likes of the Flourish (released post-official release). It really is like observing two different eras of SK, and it'd be great if more things were brought up to speed and expanded on.