Title says it all. I'll update this thread with other people's suggestions as frequently as I can
Swords
-Range increase
Guns
-Range increase
Bombs
-Blast radius increase
-Fuse time reduction
Title says it all. I'll update this thread with other people's suggestions as frequently as I can
Swords
-Range increase
Guns
-Range increase
Bombs
-Blast radius increase
-Fuse time reduction
I think I understand the problem with a range increase on swords, but what would the problem be with the other UVs?
Polaris and other spammy guns with Range increase will be overpowered.
And Nitro with Blast range will be-Oh gawd.....
I'm thinking about Fuse time.....
Swords
-Range increase
no,no,no,NOOO!
It is already bad enough that we have to deal with VH ASI Toothpicks whose first swing can beat even the heavy sword in its own game: the range.
And people like me with 350 ms ping and this game's inferior netcoding....we will end up taking hits from 10 squares distance or even more.
Guns
-Range increase
This will turn every gunners into snipers who will abuse the camera angle to no end.
Bombs
-Blast radius increase
-Fuse time reduction
You want to turn Nitronome into a Nuke bomb with Blast radius increase? .Fuse time might be useful though.
And with the introduction to UV locking (making UVs no longer unique so it should just be called variants) it will be all too easy for LD "pros" to gather wealth and build their arsenal of ultimate domination. LD is already a big pile of mess, these "Unique"variants will strangle whatever "fairness" and "balance" is remaining there.
Oh god. I really like this idea. But i don't think this will work :/
Sword range increase
I doesn't care if SRI (Sword Range Increase) is low. But how about Very High? Flourish with about 2 cm range long?
Gun range increase
Same. How about Very High? Same like Radiant Sun Shards range?
Bomb radius increase
How about Very High? Bomb will blast entire of your screen?
Fuse time reduction
Lol. How about Very High? Put a bomb per 0.5 second?
VERY HIGH! NOO!
These features are different amongst weapons for very specific reasons.
This would only work if all weapons had the exact same use and mechanic in combat of their weapon type.