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Visual Effect for Normal enemies.

2 replies [Last post]
Thu, 06/28/2012 - 06:12
Aplauses's picture
Aplauses

So.. I doesn't know when the enemy will die (except for the boss). And I doesn't care it either. But.. it seems like Spiral Knight need those effect so we will know what is the enemy condition. And it look suit to this game.

I know it have been discuss before like show the health bar or something. But I think showing the enemy health bar seems just mess up the game. So maybe we can replace it with show some visual effect.

- When enemy almost die, their attack will slightly decrease.
- Show visual effect when enemy in danger condition (like Roarmulus Twin Boss)
- For construct, make the enemy more ugly when it almost die.
- Maybe this should be in Medium/High graphic only.

EDIT: This is the thread for enemy health bar.
> http://forums.spiralknights.com/en/node/58152
> http://forums.spiralknights.com/en/node/25017
> http://forums.spiralknights.com/en/node/19507

Thu, 06/28/2012 - 06:48
#1
Juances's picture
Juances
~

No to the first point. I'd actually go for the opposite, when about to die, become more aggressive.

In fact, that's what bosses do. Vanaduke gets fire and better guards, jelly starts spinning and twins move shooting lazers.

Thu, 06/28/2012 - 19:09
#2
Bromon's picture
Bromon
Idk, I kind of feel like

Idk, I kind of feel like enemy mechanic changes are un-necessary. Don't fix what isn't broken right? It would be much better if it was just some graphic change Perhaps maybe a hit marker gradient color for instance

For high damage rather then a solid red every time it would hit a bright pink at high health and a darker red at low health
For normal A bright blue to a dark blue
For Low a Light gray to an almost black

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