Forums › English Language Forums › General › Suggestions

Recherche

New Battle System: Evasion

6 Réponses [Dernière contribution]
jeu, 07/05/2012 - 20:42
Portrait de Aplauses
Aplauses

Hello. Today I would like to suggest new battle system.

This new battle system will let you to do a slight dodge or evade to where your mouse/cursor is pointing. But.. you can only make 2 evade/dodge at the time. And it will cool down for 25 seconds. Sound too easy... but I'm not finish yet.

There will be a slight buff to the monsters or bosses to implement this system.
> Zombie attack speed will be back to normal speed. This will make the evasion system works.
> Lord Vanaduke mace attack speed will slightly increase.
> Trojan attack speed will slightly increase.
> Beast attack speed will be slightly increase.
> Retrode laser attack speed will be slightly increase.
> Mecha Knight calibur charge attack radius will be bigger.
> Gremlin attack will be increase.

There will be a new trinket for this system.
Freely Necklace. (3 star)
> Decrease Evasion cool down by 2.5 second

Cool Down Pendant. (5 star)
> Let the Evasion recharge automatically when you do an evade.
> Only obtainable with reward mission
> Can't unbind, dropped or be sold.

In Lockdown.
Striker
> Not able to evade or dodge.

Recon
> Not able to evade or dodge.

Guardian
> Can evade or dodge.
> Cool down time will be decrease.

jeu, 07/05/2012 - 20:51
#1
Portrait de Demonicsothe
Demonicsothe
How do you "evade" 2 moves?

How do you "evade" 2 moves? Do you mean stand where one would normally take damage, but not get hit? Or a dash to the cursor location/general direction?

jeu, 07/05/2012 - 21:00
#2
Portrait de Aplauses
Aplauses
@ Demonicsothe

Lol. I have fix my typo. By the way, yes. It will dodge/dash/evade to where your mouse is pointing. Maybe there will be like pressing J key or your default system to evade.

jeu, 07/05/2012 - 21:16
#3
Portrait de Luguiru
Luguiru
Potential barrel roll puns

Why would we need dodging? I know someone brought up sprinting some time ago, but rolling is more suited for first person shooter games than Spiral Knights. How would this dodging ability be balanced since it would just turn combat into an invincibility frame carnival? What does having two dodges at once mean? How does buffing a bunch of enemies relate to this? Why is there a trinket which obviously removes the only downside to this skill but has no description of how to obtain it or how that would work? Why does this only help one class in Lockdown even though it is an external item and should work the same for everyone? How long are invincibility frames while dodging? How far does the dodge make you roll? How could you possibly make this balanced without adding a giant crippling effect which would make no one want to use it since the current description of it is extremely overpowered and would not be helpful to assimilate newer users into the rest of the game mechanics? Why was that last sentence so long?

ven, 07/06/2012 - 10:01
#4
Portrait de Juances
Juances
~

"to where your mouse/cursor is pointing"

This alone neglects part of the player base, like those using controllers.

sam, 07/07/2012 - 06:21
#5
Portrait de Zephyrgon
Zephyrgon
NAH

I had a parry system idea. Dodging is already in SK. Have a parry system instead. MORE EPIC SWORD FIGHTS.

sam, 07/07/2012 - 07:19
#6
Portrait de Grittle
Grittle
my solution, OH NOES, A

my solution,

OH NOES, A GUNPUPPY BULLET IS HEADING STRAIGHT AT ME
*presses d key 3 times* I DOGDED IT PEOPLEZ, ITS OKAYZ

get the message?

Créé avec l'aide de Drupal, un système de gestion de contenu "opensource"