So, I am still a total noob at this game, but I have had some thoughts on the cutter line that I thought might be good. If anyone is interested, take a look; if you are one of those people who hate wasting their time, then I would move on because my ideas might be totally noob and have no relevance to your level of play.
- Changes that I think should definitely happen
- Change the knockback on the sword swing to the "low" portion of the strike.
- Increase the chance of interruption for the third "high" strike in the 5 strike combo (or 6th strike overall in the 10 strike combo, depending on how you look at it)
- Increase the damage on the charge attack.
- Increase the swing speed on the charge attack as an alternative to increasing its damage.
- Revamp the charge attack as an alternative to increasing its damage or speed.
- Make "+Sword damage" and "Damage bonus vs. Type" UVs stack separately.
- A key binding that I can hold down to activate auto lock temporarily.
Reasoning:
Currently, the knockback seems to be on the "high" portion of the strike. This pushes the enemy out of range of the low portion of a strike causing it to miss, and you end up losing a lot of damage. The weapon already does suboptimal damage as a normal weapon type; I just can't see any reason for this mechanic existing the way it currently does.
Changes that I think should probably occur, in some form or another
Reasoning:
Although the cutter line has the fastest swing in the game, its combo actually takes ~25% longer to complete than any other sword. Since it's current interrupt is on the final swing, a sword that already has low damage has to further truncate its damage by ending its combo early to shield because it can't interrupt enemy strikes in a reasonable amount of time. I am not advocating making the 3rd swing equal to the final swing of the combo, but it would be nice if it perhaps had a stronger chance of interrupting, or if there were some sort of "scaling interrupt" mechanic where 3 consecutive high hits functioned as an interrupt vs. most targets.
Reasoning:
The charge attack is a high risk attack, but the reward for using it isn't really commensurate with the risk.
Changes that are ideas that might be too crazy
Reasoning:
Rather than increase the reward of using the charge attack, simply lower the risk - a faster charge attack makes it less risky to use.
Reasoning:
Instead of buffing it, simply change it altogether to something more fitting with the cutter's mobile style. My idea is a lunging attack where the player swings his swords in downward slashes in front of him. The slashes push stricken enemies aside slightly and interrupt their attack. The high utility of the move doesn't leave room to allow it to deal a lot of damage, but it grants the cutter user a few options:
1. When surrounded, the player has an escape mechanism.
2. It divides the enemies' focus which allows allies to strike at their backs after you push through them.
3. It's not exactly Leviathan effective in dealing with groups of enemies, but it offers unique utility that is thematically appropriate with the cutter line of weapons.
The distance of the leap is up to balance.
I found a video where I had my inspiration for the attack. It's from the Garos in Zelda: Majora's Mask for the N64. (Turn volume down a bit because video is loud). Anyways, the best example is at 56 seconds in this video.
Reasoning:
Currently, damage bonus UVs cap at Maximum! or at 6 stacks of low damage bonus. This stacks with, for example, UVs that grant damage bonus vs. Beasts. The result, as everyone knows, is that CIV sucks, Wild Hunting Blade is not so cool, and anything else with such UVs are pretty much at a disadvantage. I'd like to see these "bonus damage vs. Type" UVs on a separate counter from the "sword damage bonus" UVs. Perhaps there could be a global cap of 10 stacks of combined low damage bonus from sources of both "bonus sword damage" and "bonus damage vs. type" UVs.
Reasoning:
I have begun playing the cutter with auto lock turned off to better rein in all my jumping around. However, there are times when I find myself lunging past my target halfway through my combo, and it is hard to turn back around. It would be nice if I could temporarily turn on auto lock when I fix myself onto a target, so that this doesn't happen.
sir i have never used a cutter line in my Cradle life but i will support you for not making a small post saying "Fix Cutter"
im sure there's a few things wrong with your post but i believe your mostly right. Let lugi or something else criticize this.