So shadowfire is cool and all but it is a bit stale. Come on, we're talking about shadow fueled flames that cannot be cleaned except with a magic floaty water ball thingy. But still it's too easy to avoid because it doesn't move. That's right. You know what's coming.
Dynamic Shadowfire!
Here's how it works. Shadowfire will be bound by the rules of the game of life (links below) Only in rooms where there is water to put it out. That is to prevent it from walling off an area. Also another rule should be added; shadowfire will be turned on in a space if it has been activated on that space previously and has been more than three ticks since it has been deactivated unless it was deactivated by water.
Tick length will be anywhere from 1-10 seconds long based of a variable connection timings and ping. Ergo the more you lag the more time there will be between ticks. This will be recalculated after every two ticks to prevent people with mediocre connections getting too much lag from it appearing/ disappearing too fast.
Also for Vana battles instead of having shadowfire fall from the sky have two snakes made out of shadowfire of length 5 spawn as creatures who will move towards the player at the speed of a zombie shuffle. Everytime Vana hits with his mace their length grows by 3. They can only be completely taken out with a waterball hit to the "head" which has the mortar gremlins half shield in front. Any other hits separates the snake where it was hit, with the pieces not attached to the head becoming stationary.
http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
http://forums.spiralknights.com/en/node/59323#comment-431979
Edit: Screw the blasted forums I can't get the link to work. Just copy and paste you immoral rapscallions.
fff
this would make me rage
so hard
...but +1 anyway because I'm a masochist.