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Sanctuary Alchemy Enhanced (A terrible, terrible idea)

5 replies [Last post]
Thu, 07/19/2012 - 07:18
Kalaina-Elderfall's picture
Kalaina-Elderfall

This idea is simple: items crafted using the Sanctuary alchemy machine (at the end of Shadow Lairs) should have a chance of gaining UVs for movement speed and HP bonus (+2, 3, 4, or 5) when crafted. And only through the normal process by which crafts gain UVs. So 1 in 30 Shadow Lair sets would have one of these UVs on one piece, though most would be lows. But only on Shadow Lair sets that people weren't preserving UVs for.

The terribleness comes from the resulting absurd value of these items and crazy rich people constantly gunning through shadow lairs to try and craft one, spending absurd amounts of CE. And probably the worst thing would be an influx of a handful of these UVs on Snarby sets in Lockdown for the richest players. But in spite of this (and the fact that I personally don't use Shadow Lair gear at all), I would still deer-in-the-headlights want to see this happen.

Thu, 07/19/2012 - 17:58
#1
Addisond's picture
Addisond
--

The up side is that it makes SL mats valuble again, and it kinda breaks the concept when they're worth so little.

Thu, 07/19/2012 - 18:03
#2
Orangeo's picture
Orangeo
No, they should only get

No, they should only get normal UV's like any other alchemy machine. The odds of one should be enhanced, nothing more.

Thu, 07/19/2012 - 18:25
#3
Hmmnm's picture
Hmmnm
Movement speed sounds

Movement speed sounds interesting...

But that would drive CE prices up again...

Thu, 07/19/2012 - 19:39
#4
Fehzor's picture
Fehzor

Movement speed increase +6 = 24%; +1 for MSI Max, Piercing max and +5 HP on a single piece of mercurial demo being used in conjunction with a snarby cap bearing shock max, piercing max, and +5 health. Throw in some health trinkets and even I could win lockdown.

Thu, 07/19/2012 - 20:16
#5
Phaseburst's picture
Phaseburst
How bout not

A bonus on armor would drive ce prices into outer space so maybe a guaranteed Iron Lockbox at the end would help maintain ce prices while giving the adventurers a reason to do shadow lairs

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