Read this before you read The-Rawrcake's review (his review is entirely biased towards his "gunner" status)

8 Antworten [Letzter Beitrag]
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Roarr

Interesting point The-Rawrcake had made there, what does a gunner do to a party anyway? Anyone who uses a gun can be classified as a gunner (my frd zave is using a chaos set and to gun in LD, and i would say many people would call him a gunner), and i would say there is always someone who carries a gun in 99% of the parties. There is no GUN diminishes here, only the bomb. Now, do you need gunning gears to go through FSC and Vana? Do people use gunning gears while using blitz to killing off vana?

The-Rawrcake have failed at making your point by saying the original RSS made gunners obsolete, and in reality they are obsolete due to dozens of factors.

Now, onto the Lockdown perspective, first off u r a "gunner", the whole uniqueness of a shard bomb is to shoot out shards, so there is a little bit of a argument there. Bombers do not have ranged weapons, so we can't do anything to defend ourselves when you receiving attacks outside of your blast radius. I would say any guns in this game would out ranged the bombs.

The-Rawrcake has also stressed on balance. I wouldn't call this a balance, this new change is had made these line of bombs inferior to the current line up of bombs. The-Rawrcake has said Dark Retribution is better at tearing Royal Jelly. The definition of balance is both bombs are equally good at what they do, but this isn't the case here. OOO has made the "new" shard bombs inferior than the ones we have now in terms of damage, blast radius, and fuse time. At the same time, OOO has made the new players to pay 800ce more to obtain something that was a 4*, by creating a unnecessary new 4* bomb for people to craft (because the blast radius, number of shards, fuse time remain the same, onli the damage is different)

Dark Retribution > Iodized Salt Bomb/ Deadly Dark Matter
Nitrome > Deadly Shard Bomb
Dark Brair Barrage > Deadly Splinter/ "New" Radiant Sun Shard

I am pretty sure you are just doing this review of the shard bombs, and you WON'T be getting them in the upcoming future.

I really don't know why The-Rawrcake would say this change is necessary. Even he/she has stressed on the point that no anger was vented in the review, but it was full of bias.....

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The-Rawrcake
"The-Rawrcake have failed at

"The-Rawrcake have failed at making your point by saying the original RSS made gunners obsolete, and in reality they are obsolete due to dozens of factors."

I never said obsolete. This is what I said: "Gun-like bombs diminished the usefulness". There is a difference, I didn't over exaggerate. Think: "less useful". Less useful is different than obsolete or useless.

It doesn't just make gunners themselves less useful, however: it makes guns themselves less useful.

"Now, onto the Lockdown perspective, first off u r a "gunner", the whole uniqueness of a shard bomb is to shoot out shards, so there is a little bit of a argument there. Bombers do not have ranged weapons, so we can't do anything to defend ourselves when you receiving attacks outside of your blast radius. I would say any guns in this game would out ranged the bombs. "

If bombers need to deal with someone at range in lockdown, couldn't they just get a gun? Guns work in lockdown last time I checked.

"The-Rawrcake has also stressed on balance. I wouldn't call this a balance, this new change is had made these line of bombs inferior to the current line up of bombs. The-Rawrcake has said Dark Retribution is better at tearing Royal Jelly. The definition of balance is both bombs are equally good at what they do, but this isn't the case here. OOO has made the "new" shard bombs inferior than the ones we have now in terms of damage, blast radius, and fuse time. At the same time, OOO has made the new players to pay 800ce more to obtain something that was a 4*, by creating a unnecessary new 4* bomb for people to craft (because the blast radius, number of shards, fuse time remain the same, onli the damage is different)"

Hoookay dokay.

You cannot compare the old shard bombs to the new shard bombs in terms of which is better or worse, as they are two entirely different bombs for entirely different purposes now. If you are saying that the old one is more powerful because it could OHKO monsters, keep in mind that OHKOing was not intended and the developers wanted to remove it (as they should). If you say the old one is more powerful because these new shard bombs need a buff and are underpowered, then the developers will buff them before bringing these changes into the game. Keep in mind that this is a test server, not the actual server; the devs have changed and buffed and nerfed things to balance them and they will do this again.

When I even mentioned Dark Retribution the one time, I was saying that the shard bombs are not overpowered against giant (boss) monsters such as Royal Jelly. Dark Retribution was overpowered against giant monsters like bosses before it was nerfed.

I never compared Dark Retribution with the shard bombs.

Yes, they will make you craft the 5 star version. You only crafted the bomb up to a 4 star version, and they are adding a 5 star version. Most weapons demand you to get them up to their 5 star version.

When you are talking low damage and terrible fuse time etc, this will need to be balanced by the developers before they go through with the changes. Not everything in the preview server is going to go directly into the game.

"I really don't know why The-Rawrcake would say this change is necessary. Even he/she has stressed on the point that no anger was vented in the review, but it was full of bias....."

I am not a biased pure gunner.

I have built up a set for pure bombing, but... I couldn't stand pure bombing, because of RSS made me feel not at all like a bomber or doing what a bomber should do. I figured, pure bombing works out best + is the most fun with DBB and DR + some useful status bombs while someone else in my group can worry about turrets etc. If I ever soloed, I definately would bring a gun. See what I mean? Bombers with RSS wouldn't have to worry about the choice of "get a group with a gunner" or "go solo and get my own gun" as they should if they need range that bad. So... do gunners ever have to make choices like this?

As a gunner, I have to worry about kiting and not letting things close in on me without enough space to continue to kite. If this is ever to fail, a gun cannot get me out of this situation. I have terrible damage, and my only crowd control option is a pulsar. It helps for me to have party members that can do great in the areas I cannot while I revive them since gunners are dodgey, so I usually do runs in groups. While solo, I tend to carry a venom veiler just to help take out monsters that are getting healed as my crowd control and damage is nothing special (healers healing something poisoned = them actually dealing damage instead of healing! ^^) or in rooms with respawning healers like Legion of Almire.

My second main point was that it isn't part of the true bomber's arsenal or something like that. A few bombers did agree that bombers should not be worrying about "precision or angles" as I put it.

And no, you are not forced to have range. This game can be completed entirely without range, as they give you respawning pots. Just like I can complete this game entirely without any crowd control, but holy heck certain rooms like the last one in Legion of Almire make me shoot things forever without my lovely Venom Veiler. But if you need to have range? Gunner or a gun.

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The-Rawrcake
-

Also,

please show some maturity by changing the title.

I am sure people will be reading both, not just be swayed one way by someone who has anger to vent. With an anger-clouded post, it is extremely difficult to take you seriously,

Thanks ^^

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Aquajag
I do have one issue with the

I do have one issue with the whole "OHKO was not intended." There are quite a few charge attacks that can OHKO: Blitz can one shot trojans, FOV can one shot quite a few things, Brandish can one shot some turrets, BTB can one shot most fiends, etc. Keep in mind that bombs are always charge attacks. Yes, they are designed to spam charge in a way that guns and swords usually are not, so we do want to tone them down a bit compared to the other classes charges. But given that there are charge attacks that can OHKO creatures, why not have a bomb that could do that as well, on occasion? Old RSS didn't OHKO everything, you had to use it correctly. Did it need a bit of a balance for damage, especially considering it was a 4*? Yes. Making it 5* and keeping the damage about the same would have fixed that one problem.

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The-Rawrcake
Making a 5 star and keeping

Making a 5 star and keeping the damage about the same wouldn't have fixed the issue, all it would do is force you to spend crafting money to get the exact same bomb again. That wouldn't bother most people, but some would look at it as a huge waste of time and effort on the developer's part. The fact that it ended at 4* isn't even an issue we need to worry about.

The issue was awkward mechanics which were not intended. The developers didn't intend the shards to all hit a monster that swipes or jumps forward etc. and lands ontop of it. The developers actually intended this to be used as a ranged bomb when they first made it: not to OHKO things. When the developers first made the shard mechanics I am not sure what they were thinking because later on they now regret making it as it is an awkward gun bomb thing that really doesn't feel like a "bomb" as they have even said themselves (and I agree).

To sum that up, the developers do not want bombers to have a ranged bomb and they did not intend RSS or other shard bombs to be OHKOing things, so they will possibly leave an OHKO bomb mechanic for a separate bomb they make in the future (as they should since your arguments, Aquajag, are good; they should make a bomb with great single target capabilities).

Also I want to thank you, Aquajag, since you are one of the few defending the old shard bombs without being flagrantly angry. So thanks again, maybe Roarr and others will learn from you.

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Aquajag
Long Live RSS!

Oh I got my anger out long ago when they first announced the change. It made me mad, but yes, I'm now just trying to make good arguments for keeping it.

I'm not sure what you rpoint is about it just taking more energy to make the current RSS if it was 5*. I mean, yes, I get that the community would complain that way. My point more is tha the damage of the current 4* RSS wouldn't really be that overpowered if it was a 5* bomb. It would actually be very similar per shard to the other 5* bombs out there. So that was more my point. A lot of people have argued that the RSS is overpowered, and I'm saying it really only is because it's 4*. If it was 5*, then it wouldn't really be overpowered any more.

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Yukarie
I got a question to all the

I got a question to all the RSS bombers out there. If you had to keep one of the two things from the old RSS, which would it be?

The shotgun of damage if an enemy was standing on top of it?

OR

The far range of the shards that shoot out after the bomb explodes?

Because it feels like bombers are dissapointed that they are losing both of these in the new shard bombs, versus the old ones.

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Serell
...

I haven't tested it yet, but from what I can hear, the new RSS is not better.... the bombers need a bomb with the range of the RSS. Without that, how are they going to protect themselves from gunners in LD? .-. Bombs should be MOSTLY for AoE, but they need something with decent single target DPS.

And this...
"Also, as the developers said, a bomb that works like the RSS in a way that it requires technique and thought to use is not apart of the true bomber's arsenal"
That's saying bombers shouldn't use skill and learn to use their bombs .-.

But I do admit, maybe the RSS's range could be nerfed a bit. When I got a crystal bomb and tested it out in the training hall, I almost peed my pants because of how far the shards went.

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Aquajag
@Yukarie I miss both really.

@Yukarie
I miss both really. But with the new shards, even though I can't one-shot things, they do have the potential to dish out some real damage (I think their damage needs boosting, but the mechanic provides for some real carnage I think). So I think the thing I will miss the most is the Range, and speed.