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Loadout Bomber gunsliger

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dim, 07/22/2012 - 13:07
Portrait de Shoutentenshu
Shoutentenshu

Recently ive noticed that i like guns and bombs much more then i do swords so i was wondering on the loadout i should use, i looked at some of the forums and asked a few friends and i came with the conclusion that Shadowsun was the way to go, but i was thinking of mixing things for example the shadowsun slicker and a mad bomber helm or something of the sort.

the items i have are as following

Weps:

-Polaris 5*
-Blitz needle 5*
-Spike shower 4*
-Voltaic Tempest 5*

Shields:
-Ironmight Plate Shield
-Crest of Alire

All of my other items have nothing to do with Gunning or Bombing
Now as you can see i dont have much. No armors for gunning or bombing and no shadow weps none of the items i have, have uvs or have bad uvs like dmg vs monster low ect. i normaly use 3 wepon slots but can easily get 4 i dont use trinkets but again, i could easily make them

what i want:
a overall bomber/gunslinger armor
the most amount of damage and ctr i could get No uvs
good weps i guess mainly a shadow wep or anything else if you think itll be more usefull

And if anyone has any experencie with gunning or bombing please tell me some tips ^-^

1 more thing i can get uvs on the armor just nothing to expensive "med" would be ideal

dim, 07/22/2012 - 13:27
#1
Portrait de Bopp
Bopp
Chaos? alchemers?

Have you looked at Chaos Cowl/Cloak? It gives CTR and DAM to both guns and bombs. But I have to say that nothing is going to exceed the sheer offensive imbalance of Mad Bomber. So Mad Bomber and Shadowsun seems like a good set for offense. It's also fine for damage defense, since piercing is not crucial. Of course it's terrible for status defense.

Voltaic Tempest is a great crowd-control bomb. Dark Briar Barrage is a great damage bomb, but not against slimes and constructs. So consider Nitronome? I'd recommend going for alchemers --- Umbra and Nova or Storm. They're great fun, especially to charge, which you seem to like.

dim, 07/22/2012 - 13:30
#2
Portrait de Demonicsothe
Demonicsothe
You could mix a mad

You could mix a mad bomber/volc demo with any gunslinger armour such as shadowsun and justifier. Then complement the set with trinkets, one for each weapon type.

For example:
Mad bomber helm
Shadowsun
Gun damage trinket
Bomb damage trinket
Swiftstrike buckler

Your fully heated bombs get vh ctr, vh damage
Heated gun gets vh damage, med ctr, high asi.

Alternatively, you could sub out the shield for a stronger one, at the cost of asi for your gun. This is simply a possible combination. It is always possible to substitute the mad bomber for something that protects you better, at the cost of either ctr or damage.

You could also go full chaos, which adds med ctr to both your guns and swords, giving you vh ctr across the board. Then you can add damage trinkets for each weapons, one gun and one bomb.

The bomb damage is not necessary, however, if you plan on only laying down vortex, hazes, and the like. They are not for damage, thus you don't need damage. In such case, a bomb damage trinket can be switched for gun asi/damage/ctr.

For damage bombs, you'll want:
Radiant sun shard. Even if the changes are coming, they are still powerful right now.
Dark retribution, if you have access to the crimson pack and can get it.
Nitronome
The 5* of spike shower, dark briar barrage

Other utility bombs you might want:
Electron vortex, recipes obtained from Krogmo coins
Ash of agni
Venom veiler
Shivermist buster

You also lack guns:
Argent peacemaker/Nova/Storm/Magma/Hail
Polaris in itself is not a good damage weapon. So pick either ap or an alchemer for main damage gun.
A shadow gun, such as sentenza or umbra. Antigua and alchemer line, respectively.
Blitz is a fine weapon, although that damage area is covered by dbb. And dbb is a easier weapon to use against devilites and wolvers. You could still keep blitz for trojans though.

Might want to also invest in an elemental shield. Not a huge priority though, the two shields you do have cover a good amount. For easier floors, a swiftstrike buckler will improve your gunning.

dim, 07/22/2012 - 13:36
#3
Portrait de Shoutentenshu
Shoutentenshu
thanks

Thanks for the fast reply bopp, and im not sure about nitronome as its rare for me to solo, ive been hearing that in parties people get annoyed and dislike it. im considering an umbra driver but i would like to hear a bit more about the senteza and Biohazard as i dont have any experence with them.

dim, 07/22/2012 - 13:42
#4
Portrait de Shoutentenshu
Shoutentenshu
Again thanks

thanks for the really detailed advice demon i gotta get going to sleep right now (only read a part of your post) and ill see the rest tommorow
also i have to see the chaos set havent really looked at it, if im not mistaken all stats are negative?
again, ill take a look at it tommorow

dim, 07/22/2012 - 13:45
#5
Portrait de Demonicsothe
Demonicsothe
Sentenza is a 6 shot gun. The

Sentenza is a 6 shot gun. The bullets don't do much damage, its reliant on landing most of the clip on the enemy to deal damage. The upside is that is is easy to aim, and easy to do very well with. Just point and shoot.

Umbra, and by extension all alchemers, are based on the ricochet ability that appear at 3*, iirc. What you want to do with alchemer bullets is shoot to your right, or left of the enemy. The bullets bounce to the left side, so shooting to your right gives you a higher chance of multiple hits on the same enemy with 1 bullet. This high possible damage is offset by the amount of bullets in a clip, 2. Harder to use than sentenza, but is able to hit higher, even on single targets.

Biohazard bullets are slow, although the delay between shots are slow. This slow bullet mechanic allows you to hit dodgers easier, baiting a dodge with 1 bullet and firing at the landing spot of the enemy. It has a chance of poison on hit. The biohazard has the sticky bomb mechanic. A charged shot will do no damage, but instead stick to the enemy it hits. A regular shot will activate the charge shot, exploding it and damaging everything around it, including other enemies. You can load multiple charges into a single enemy. The explosion is not affected by damage bonus. Thus, when you do have such bonuses, it becomes more practical to land normal shots instead of chaining bombs. In large groups, it is almost always better to charge shots though, to take advantage of the aoe damage.

dim, 07/22/2012 - 16:45
#6
Portrait de Aquajag
Aquajag
Well Demonicsothe basically

Well Demonicsothe basically told you to get every bomb out there. This is of course the problem with being a bomber: there are quite a few decent bombs out there. If you are going to party most of the time, consider getting vortex bombs. Teammates of all stripes love those, when used well, they can really bump up the damage of the group. Nitro is a great all purpose bomb, especially if you want to carry just one damage bomb that will work everywhere. But you're right: groups hate it. So DBB is a better choice, and since you are going hybrid I would say make a gun one of your shadow weapons. Picking up other status bombs is a good idea, but VT is a very good choice for your first one I think.

I would not do a bomb damage trinket. I think what should come first is CTR. If you are wearing only one piece of bomber armor, no matter what it is, and have no UV's, you will only have CTR Very High. You really really should go for CTR Max!, so get an elite Bomb Focus module to boost that up. Then do whatever you want with the other trinket, as a hybrid a gun trinket is probably a good choice. I'm a mad bomber myself so I'm all about the damage, I'm just saying that CTR should come first before damage. Especially in groups you are going to be dropping bombs like VT and vortex that really aren't damage focused, so the speed with which you can put them down is the most important. Your other option of course is to get UV CTR Med on every bomb you get, then with that plus lvl 10 heat plus one piece of Mad Bomber, you will be at CTR Max. In that case, a damage trinket would be a good idea. I find they make a noticeable difference.

For your bombs, I would first upgrade to Dark Briar Barrage. Then, get a vortex. Electron vortex is my favorite, if you are into the Krogmo thing. Saves money on recipes, for one, plus it's a sweet bomb. But if you really hate the arena, the Graviton vortex isn't all that bad. Next, get another status bomb. If you play a shock level, VT will be worse than useless. So either get Venom Veiler to help out on levels with healers, or Ash of Agni to help kill of creatures faster, or Shivermist. I'd say the choice here really depends on 1) your play style and 2) what levels you play the most. If you're doing a lot of FSC and LoA, Shiver is great. If you're doing a lot of random clockworks crawls, AoA is a good choice. If you are farming arenas and the like, menders are horrible so VV is where you want to go. It's not a bad idea to have them all and switch around depending on the level and your party, but I would get them in the order of priority based on how you like to play.

I love RSS, but it's hard to give advice on that since we're not sure yet what will happen to it. It is only 4*, so it's relatively cheap to get.

dim, 07/22/2012 - 16:58
#7
Portrait de Demonicsothe
Demonicsothe
If he isn't going full bomber

If he isn't going full bomber believe vh ctr is good enough for dropping status and vortex. But it is true that he won't need damage if he's only bringing vortex/haze, it would be useful to his damage bombs like dbb, which is a safer source of piercing damage in his current loadout.

I wouldn't prioritize venom veiler before ash. Aoa is a more useful bomb in all but fire themed enemies. Vv would similarly be useful for the damage and defence debuff, but you shouldn't need it. I would take shiver before venom, if you plan on doing vana or loa.

lun, 07/23/2012 - 10:52
#8
Portrait de Tenkii
Tenkii
oh cool

I actually use a bomber-gunner loadout pretty often in FSC:

Armors:
Chaos Set (+Med CTR, +Med Damage for all weapons)
2x Elite Trueshot Modules (+VH damage for guns)
Swiftstrike Buckler (+High ASI for all weapons)
[Total bonuses with level 10 gear: Guns CTR VH, Damage Max, ASI High; Bombs CTR VH, Damage Med, ASI High]

Weapons:
Electron Vortex
Neutralizer (I combo this with Vortex for more packed spaces like the bottom right room in FSC - each charge does 500 damage at depth 24 with max damage, and it only goes up from there)
Nova Driver (My staple zombie fighter)
Blitz Needle (Vana/Trojan killer)

-------------------

Yes, Chaos has negative STATUS resist, which means that if you catch on fire, for example, you will almost die, but otherwise, it has normal/elemental defense. I offset the status thing with Swiftstrike's high ASI bonus (making myself more offensive and mobile). As a gunner especially, you should strive to never get hit, so pump offense and work your skill when possible. I won't say I never get hit (actually, I play pretty recklessly unless I'm one hit/flame from dying lol) but that's what vitapods, remedy capsules and pills are for.

Now, I use Vortex pretty often for situations with 5+ enemies since it's the best way to capitalize on Neutralizer's charge: When charges tag enemies, they always spawn above the enemy and slowly rotate counter clockwise. If you have monsters all bunched up and want to reliably hit as many as possible at once, you want to tag and immediately detonate charges on the monsters on the right side of the group.

There are two main ways I use Vortex+Neutralizer. I either:
- Tag 4-8 charges on a single enemy then use vortex to pull them in together and detonate them for what will look like a one-shot kill.
- Use Vortex first, use neutralizer charge and detonate, use neutralizer charge and detonate.

The first way takes more setup but feels really satisfying. The second way is more reliable, but doesn't guarantee kills when the bomb explodes. It's best used when you have teammates because the problem with neutralizer is that setting things up take so long, and swordsmen/teammates will tend to kill them before you get to detonate them, so it at least guarantees you contribute lol.

I usually end up finishing them with Nova Driver if they survive anyway.
--------------
Looking back, I really just use the bomb as a support thing.

In all honesty, when I'm facing less than 5 monsters at a time, I'll just use my Driver's normal shots and ricochet the world. I sometimes wonder about whether it's worth doing 3 charges (bomb charge, gun charge, gun charge) or to just use normal attacks the whole time.
--------------

Now, if it were PVP though, I'd go with Justifier and Recon, but... that's another story ;>

lun, 07/23/2012 - 11:16
#9
Portrait de Mohandar
Mohandar
One possible loadout

1 piece of Shadowsun (I like the way the Slicker looks)
1 piece of Justifier (complementing whatever you picked for Shadowsun)
1 piece of Nameless (same as the Justifier)
1 piece of Volcanic Demo or Mad Bomber (optional)
Swiftstrike Buckler (or Volcanic Plate if you want defense)
2x Elite Trueshot (or sub in a Quick Draw)
Get an Umbra Driver and an elemental Alchemer (I prefer Storm), and some Haze bombs (I prefer Ash or VT)
Aim for CTR low/medium on your bombs, and ASI or CTR on your guns

This sets you up as a DPS gunner with adequate defense and powerful support capabilities; the more Haze bombs and Alchemers you acquire, the deadlier and more efficient you will be. Even without UVs, you will be able to achieve good damage and ASI on your guns, and optionally good CTR on your bombs. I typically run with two alchemers and a haze bomb, and I can easily solo RJP in about 16min total. This setup is notably weaker against Fiends and Beasts; however you seem to be all set in that department, given your DBB, Polaris and Blitz. If you have aspirations of being more of a bomber as well, you can't go wrong with Mad Bomber and a Vortex bomb.

Lastly, you'll have to learn how to weapon-switch, if you haven't already. This allows you to circumvent the Alchemers' weak point, the small magazine and reload time.

lun, 07/23/2012 - 12:36
#10
Portrait de Shoutentenshu
Shoutentenshu
ok

ok i think i have an idea of what im going to make: Shadowsun slicker/mad bomber helm i will also be upgrading my spike shower to a dbb and making a umbra driver, trinket wise im still not sure if i should go for ctr or dmg on the bomb ill decide later and lastly the shield, ill try out the swiftstrike and see how it gose if it dosent work out ill just use one of the shields i have. i will also be trying to get some fire resiste on my armor and pehaps some ctr on the bombs (not sure yet)

and lastly, ty everyone all of the posts have been quite helpfull =)

mer, 07/25/2012 - 13:18
#11
Portrait de Bella-Donna
Bella-Donna
suggestion

One Loadout:
Heat your weapons to level 10, get a mask of seerus and a volcanic demo mail with swift strike buckler.

you'll have CTR VH on all bombs and guns and ASI VH on guns. Pair that with Elite Boom Focus module and the one for gun damage and you'll get bomb damage med and gun damage med.

Another Loadout:
Heat weapons to Level 10, mask of seerus + shadow sun slicker + Bomb Focus Mod and Boom Focus Mod

You'll have CTR VH on your guns and bombs, ASI low on your gun, Damage bonus med on guns and bombs, and shadow and elemental resistance.

ven, 07/27/2012 - 15:36
#12
Portrait de Aquajag
Aquajag
RIP RSS

@Bella-Donna
Personally I wouldn't waste a trinket slot just to get Damage medium on a bomb. It is true that all damage bonus does help. But to me, if all you're going for is Medium all around, you are going to be, well, mediocre. Better to try and boost one element of the Bombs up a bit. Using Mad Bomber instead of Volcanic Demo would turn that very first loadout you suggested to Bomb Damage VH. It's worth the negative status, especially if you're only wearing one piece of Mad bomber and not the full set (although even then it's worth it).

ven, 07/27/2012 - 20:59
#13
Halifix
Actually, my default FSC

Actually, my default FSC layout is a gunner/bomber one. I currently use:

Blitz Needle
Polaris
Electron Vortex
Shivermist Buster

Volcanic Demo Helm (can be replaced with Seerus Masks)
Deadshot Mantle (made when I didn't plan to gun much, can replace with shadowsun or chaos)
Any defensive shield (I use the free Ancient Plate Shield from tokens)

I would try to get max ctr on all bombs, because it really frees up time for gunning.

As for general sets, your voltaic is great. You definitely want a Vortex (I prefer Electron Vortex; the mobs resistant to it are all really hard to vortex/deal damage to). A blast bomb line is useful for solo play; they're also buffing BAB and Irontech line soon, but a Spike Shower deals nice damage to non-resistant mobs. Shivermist is a niche bomb, but it really lets you survive devilite, FSC, LoA, C42, and Shadow Snarby. Your guns are pretty good as well.

If you've got extra cash, pick up an alchemer and maybe Venom Veiler. An antigua line is also decent for poking.

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