Name of Mission: The Asylum
Main goals of the creation of this mission:
=to make normal weapons be used more
=armor is geared specifically to the Plate line.
(started thinking about this after I saw how Compound 42 was geared specifically for Dragon Scale)
[storyTIME]
Debrief:
Back when we first got here, there were a number of Knights that went crazy from being stuck on this ever-changing world. The Asylum was created for those poor souls. It is located past the bottom of Haven barricaded with an ever-present guard, but the Knights have already been transferred some time back. That place was where all the captured enemies were kept, tested, and experimented as well. It appears that the experiments broke the creatures' abilities to naturally create shadow, elemental, and pierce. Also, there has been some experimental mixing of family types and more. The experiments kept going past the removal of the Knights until one incident made the Director immediately shut down the facility. It was placed on lockdown and there was immediate evacuation; all doors shut, all cages locked, and all chains tightly bound. The experiments were left to die..., but there have been recent reports of hysterical laughter coming from that facility. Spiral Knight, we need your team to get in there to check it out.
Main points:
-Enemies all deal mostly normal damage (mostly normal/slight shadow/slight pierce/slight elemental)
-Enemies (some or all) deal stun (because there are very very few stun enemies at all)
-All enemy families are within each floor of the mission
(either requires players to excel at different weapon usage, or bring normal weapons)
New Enemies:
-Lumbranken = miniboss (Construct:Lumber)
-Hulk smashes for a beautiful impact, that you will stand in awe if you see it up close.
-readies a stomp that does lowish normal damage, but pierces through your shield (shield does not break or get damaged)
Helmet is the Halloween franken one.
Body is whatever...
Size- ehhh you know what I mean.
-Jokers = regular enemy (Gremlin:Flamethrower-type)
-spews laughing gas to deal weak stun effect.
Helmet is the spookat costume Halloween one.
-Phantoms = recon enemy (Fiend:Angered Purple Devilite[type does not change])
-throws a syringe at you, stuns.
-> invisible until about to attack
-> decloak + cloak breaking sound
-> attack speed of devilite slash (slow or even slower)
-> throws a syringe like normal projectiles
Helmet is the phantom Halloween one.
-possibly more enemies-(unlikely)
=Helps make reasons for Halloween helmets, background story on why they were like that. (they aren't necessary)
!!===break from all the elemental, shadow, pierce changes that made normal forgotten(ish)===!!
(zugg3zti3nz 4r3 w3Ic0m3) spelling... /shrug
I support this. (really like the Asylum.)
But, Phantom is not an invisible enemy.