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Unbindfees and Trading & Scammers

2 Réponses [Dernière contribution]
mer, 08/01/2012 - 14:08
Hunterxxy

Hiy guys,

sometimes im "helping" ppl to get like 20jellygems in a very fast way, so that i can pay a little profit out of it...
so if a new Knight is there who cant do JK alone and need crowns, i help at JK....

that he can get like 20gems....
that he can get an antigua.....
that he can get it level 5 (while making JK again)....
that he can craft blackhawk (for example)....
that he can heat it level 10....
that he can craft Sentenza
that he can unbind it for me for a little profit......



so that im able to resell it in AH and all involved ppl get an advantage of it...
the new player get his profit....
i can resell it for profit, too....
and the honest Byuer at AH get his required Weapon fast....

Big Problem here is unbindfee....
If someone have a Sentenza and i wanna get it.... while the other (new ) Knight dont have enough (4000) Ce to unbind the thing.....
then i can not trade it directly with him....

so first i have to give and trust him the needed 4kce
and then he can unbind it and then we can trade the weapon against his little profit......

and all would be fine...

But now.. some Scammers are under us honest players and they are scamming several times....
so they get the 4kce and then they run away with the 4kce....

support never will bring the 4kce back to you and support (never?) do something against the scammer....
(at one Knight i dont know it because he was not online since i complained him, but i dont know it because the Knight is still existent but not online).



so we all know the normal tradig window.... and it works fine...
we know that the function that the system identyfies the item as a tradable or not tradable one works fine, too....

and we all know that the "old" Arcade could be started at all places in haven via mission-system....

So.. my suggestion is...
that if someone wanna trade a bounded weapon, that that article go into the trading window, but that if it is bounded a new window will appear, where the needed "unbindfee" will appear. Then both players are able to type in a number of ce they wanna contribute....

example: normal Trading windows appear... all fine...

a player clicks on a voltedge which is bounded.....

then a new windows appears like this:

_________________________
|needed ce to unbind : 4000ce |
--------------------------------------------
|contribution of Knight 1: .........|
--------------------------------------------
|contribution of Knight 2: ........ |
--------------------------------------------

then player 1 wanna constriibute like 1kce
and type it in the "unbind-Trading Window" ....

then it would appear like this:
_________________________
|needed ce to unbind : 4000ce |
--------------------------------------------
|contribution of Knight 1: 1000ce|
--------------------------------------------
|contribution of Knight 2: ........ |
--------------------------------------------

then player 2 decide to constribut last needed 3kce
and type it in the "unbind-Trading Window" ....

then it would appear like this:
_________________________
|needed ce to unbind : ...... 0ce|
------------------------------------------
|contribution of Knight 1: 1000ce |
------------------------------------------
|contribution of Knight 2: 3000ce |
------------------------------------------

this window would change in realtime, so that only if "Ce needed to unbind " or "needed unbindfee" is = 0 ce the real and normal trade can happen in normal way...

I think this game mechanic could be realised with the actual functions, because the funtion to identify if an object is bounded or not is already aviable...
on normal ce market and in normal trading-window the function to control if you got the crowns / ce u wanna type in is aviable, too
(you cant type in 10000ce if u only have like 2356ce)...

so i think it could be possible...
because the aviability of the "Arcade" in whole haven is possible, why not the function of "unbinding" an article? ? ? ----

In this case.. it would be great because.. then scammers only are able to scam you maximum for 800ce only, because the crafting thing if the player only have 4star Blackhawk at level 10 and cant affort the crafting cost....

but... then scammers would not be able to scam you for like 4kce, or more ce... only for a Trade you cant make with the ingame mechanic......

Support only say that it must be clear in which way any Trade was arranged, and only then they can make something....
but... if you report Knights with the whole chat, they say, that this is not a 100% proof because the system only send the chat since last log-in...
so... it is possible that someone of both Knights could change their meanings of the details of a Deal....

like i paid 700k crowns for a snarbolax coat with antifire "high" UV and the other Knight then changed his mind and thought that i send him 700kcr as a gift !!?? ? .......

support says, too, that even if the whole text of an agreement would be reportet within the complainment that even in this case the Agreement is not poofable to 100% because it could be possible that the Scam of the other Knight could be simulated and it is possible that you and the (simulating) "scammer" is your friend to betray the Syste, Spiral Knights and the Support Staff to get a lot of crowns / ce out of it..........

Even if i make my Offers / Agreements only via the mailing system that i clearly describe how my agreements work and what both sides have to do....
even then the support says that this is no proof of an agreement because every Knight can "change their minds" and...
even with the mailing system it is no proof because it could be possible again that i and the "scammer" know each other to simulate such a situation to get many crowns or much ce out of it again......

But... if im asking what ... what the hell is a 100% proof for an agreement with another player, they only say that i only should use the normal Trading-function of the game.. so that im not able to help new players and that new players are not able to sell their 5 / 4 star things for profit......

and they only say that it is my own risk to do such deals......

thats why i made this suggestion, to implement a functionality that we are able to trade "bounded" things this way, so we can trade and unbind them in only 1 step / Trade....

thx ro responses
and best regards

Hunterxxy

mer, 08/01/2012 - 14:27
#1
Portrait de Little-Juances
Little-Juances

Let us sell unbound equiupment. It'll still be bound to the original owner after the deal, the buyer wont be ale to equip it, but he can pay for the unbind himself. At most,add anextra warning so both sides know the item is bound.

Your idea has an obscure problem... mist energy. The difference it can make is small but does matter.

mer, 08/01/2012 - 14:57
#2
Hunterxxy
@ Little-Juances

...

Mistenergy is a differende?

not really because....
now you can use your own mist-energy to unbind an object....
so it is still the normal game mechanic.....

and if you mean that now 2 ppl can generate 200 mist energy in total instead of only 100 mist energy... i think that it is possible to just implement a limitation in that way that the maximum of used mistenergy is 100 mist energy in total....

in that case then it is no difference at all....

but thx for the tip...

and.. i mean if both players (like 1kce and 3kce) afforted the unbindfee that the trade could be possible...
for example... in the past.... the ce market have had a control system in the way that u only could bid your offers on market if you have enough crowns if you made to many bids (like 8000cr for 100ce at a multiplicator 6... (6 bids on 8k cr)... while u only have had like 30kcr...) then the "Bid-Button" was not aviable to be clicked....

the same thing you could implement in the trading mechanic betewwn 2 Knights in the way that you are be able to click on the "accept the Trade - Button" if the needed Unbindfee-Ce or Ce to unbind is = 0ce....

in this case... the original bounded voltedge would not be bounded anymore after the Deal, because you unbind the voltedge while the trade happens....
(thats why you pay like 4kce in total of both players...)

thx for the tip

hunterxxy

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