As You may have heard in GD, the updates for the danger missions come on the day of the mission, and so only a select few players manage to get into the game to test it, while others are stuck on the download screen.
Well here's an easy fix: Release the content on a day when no one can get to it.
For example, say that there's a new danger mission coming up soon. Knowing a lot of players wont get in in time for it, release it in the morning 2-3 days before it would cycle into the playable ones. That way, no one can get to it (so it fair to all players) and when it does come around, everyone will have the patch downloaded.
If this has already been made I'll graveyard it.
The source of the problem is the lack of global servers if you connect through the standard client.
With the Steam client you go through Steam servers, which are global.