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Faust and GF boost/change

27 replies [Last post]
Thu, 08/02/2012 - 13:08
Blaknt's picture
Blaknt

i was happy with my faust until i upgraded it to GF. it takes twice as long to charge and it requires higher curse resistances. i was kinda pissed. so i was looking on the spiral knights wiki and i was comparing faust to avenger and GF to DA and i noticed some faults. faust, according to the picture, is supposed to be faster (i havent noticed) and stronger, but when i compared its damage table to avenger's, i found that they're exactly the same. then i compared GF and DA. GF takes 2x longer to charge than DA, DA gets a 5x better charge attack, still no noticable speed difference, and according to picture GF loses its damage boost that faust claimed to have over avenger.

so here are a few suggestions i think should be added/changed to faust and GF

Faust-
1.) give it it's damage boost it claims to have over avenger.
2.) make it a 3 hit sword since it claims it has the same attack speed as the brandish and calibur lines or at least a noticeable speed difference.

everything else is fine with faust

GF-
1.) let GF keep the damage boost faust claimed to have over avenger
2.) same as faust #2
3.) make the charge stronger, alittle wider and longer, and make it stationary (no projectile function), and give it big angry bomb knock-back (well not really that much but enough to compensate the lake of motion). below is diagram.

instead of -|===> - - - - - - - - ->
___________^________^
_____energy sword | path

make it ...]------------\
make it '''']------------/
_____________^
larger stationary energy sword with knock-back

this is just what i think needs to be done to Faust and GF or at least some of these suggestions.
all input is welcomed

Thu, 08/02/2012 - 13:20
#1
Bella-Donna's picture
Bella-Donna
GF

I love my GF as it is.

sure it sucks in some asspects but the curse is worth the longer charge time and inflicting curse on an target with the second swing makes it that much better than DA.

besides RWH > DA any day c:

Thu, 08/02/2012 - 13:23
#2
Softhead's picture
Softhead
Pictrures lies. gf swings are the same spped as da,
Thu, 08/02/2012 - 13:28
#3
Little-Juances's picture
Little-Juances

Faster and stronger and has curse? No matter if it claims to be stronger than avenger... ignore that for balance's sake. Fix the description/bars but not the mechanics.

Thu, 08/02/2012 - 13:40
#4
Luguiru's picture
Luguiru
Honk

Beep boop.

If they change the Faust series it would be to improve the basic attack swing speed and/or swing radius, not to make the charge attack more useful or change its attack mechanic entirely. Faust line is supposed to be used for its basic attack while Avenger line is favored for its charge attack.

Thu, 08/02/2012 - 16:30
#5
Blaknt's picture
Blaknt
damage should be increased though

the new charge i suggested is just something i thought would be cool, my main point was about the damage and speed. yeah the speed bar can just be reduced to the same as avenger im fine with that. but the damage should be increased. with GF if u dont have curse resistant armor its charge is useless and the only other way to curse an enemy is on the 2nd swing and that doesnt happen very often. so if GF's only good for its 2nd swing chance of curse, i feal it should atleast get a damage boost

Fri, 08/03/2012 - 00:19
#6
Asukalan's picture
Asukalan
Sure, chanrge is pretty long,

Sure, chanrge is pretty long, but if you think its problem, you barely used GF or you were like "OH MAH GAWD I HAZ GF... OMG ZO LONGZ OOO CHANGE IT "

"on the 2nd swing and that doesnt happen very often"
I think you should start fighting more, and spend less time lying on the floor

Fri, 08/03/2012 - 02:27
#7
Derpules's picture
Derpules
Grr.

Why do people want the GF charge to continue to suck? Why? The damn thing should be twice as quick and half as strong--in other words, more like the Faust charge, which I loved. A super-strong, super-slow attack is pointless when most enemies can be defeated using normal attacks in the time it takes to charge. If I could downgrade my GF back to a Faust, I'd do it.

I don't think the OP's solution is the right one, but I do think a change is called for.

<--- Has a CTR High GF and multiple Curse Max loadouts. No, it wasn't worth it.

Fri, 08/03/2012 - 03:53
#8
Aureate's picture
Aureate
Processing Thoughts of You Always

The best solution to fix the Faust line would be to a) change that stupid Speed bar to what it actually is, in line with the Speed bars of Avenger and Divine Avenger, and b) bring the Gran Faust charge time in line with the Faust charge time with the curse strength brought in line with its predecessor, or at least take a third off the charge time (bringing it closer to the charge time of Faust).

It does not need any damage boost over Avenger. It already has a powerful status attached to it.
It does not need to magically become a medium-weight sword. I like the wide swing with the knockback attached to it. Having those properties in a three-swing, medium-weight sword would be overpowered.
The moving projectile is fine as it is, and I personally see it as an advantage. Sometimes the enemies aren't close enough to hit with a AoE... curse damagey thing... and being forced to stand still with a purple Curse sword stuck in front of you would be downright dangerous at times.

Fri, 08/03/2012 - 06:26
#9
Asukalan's picture
Asukalan
FIRSTLY OOO SHOULD MOVE THEIR

FIRSTLY

OOO SHOULD MOVE THEIR FINGERS

And fix dissapearing charge BUG. YES BUG.

1st. The charge is exploding when you are standing with back to a wall/obstacle. It happens with POLARIS, GRAN FAUST, DIVINE AVENGER, SENTENTZA, ARGENT PEACEMAKER, CALLAHAN, WINMILLION, FSC WATER DROP... probably many more.

2nd. GRAN FAUST and DIVINE AVENGER CHARGE IS COMPLETELY DISAPPEARING in LOCKDOWN, no matter where you stay, it also happens on COMPLETLY OPEN SPACE (so please dont tell me 'you are stanging too close to CP' stuff)

Fri, 08/03/2012 - 07:26
#10
Blaknt's picture
Blaknt
i agree with derpules

my suggestions are purely my suggestions they dont have to happen. like derpules was saying why should a 5* sword have people wishing to downgrade back to 4* . what other weapon does that (cant think of any off the top of my head). ive had my GF for quite awhile and some of the enemies that can be cursed aren't even affected by it (fiends and tall tree construct things, there might be more) and who wants to stand there and wait for an enemy who is cursed to attack them for the curse to take affect. take jellies and gremlins your probably kill them before curse even happens and with gremlins when they get low health they dont even attack making curse useless. the only enemies i see curse really working on is the construct enemies minus the tree, beasts but thats like what 2 enemies, and JK (but FoV out does it there too) and again its all useless unless you have more than high curse resistance (thats a high resist on both helm and armor). all im saying is that GF needs something to make people want the 5* version not regret it.

Fri, 08/03/2012 - 09:55
#11
Yukarie's picture
Yukarie
Really wish they'd remove the

Really wish they'd remove the stupid bug with the GF and DA charge attack. Also wish they'd just make the GF charge time the same as the faust's. Maybe nerf the bullet it shoots or something, but at the present time, the charge attack is completely unusable aside from very niche applications, which is pretty damning when it's in the same alchemy set as the DA, which has a pretty cool charge attack (albeit still with issues).

Sat, 08/04/2012 - 11:48
#12
Derpules's picture
Derpules
Yes.

All that.

Sun, 08/05/2012 - 03:34
#13
Gigaknowledge's picture
Gigaknowledge
well I think the damage boost

well I think the damage boost is not necessary as faust line is the strongest weapon in lockdown.
Do you really want those derps spamming the faust more than usual?

Sun, 08/05/2012 - 04:58
#14
Incineron's picture
Incineron
Whoa whoa whoa whoa whoa whoa

Whoa whoa whoa whoa whoa whoa whoa whoa whoa whoa whoa whoa whoaaaaa. Firstly,

1. Why would anyone Want to use the charge of a faust at ALL.

2. Why would you Improve probably the most powerful sword in Lockdown.

3. First get the Admins to prevent charges getting trapped in walls. As long as I can remember, all Gun charges get trapped, crystal bomb shards get trapped, and projectiles from swords get trapped, not sure about the Winmillion.

4. Yes, DA and GF charge disappears in LD, but really, DA charge would just kill and knockback everyone all over the place. Try DA charge on something like.. zombies. The charge can hit the zombie from like 600+ dmg, and the projectiles will hit it up to 3-4 (I dunno, someone check) times on it for 200+ dmg. Thats like DA charge on someone with no elemental defense. the charge is OP. GF charge is riskier but one projectile CAN also be powerful although easier to dodge.

That is all. GF is fine as it is. One does not simply even use the charge. Sure Faust charge is better than the GFs one, but really. Who will spam the charge.

Sun, 08/05/2012 - 05:07
#15
Softhead's picture
Softhead
Windmillion charge cancels when blocking.
Sun, 08/05/2012 - 05:27
#16
Asukalan's picture
Asukalan
1. "Why would anyone Want to

1. "Why would anyone Want to use the charge of a faust at ALL."
- if you dont know how to use weapons, it does not mean everyone dont know how to use it

2. "Why would you Improve probably the most powerful sword in Lockdown."
- yeah, its extremely powerful when you are stuck for second after doing swing and cant run away, any weapon can be most powerful weapon in right hands, DA dont make you uber master magically, suggesting something is ultimate powerful weapon is just silly

3. "First get the Admins to prevent charges getting trapped in walls. As long as I can remember, all Gun charges get trapped, crystal bomb shards get
trapped, and projectiles from swords get trapped, not sure about the Winmillion."
- cheers on that, anyone who decides which bugs to fix and which not is really strong in ignoring this since very long time

4. "Yes, DA and GF charge disappears in LD, but really, DA charge would just kill and knockback everyone all over the place. Try DA charge on something like.. zombies. The charge can hit the zombie from like 600+ dmg, and the projectiles will hit it up to 3-4 (I dunno, someone check) times on it for 200+ dmg. Thats like DA charge on someone with no elemental defense. the charge is OP. GF charge is riskier but one projectile CAN also be powerful although easier to dodge."
- yeah, like there is currently no other weapon with OP charge, but wait! brandishes line, 5 explosions, fast attack and status! WOHO, and you tell me that DA charge is OP?, "Thats like DA charge on someone with no elemental defense." its not mine problem someone cant wear elemental defence, everything is OP if you dont have appropriate defence, please tell me how DA charge would be OP compared to 1-hit toothpicks kill (notice, i dont have anything against toothpicks, im only against unjustified handicapping weapons)...., "DA charge would just kill and knockback everyone all over the place" and you know that because..... noone ever could use DA charge in LD?

Sum up:
"Why would anyone Want to use the charge of a faust at ALL."
"Why would you Improve probably the most powerful sword in Lockdown."
"Thats like DA charge on someone with no elemental defense. the charge is OP"
Dude, do you really play same game?

Sun, 08/05/2012 - 06:34
#17
Aplauses's picture
Aplauses

Faust and GF boost/change
Oh wow. Im gonna give this +1

make it 3 hit
.
.
.
Leave the page
Close chrome
Shut down computer
Took a good sleep

Sun, 08/05/2012 - 18:13
#18
Derpules's picture
Derpules
@Incineron

"1. Why would anyone Want to use the charge of a faust at ALL."

That's kind of exactly why the GF charge needs a boost, guy. If something sucks so bad that no one uses it, it needs a buff. Not complicated.

(I'm not saying the OP's suggestion is the buff it needs. Not at all.)

Sun, 08/05/2012 - 19:26
#19
Spookydemi's picture
Spookydemi
DA is a highly OP weapon

And you know it. That sword does not need a buff. No opinion on Gran Faust.

Sun, 08/05/2012 - 20:03
#20
Luguiru's picture
Luguiru
Snort

The whole "bug" with Sealed 4*+ variant charge attacks imploding when your back is to the wall is actually a decent way to balance it against other weapons. Why is your back to the wall when using the charge attack? You were probably trying to hit-and-run, which is not how swords are supposed to be used.

As for G.Faust versus D.Avenger, neither need to be buffed; Divine Avenger could use a very slight swing radius and/or swing speed nerf, but anything more would be too severe save a minor damage nerf for both branches (~3%). If D.Avenger has its basic swings changed to be slower than it currently is than G.Faust would be more favorable for its faster swing speed, which in spite of what others may claim does exist (take off your Vog Cub/Swifstrike and check again) and should be its major advantage. G.Faust is supposed to be used for its basic attack similar to how Cutter lines direct you to use the basic attacks but with more punishment. D.Avenger is supposed to be used for its charge attack while its basic attack is lame, though compared to Troika is still very usable. If the swing radius of D.Avenger were lowerd (between 0.25 to 0.5 space swing radius decrease) it would be less useful as a sidearm sword, which G.Faust is supposed to be, making it more of a primary offense than a general utility.

Make it fair, not unnecessarily overpowered.

Sun, 08/05/2012 - 22:03
#21
Derpules's picture
Derpules
"G.Faust is supposed to be used for its basic attack"

And we know this. . . how, exactly?

Funny how it's one of only two weapons to have a significant penalty to its charge. (And how that other weapon is used solely for its charge.) Seems like a lot of bother for a feature that no one was really meant to use.

Also:

"The whole "bug" with Sealed 4*+ variant charge attacks imploding when your back is to the wall is actually a decent way to balance it against other weapons."

No, it's a terrible way. Effectiveness-wise, okay, maybe, but "a decent way to balance" something needs to be not only effective, but also sensible. Having projectiles mysteriously disappear when one's back is to the wall is an awkward, artificial, absurd, nonsensical, and inelegant way to balance a weapon's power level.

Imagine if Flourish strikes simply did nothing 1/5th of the time, for no apparent reason. That would be a perfectly effective way of balancing their power. It would also be stupid as hell.

"Why is your back to the wall when using the charge attack?"

What a question. Why not? Is it so odd to have one's back to the wall?

"You were probably trying to hit-and-run, which is not how swords are supposed to be used."

Again with the "how things are supposed to be" schtick. How do you know how they were intended to be used?

In any case, the conjecture makes no sense. There's no particular link between hit-and-runs and having one's back to the wall. First, you can hit-and-run from anywhere: back to the wall (actually less usual) or in wide-open space (more usual: you move in to attack, hit, then, well, run). Second, you can have your back to the wall for all kinds of reasons; in fact, it usually means you screwed up and are being swarmed.

Also, swords not meant for hit-and-run? Ha. Cali charge. Brandish charge. Hammer 2-hit (dashing in opposite direction). Or simply: any attack at all, with shield/boost-cancelling.

In fact, swords are the perfect hit-and-run weapon. Not guns, because you, well, don't even need to run: you just kite and shoot, constantly. It doesn't make sense to speak of "hit-and-run" when you can hit from anywhere. Not bombs, because you're not so much doing a hit-and-runs as planting them and then leading the enemies into them. Furthermore, you can't effectively shield after bombing for fear of bumping; with swords, you can shield with impunity once you attack, ensuring a safe getaway every time.

Basically, everything in your post regarding the charge is wrong.

Sun, 08/05/2012 - 22:31
#22
Luguiru's picture
Luguiru
It begins

Its basic attack is faster, the second swing has a chance to curse, and its charge attack is awful compared to its counterpart branch in effects (one projectile instead of three), time required to use the charge, and the risk of cursing yourself upon activation. Are you going to claim the Cutter charge is meant to be used over the basic swings?

It is sensible if you are using a sword. Swords are meant to be used in melee. Melee is close range. Melee is not hiding in the corner like a sissy.

Flourish is not a projectile creating weapon. I use a Final Flourish in combat almost exclusively for its charge attack whereas nearly everyone merely spams the first swing of its basic combo. The charge has lunging, pushback, and great area of effect damage for its worth.

Yes, it is odd to have your back to a wall when you are using a melee charge attack unless you are in a very thin hallway. Sword charge attacks which have distant attacking ability are meant to be used for the area of effect, not in place of a gun.

How do I know how things are supposed to be use? I use them, I learn what works best, I practice that for a while, I compare it to other tactics which may be used with that same item, I test those other methods, I learn more, I reach a conclusion. I do not follow what everyone else does like sheep. I go out of my way to find better and/or new methods while everyone else is whining about Lockdown or something.

Hit-and-run may lead to having your back to the wall if done incorrectly. The majority of our populous is unable to handle tactics. If you are cornered with a heavy sword (Sealed or Troika line; Seerus hammers) your basic attack can sweep them away from you for an escape. If you are trying to use the charge attack while you are surrounded and repetitively being attacked you are doing it wrong.

Calibur charge is meant to be used when surrounded by enemies. The knockback is to prevent them from continuing their attacks immediately so you can prepare another charge. Brandish charge is meant to be used against less targets, preferably within the explosion area to inflict damage with a chance to inflict a status (excluding Nightblade line for the status) while the initial swing deals decent damage to very close targets if you can hit more than one at a time with it. Seerus hammers are meant to keep the user mobile while attacking around a target, effectively dancing around them so they are too busy trying to track your movement to actually hit you.

Swords are meant for close range/melee combat. Guns are meant for distant attacks. Bombs are meant for crowd control. Stop using a clone loadout and look around.

Sun, 08/05/2012 - 23:55
#23
Derpules's picture
Derpules
Wall of text incoming

"Its basic attack is faster, the second swing has a chance to curse, and its charge attack is awful compared to its counterpart branch in effects (one projectile instead of three), time required to use the charge, and the risk of cursing yourself upon activation. Are you going to claim the Cutter charge is meant to be used over the basic swings?"

Basic problem: you are describing how an item is meant to function based on how it currently functions. That is not the topic at hand. Obviously the GF (and DA) right now are best used for their normal attacks, and are in fact very good at what they do; only a total scrub would think otherwise. That is not the same thing as their being "meant" to act the way they currently do. I quite doubt that OOO intended for the charges to be bugged and, in the case of the GF, all but unusable. Everything in the game was intended to be used; stuff which isn't worth using ought to be buffed, and stuff which is too good ought to be nerfed.

"It is sensible if you are using a sword. Swords are meant to be used in melee. Melee is close range. Melee is not hiding in the corner like a sissy."

Then they shouldn't fire projectiles in the first place.

Given that they do fire projectiles, no, it isn't sensible--in terms of style and simple logic--to have them sucked into walls for no good reason. It may be good for balance, but it looks and feels silly. (Yes, that is a relevant concern in game design.)

"Flourish is not a projectile creating weapon. I use a Final Flourish in combat almost exclusively for its charge attack whereas nearly everyone merely spams the first swing of its basic combo. The charge has lunging, pushback, and great area of effect damage for its worth."

High-five! Me too. Want an upgrade? I can sell you a CTR VH or five.

My point was simply that something that works fine balance-wise can still be unacceptable for other game design reasons.

"Yes, it is odd to have your back to a wall when you are using a melee charge attack unless you are in a very thin hallway. Sword charge attacks which have distant attacking ability are meant to be used for the area of effect, not in place of a gun."

Not answering the question, which was: why exactly would someone doing a "hit-and-run" have their back to a wall? That's not hit-and-run. Hit-and-run is moving in, releasing the attack, and running away.

Thanks for mentioning the "thin hallway" part, though. Just another situation where, thanks to the wall-glitch, a charge which should, logically speaking, function perfectly well (and in fact ought to be ideal) can fail for no good reason.

"How do I know how things are supposed to be use? I use them, I learn what works best"

Do not pass go, do not collect $200. This is a suggestions thread; it is about how items should be, not how they are now. Of course the GF works fine--if you don't use the charge. The point is that it should have a viable charge. SHOULD. Not DOES.

"I practice that for a while, I compare it to other tactics which may be used with that same item, I test those other methods, I learn more, I reach a conclusion. I do not follow what everyone else does like sheep. I go out of my way to find better and/or new methods while everyone else is whining about Lockdown or something."

And the wisdom you have gleaned from this is. . . DA and GF are currently best used for their normal attacks? Wow. Quick, someone tell the LD whiners to try hitting things with their GFs. I'm sure that's never been done.

Hit-and-run may lead to having your back to the wall if done incorrectly. The majority of our populous is unable to handle tactics. If you are cornered with a heavy sword (Sealed or Troika line; Seerus hammers) your basic attack can sweep them away from you for an escape. If you are trying to use the charge attack while you are surrounded and repetitively being attacked you are doing it wrong.

If the charge attack functioned in a sensible way, it would be a perfectly viable counter to being cornered--not when you're already surrounded, but while the enemies are closing in.

"Calibur charge is meant to be used when surrounded by enemies. The knockback is to prevent them from continuing their attacks immediately so you can prepare another charge."

Yes, and that's best executed in a hit-and-run. Waiting for them to come to you is inefficient: any competent player dives in where the enemies are thickest, releases, and moves to the next optimal attack spot.

Hit. And. Run.

"Brandish charge is meant to be used against less targets"

Uh. No. The more targets, the better. Hitting them is not hard if you have basic kiting ability, or a vortex bomb.

"preferably within the explosion area to inflict damage with a chance to inflict a status (excluding Nightblade line for the status), while the initial swing deals decent damage to very close targets if you can hit more than one at a time with it."

"Preferably"?? If the enemies aren't "within the explosion area", I'm not sure what you're doing. Well, actually, you'd just be missing (unless you manage to hit with the blade and not with the charge--happens sometimes, but obviously one tries to avoid doing that). I think it's quite clear that hitting is preferable to missing, thanks.

Also, the initial swing deals excellent damage.

And once again, what's the best way to use this fantastic charge? Hit-and-run. Get in, unleash the charge at point blank, retreat and repeat.

"Seerus hammers are meant to keep the user mobile while attacking around a target, effectively dancing around them so they are too busy trying to track your movement to actually hit you."

That's one way to use them. It isn't the only way.

"Swords are meant for close range/melee combat."

No kidding. Tell me again why this makes magical walls that suck in projectiles from behind a good design feature? I'm not seeing it.

Oh, and while you're at it, tell me what this has to do with hit-and-run attacks, and why swords shouldn't do them.

"Stop using a clone loadout and look around."

Clone loadout? Crap. I guess I'd better vendor all this jelly, plate, and chaos gear. Who knew it'd get so popular?

Mon, 08/06/2012 - 00:47
#24
Asukalan's picture
Asukalan
I didnt said anything about

I didnt said anything about buffing GF or DA

I JUST DEMAND JUSTICE

FIX DA AND GF CHARGE IN LOCKDOWN (it dissapears completly)
FIX DA, GF And other weapons charge exploding when having back next to wall.

Mon, 08/06/2012 - 06:17
#25
Derpules's picture
Derpules
I AGREE WITH ASUKALAN

OH MY GOD

j/k

(kinda)

Mon, 08/06/2012 - 07:50
#26
Luguiru's picture
Luguiru
Barp barp

Lockdown is not the main focus of this game.

That was the same reason Nick gave us for the shard bombs being changed.

They were trying to kite, they were trapped, they are surrounded.

This.

If you are using the Calibur charge attack chances are the crowd of enemies you blasted the spin on are going to chase you. Since the charge knocks them away you have time to prepare the next charge attack. Kite to herd them together for another spin.

The Brandish charge can be used to cause a target to surf through the explosions. If there are multiple targets they will get in the way. If you are using the explosions to chain linear attacks you have to herd them constantly after every charge if they are still mobile.

Mon, 08/06/2012 - 08:45
#27
Derpules's picture
Derpules
lul

Not sure why I bother; you just ignore everything you can't address anyway. Which is most things. Anyway:

"Lockdown is not the main focus of this game."

Doesn't mean it shouldn't be fixed when that fix would not detract from--and would actually improve--the main game.

"If you are using the Calibur charge attack chances are the crowd of enemies you blasted the spin on are going to chase you. Since the charge knocks them away you have time to prepare the next charge attack. Kite to herd them together for another spin."

Attack > kite > attack = hit-and-run tactics.

"The Brandish charge can be used to cause a target to surf through the explosions. If there are multiple targets they will get in the way."

"Get in the way"? They will all get pushed, and the primary targets will still eat the full chain unless they hit something immobile, like a turret. Are we even using the same weapon?

"If you are using the explosions to chain linear attacks you have to herd them constantly after every charge if they are still mobile."

Yep, that's right. It's not hard.

And it's a variation on. . . hit-and-run tactics.

*

I like how you chose to address the least relevant points of this debate, and did so so ineptly.

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