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Two Worthwhile Suggestions: Clockworks Power-ups and Name Changes!

3 replies [Last post]
Fri, 08/10/2012 - 23:34
Rainbowdashtag's picture
Rainbowdashtag

I've had these two ideas rolling around in my head for a while now. This will be a semi-wall of text, but please read it all the way through, I think you'll find the first idea to be really exciting.

In-clockworks Upgrades - My first idea could provide an exciting dynamic element to adventures in the Clockworks. When you kill an enemy, they have a slight chance to drop what I'll call a power-up. There could be several types of power-ups, and they could be easily picked up simply by walking across them. They are only temporary, and your knight will go back to normal once the effect fades.

Several types of power-ups could include..

-- Add-Element: adds a random element to your weapon, such as fire, stun, shock, etc. this could also mark the return of sleep status on weapons, albeit only temporary.

-- Speed Boost: increases your movement speed by a set amount, for a set amount of time. there could be different variations of this, such as moving very fast for a short period of time, or moving slightly faster for a long period of time.

-- Rapid Fire: sets the 3 'big' UV's to maximum on your current weapon for a limited amount of time. An example could be; you're wielding a Divine Avenger while picking up this power-up. It temporarily gains maximum damage, ASI, and CTR.

-- Aegis: Aegis' will be VERY RARE. upon finding one, half of your maximum health is restored, and you gain 50% reduced incoming damage for a short time. Only one Aegis can be stored at a time (I talk about storing next)

Now this is the fun part, and can really add a nice element of customization for your knight. Each knight inherently gets ONE slot to store any power-up they come across. This is done by holding the assigned hotkey for the 'storage vial'. Pressing the hotkey again whilst holding a power-up will consume it. Power-ups do NOT transfer when you descend on an elevator, so no hoarding them up for bosses. However, the adds during the boss fight can drop power-ups.

Additionally, there will be trinkets that allow an additional slot, up to a maximum of 3 (ie, you can NEVER have more than 3 power-up storage slots on any knight). Being able to store these power-ups for crucial moments is a trade-off for losing the benefits of other trinkets.

There's my idea. I sincerely hope you all enjoy reading about it as much as I did thinking it up!

My second suggestion is not nearly as exciting. Just name changes that cost CE or CR. :3

Sat, 08/11/2012 - 01:36
#1
Infidelslayer's picture
Infidelslayer
*sigh*

Clockworks is already easy enough for most players,new and old.

Adding overpowered power ups will make it even more easy.

And that is not good.

If you want a good run,get some good players in your party.

Sat, 08/11/2012 - 10:56
#2
Rainbowdashtag's picture
Rainbowdashtag
Forgive me for trying add a

Forgive me for trying add a different element to the clockworks than what is currently available.

I've had plenty of good runs, and bad ones.

The thought behind this idea is to make things more interesting and fun, not easier.

Sat, 08/11/2012 - 11:11
#3
Skyguarder's picture
Skyguarder
....

1) I dont want anymore clockworks powerups. How about you make it on T2/T3 only? Make it super rare that you can get a 1% chance of finding it. We cant make the clockworks easy. Just like finding a Love puppy is super rare. Including a jelly with a mustache.

2) I want my name changed to Nightage or Nightager

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