I read somewhere around here that an early build of SK had bombs with non-charged attacks, but that such functionality was dropped because the charge attacks were just ignored. I'm guessing it was before the "v1.0" public build for April 2011, but not sure. More importantly, what was the normal attack like?
I am thinking that bombs would be much more appealing if they had some kind of piddly non-charged attack, specifically a melee bash with power and speed comparable to guns but obviously without the reach. IOW, like a gun but with no reach: low damage, little or no knockback, similar mobility disruption, the works. Does this sound utterly useless and/or game-breaking? I would like to be able to take quick swipes more or less like how I use a gun for whittling damage in a tight furball where even my toothpick is too slow to use safely. Also, the idea of using a live grenade as a blunt weapon amuses me greatly and might have me using bombs as often as I use guns and swords, if not more.
It's true, all bombs had a non-charged attack.
You could drop 3 bombs at a time for a small amount of damage (though all combined it was probably more than a single charge), they had the same fuse as a charged attack but not the same radius.
For blast bombs and the like the non charged attack was just a medium sized explosion with knockback similar to the second hit of a 2-hit sword.
For the Mist bombs the non charged attack made a weaker field of the status in question that didn't last as long, but was easier to spam on single enemies due to the overlapping.
The crystal bombs shot out in 4 directions rather than 8, which added the total count to 12 when they were all placed. You could circle strafe larger monsters like Trojans and just dump bombs all around them getting them in the back with 4 crystals guaranteed.
I wouldn't be surprised if the change in the Crystal Bomb's mechanics is a precursor to them bringing the old function back.
EDIT: This was sometime in late 2009 or Early 2010 I believe.