Hello eveyone, Gx here. I was wondering - would it be more interesting to play Spiral Knights, when knight can use special attacks? :)
So, here it is:
To begin with, first, it I suggest that a new energy bar could appear ( I don't get the name yet. If you have an idea, write it down below(name should be simple, and short). P.S. That bar wouldn't have numbers.
Ok, knight could have 3 special attacks(not 10, not 75, not 200, just 3) and these attacks would be bould to weapon. When special attack is bound to weapon, it would do a unique attack that only that weapon can so every weapon can do diffrent special attack. Some weapons could be bound with one type(weak, middle, strong) of special attack, some of them could have accesibility to all three, BUT, one weapon could have ONLY one special attack.
Why 3 attacks? 3, because 1st - weakest(would use all energy, but recharge in one day, or more)
2nd - middle power(would use all energy, but recharge in three days, or more)
3rd - strongest (would use all energy but recharge in about one week, or more)
I thought special attacks just for few weapons, so who can think an (NORMAL, not something like kamehame blast) special attack, suggest it! :)
So, first attack is for - Acheron
I think it can be 2nd and 3rd special attack, because it is pretty cool. When knight does Acheron's attack, gameplay would slow down for few seconds, then, in the middle of the screen like looking at characters appearance, players knight would appear in small black "space"(like background), standing calm with his Acheron for 1 second, take it in both hands(like showing into you) and using that special energy, he would rip Acheron into two small daggers, then 5 pointed star(with no inside coloring, just thin white lines, like this:
http://drawinghowtodraw.com/stepbystepdrawinglessons/wp-content/uploads/...
and then, player could select where to mark that star(just has to make it 2-3 seconds) and then players knight would run and slash everything(what's destructable, monsters too) where you marked that star, and and come back to the point he was) P.S. Star radius and power would depend on Special attacks power(2nd or 3rd).
Second, Iron Cold Vanquisher
Special attack power could be on all 3 types. Everything in begining(what I wrote about Acheron) would be the same. Your knight would take ICV, and using his SA(special attack) power would rip then chain of so it would only hold on sword hand holder. The SA is: player marks white lined circle, then knight runs(itself) to the marked place, takes his ICV and starts spining it by holding on the end fo the chain, so sword would spin and slash all the mosters(in his radius). SA's power and radius also depends on SA's level( 1st, 2nd, 3rd).
And the last one - Divine Avenger
DA's SA could be only 3rd level. So the star would be the same as in Acheron's or Iron Cold Vanquisher's SA's.
Divine Avenger's SA: players knight would take divine avenger in both hands and lift it up his head, then player could choose, six tiny circles, and mark then in battlefield, and then, with few dramatic sound and video effects, players knight(lifted his sword), would throw it in the air and after second, six divive avenger swords(like in charge attack) would fall down in marked places and deal LOTS of damage. ( One sword in one circle)
Oh, and all special attacks could be chargable too(like charge attack). So, i suggest that simple charge attack color would become white.
SA charge color would be: 1st - yellow , 2nd - orange , 3rd - red.
Special Attacks could be bould with scrools(if recipes are for crafting) in corner of bazzar, there would be like some kind of Vendor, player could talk to him and then browse the SA scrools.
One last thing, I understand that with special atacks, game can become boring, so I think that the deeper (like Tier 3) you go monsters and bosses become stronger like 10- 20% stronger. I think for some 5* knights Tier 3 is hard, for some, not so much, but I still think that this game with special attacks could be a lot more interesting.
If you have any cool ideas about swords, guns and bombs SA's, and any good suggestions, write it down below. :)
This seems to me like an adaptation of "Final Smashes" from SSBB. I don't think the mini cinematics that work well on a single screen will work well in multiplayer on many screens. It's tricky to implement "gameplay would slow down for few seconds" for the same reason most FPS games don't have bullet time in their multiplayer modes.