Forums › English Language Forums › General › Suggestions

Suche

Bigger practice arena!!

84 Antworten [Letzter Beitrag]
Di, 08/21/2012 - 11:33
Bild des Benutzers Knightoffury
Knightoffury

For everyone who is tired of fighting those 4 little cubes that are so called "harmless" at the training hall because there board or something should want a bigger battle arena with bigger monsters and its free to get in. And they should do it so that it depends on rank you are the bigger the monsters are.

Di, 08/21/2012 - 12:02
#1
Bild des Benutzers Skyguarder
Skyguarder
What...

A bigger arena...

I see what your talking about. But a bigger arena with bigger bosses? Are you asking for more harmful monsters? Hmm, well I might like to try fightning biggers monsters, instead of fighting small cubes.

+0/-0

Di, 08/21/2012 - 12:55
#2
Bild des Benutzers Knightoffury
Knightoffury
no

No i mean like a practice arena that you can go to when your bored and it costs no energy what so ever with monsters that are bigger that can hurt you but if you die you can revive free like in training hall. Like they could put the entrance in the the bazzar. You know what im sayin?

Di, 08/21/2012 - 13:41
#3
Bild des Benutzers Asukalan
Asukalan
Yea, its time to make

Yea, its time to make Advanced Training Hall advanced not only in name.

Di, 08/21/2012 - 14:32
#4
Bild des Benutzers Skyguarder
Skyguarder
We should make Advanced

We should make Advanced training hall into Mini Training Hall because it is teaching you the basics. We need a training hall where they teach you about Tier 3.

+1

Di, 08/21/2012 - 18:27
#5
Bild des Benutzers Dvntbjh
Dvntbjh
Yes!

Quite. A tier 3 training hall would be most convenient.

Sa, 08/25/2012 - 11:56
#6
Bild des Benutzers Knightoffury
Knightoffury
if you liked

If you liked this post, please tell your friends and guildies about this.

Sa, 08/25/2012 - 13:09
#7
Bild des Benutzers Purrifier
Purrifier
We also need a defenseless,

We also need a defenseless, unlimited hp puppet in order to test our weapons. These lil robo cubes doesnt let us try our weps.

Sa, 08/25/2012 - 13:33
#8
Bild des Benutzers Skyguarder
Skyguarder
^

Agreed.

Sa, 08/25/2012 - 16:03
#9
Bild des Benutzers Donald-Jtrump
Donald-Jtrump
WAIT HOLD ON

so what youre trying to say like tier 1 tier 1 mode tier 2 tier 2 mode tier 3 tier 3 mode.This means there has to be another type of damage.BUT THIS IS A WONDERFUL IDEA

Mi, 08/29/2012 - 14:36
#10
Bild des Benutzers Knightoffury
Knightoffury
i was thinking

I was thinking of doing it so there could be 3 different rooms: tier 1, tier 2, and tier 3. You unlock the tier 2 and 3 room as you rank up. And it wont be just fighting, you can learn about the different tiers in different rooms

Mi, 08/29/2012 - 16:08
#11
Bild des Benutzers Shy-Master
Shy-Master
+1

Yes to this... All the way.

Mi, 08/29/2012 - 18:38
#12
Bild des Benutzers Aplauses
Aplauses
+1
Mi, 08/29/2012 - 23:35
#13
Bild des Benutzers Xxpapaya
Xxpapaya
Just a thought

Agreed, the training hall gives you no experience what so ever about things like shadow fire, water fountains, candles ,etc
+1

Do, 08/30/2012 - 19:17
#14
Bild des Benutzers Knightoffury
Knightoffury
^

yes very true

Do, 08/30/2012 - 19:27
#15
Bild des Benutzers Spold
Spold
LAYJET

I find this a legitimate idea because I find the "ADVANCED" Training Hall pretty amateur and useless because there's not much stuff to learn there and you just fight little defenseless cubes.

Do, 08/30/2012 - 19:33
#16
Bild des Benutzers Thunderbog
Thunderbog

Have Hahn appear on ATH.

Fr, 08/31/2012 - 16:25
#17
Bild des Benutzers Knightoffury
Knightoffury
yes.

yes.

Sa, 09/01/2012 - 00:31
#18
Bild des Benutzers Sirzerox
Sirzerox
/yes :3

Luv the idea

Sa, 09/01/2012 - 10:58
#19
Bild des Benutzers Gamblignant
Gamblignant
0_0 [bunp]

Yes. I don't see the point of adding those little 'harmless' cubes when new knights just ravage through and kill them dead, really takes off the idea that they can block after all. And plus, it's sort of pointless to have that room to be a little too cramped when the actual point is to push enemies away.

Brings me the idea to have things that require shield-bumping to do specific actions. Pathing-blocker rocks? Fusing and then deflecting missiles? Carts and rail-tracks? Oh boy. New ideas. Gremlin Mining. 0_0

It would be nice to have non-profit non-competitive things in this game too. An example would be an endless [8 player/survival/deathrun] arena, like Lockdown without competition but full of Rock Jellies or Impostocubes. Or for a more direct reference, The Gauntlet sans profit, just to keep a knight's boredom at bay. And of course, it should be Bring-Your-Own-Equipment, or otherwise there would be no point of having the economy in-game.

Well, other than the reason of wandering around the forums searching for this topic, this is just a suggestion because I'm currently at the Advanced Training Hall doing nothing but watching people kill those poor Shufflebots, or burn each other.

Patience for new content, fellow knights. ^u^

Sa, 09/01/2012 - 11:18
#20
Bild des Benutzers Shotjeer
Shotjeer
Yes, True.

Those "harmless" little cube die after like one hit. No chance to try my totally epic combinations. *cries pitifully* I'm ready to say +5 on this idea

So, 09/02/2012 - 05:04
#21
Bild des Benutzers Must-Destroy-All
Must-Destroy-All
+1+1+1+1+1+1+1

Great idea

So, 09/02/2012 - 08:18
#22
Bild des Benutzers Aureate
Aureate
Processing Thoughts of You Always

Stuff that should really go in the ATH:

  • Brambles (both kinds)
  • Different enemy types (Fiend, Beast, Construct, Undead, Jelly, Gremlin) so newbies can see what damage types are effective
  • Training dummies that don't move and have nigh-infinite HP/regenerate automatically

Stuff that would be cool in the ATH, although not strictly necessary:

  • Ability to test equipment not in own arsenal - would help greatly with wiki purposes and seeing whether you could get used to the 'feel' of a weapon easily or not
  • Other more advanced interactables, such as respawning shadowfire, water globs, candles (permanent and impermanent), embers
  • Zombies-in-boxes which are locked in place and may only use breath attacks, inflicting such statuses as Stun and Curse
  • Tiered rooms which permit equipment to be used at full strength, rather than limiting my Gran Faust to a pithy 53 damage
  • More snipes, because why not
So, 09/02/2012 - 14:42
#23
Bild des Benutzers Knightoffury
Knightoffury
awseome!

Thats an AWESOME idea! Thank you for your support! :D

So, 09/02/2012 - 15:51
#24
Bild des Benutzers Selenium
Selenium
+1

For the Training Dummy, maybe we could have T3 Zombies locked in a room with a Grim Totem that the knights can't move?

So, 09/02/2012 - 16:02
#25
Bild des Benutzers Qwao
Qwao
+1

I've been wondering why the Advanced Training Hall never taught the so called Advanced stuff at all.

Mo, 09/03/2012 - 15:57
#26
Bild des Benutzers Duskfinder
Duskfinder
+2

Just because.

Mo, 09/03/2012 - 16:02
#27
Bild des Benutzers El-Odio
El-Odio
+1

It's a necessity.

Mo, 09/03/2012 - 18:18
#28
Bild des Benutzers Yttriu
Yttriu
+1

Great ideas. All of them. Keep them coming.

But remember, even if this is implemented, it will take a while for the design to be added to the game. So all those seeing this, be patient. The dev's work very hard.

Mi, 09/05/2012 - 18:59
#29
Bild des Benutzers Knightoffury
Knightoffury
trust me

Trust me i am not expecting for this to happen anytime soon, it would take at least a month or two to program everything.

Mi, 09/05/2012 - 19:31
#30
Bild des Benutzers Megalania
Megalania
DO IT DO IT

BIGGER BIGGER have some robots that spit missles at us LOL, and a test course where you get timed on how fast you go through the course. Pretty much have a maybe 2 training courses that are big as a level. THAT WOUDL BE AMAZGIN!

Do, 09/06/2012 - 16:49
#31
Bild des Benutzers Knightoffury
Knightoffury
@megalania

Dont you mean:THAT WOULD BE AMAZING! ?

Do, 09/06/2012 - 18:11
#32
Bild des Benutzers Marazo
Marazo
I am not putting down this

I am not putting down this thread, my vote is still + 9001.

However, there is logic in OOO making the ATH pathetic.

Here is what happens to most noobs:
1. They start game and take hits with their amour and not their shield, making them die a lot.
2. They energy rez quite often and waste their mist.
3. Being noobs, they see a necessity in buying energy so they can get better and not waste mist/CE.
4. OOO profits.

What would happen if ATH was actually advanced:
1. They start game and take hits with their amour and not their shield, making them die a lot.
2. They hone their skills in the ATH.
3. They become pro and beat clockworks/missions like a boss, with no need of rezzing or immediate better gear.
4. OOO's sale of energy drops.
5. OOO not happy.

Otherwise its something that needs to be added. You still have my support, I'm just pointing out possible issues.

Do, 09/06/2012 - 18:20
#33
Bild des Benutzers Iamnoone
Iamnoone
I like the idea. I also think

I like the idea. I also think it would be fun to be able to practice on the others players in the hall without causing harm or cost to them. I would love to sneak up on my friends and guildies there and set them on fire, freeze them, put them to sleep or attack with a new gun, sword or bomb.

Fr, 09/07/2012 - 23:46
#34
Bild des Benutzers Knightoffury
Knightoffury
well...

well... that would probubly annoy some people, but there could be an area were you can only pratice on other people and they can practice on you to...please excuse my spelling.

Sa, 09/08/2012 - 10:05
#35
Bild des Benutzers Spacmanz
Spacmanz
+1

could have a little section were there is like a spiral knight stand, that you can put armor on, and then try your weapons on them, to see how affective it would be in Lock down, so like a lock down training section ^^

Sa, 09/08/2012 - 10:18
#36
Bild des Benutzers Deltira
Deltira
+1

Omg! Improvements to the advanced training hall would be great. :3

They should have difference sections of the training hall divided by tier. :3

A dummy from each family of the monsters would be very nice to test out the effects of a weapon on each monster family, too. :3

Sa, 09/08/2012 - 10:56
#37
Bild des Benutzers Nexafor
Nexafor
+1

Great idea :D!
+1

Sa, 09/08/2012 - 11:01
#38
Bild des Benutzers Backwild
Backwild
1+

Can a GM come and see this,this idea is awesome!
Im in all the way!

Sa, 09/08/2012 - 11:07
#39
Bild des Benutzers Darklordskull
Darklordskull
+1

great idea, the ATH is so boring.

Sa, 09/08/2012 - 23:24
#40
Bild des Benutzers Leybor
Leybor
+1

Nice idea

So, 09/09/2012 - 01:10
#41
Bild des Benutzers Toxicblade
Toxicblade
Derp

For the training dummies, I think there should be one for each family type, with that family types strength and weaknesses, with also a "normal" dummy. They would be unable to be moved and would have unlimited health, of course.

So, 09/09/2012 - 08:32
#42
Bild des Benutzers Soulstaker
Soulstaker
+1

This will help newbies practice alot. The training bots are useless.

Mo, 09/10/2012 - 16:34
#43
Bild des Benutzers Knightoffury
Knightoffury
and they

and they will learn about what dangers they are about to face in other tiers.

Mo, 09/10/2012 - 18:05
#44
Bild des Benutzers Venomousbiohazard
Venomousbiohazard
Advanced training hall

reaallly sucks and needs an upgrade. +1

Sa, 09/15/2012 - 12:47
#45
Bild des Benutzers Knightoffury
Knightoffury
yay

yay...

Sa, 09/15/2012 - 14:31
#46
Mechashinobi
yes i agree

nick help and make a bigger training room im tired of pwning pathetic robotic cube thingys

Sa, 09/15/2012 - 14:32
#47
Mechashinobi
idea

if we post more stuff on here we might attract the gms attention:D

Sa, 09/15/2012 - 14:33
#48
Mechashinobi
great idea

10/10

Sa, 09/15/2012 - 20:07
#49
Bild des Benutzers Klipik
Klipik
Don't triple post, just edit

but also, +1 to training dummies. hopefully, that will also be a feature of guildhalls as suggested in the GH improvments thread.

Sa, 09/15/2012 - 20:31
#50
Bild des Benutzers Echo-Twothree
Echo-Twothree
+OVER

+OVER NINETHOUSAAAAAAAAAAAAAAAAAAAAND!!!!!!!!!!!!!!

Best idea evar.

  • 1
  • 2
  • nächste Seite ›
  • letzte Seite »
Powered by Drupal, einem Open-Source Content-Management-System.