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Health Bar For Bosses

13 replies [Last post]
Tue, 08/28/2012 - 16:00
Promade's picture
Promade

Have you ever thought about the fact that bosses have a Health Bar? To save not only your time but money and energy.

  • For example 1: Tier 1 - Snarbolax - For beginners, it's not easy to defeat him and with help of health bar, their worries are gone!

Anyway Snarbolax isn't that big problem as Royal Jelly or Roarmulus Twins are.

  • For example 2: Tier 2 - Roarmulus Twins - Now players could know which puppy to destroy first to finish faster.

But what about Lord Vanaduke? Some players have problems with defeating him. But with the help of a health bar, they might know whether to continue or not, or even how much time they need to finish him down!

With a health bars, players would have a great insight of how much damage they deal to the each boss with equal weapon and the most important: Players do not have to spend tons and tons of energy anymore on something that they would not have succeeded (if it's out of their league).

Tue, 08/28/2012 - 16:29
#1
Ghret's picture
Ghret
Technically, they do.

Though they would actually be called "Health Indicators".
The Jelly King looses his crown at half-health.
The Roarmulus Twins have their plating fall off. Though really, you should all have decided which Twin to attack before you went ahead and stepped on the party button.
Vanaduke does have health indicators. Whenever his mask comes off, you've done damage; whenever his mask comes back on, you've done damage. And when his mask disappears, beat his ass and don't let up. Also, you may not notice this, but the metal trim of his armour changes colour ever so slightly depending on how damaged he is.
Snarby? He doesn't need one. Just keep pounding that bell and his ass - when applicable - until he dies. It's really that simple.

Tue, 08/28/2012 - 16:48
#2
Deltikon's picture
Deltikon
What promade means is a visible health bar

Not inaccurate phase indicators. For example, Vanaduke, at the final phase, could either just be halfway of being eliminated or just a few hits away. With the health bar, you can easily see how much it takes to be ded. So it wouldn't be a bad idea if this was implemented.

Tue, 08/28/2012 - 16:58
#3
Keveiin's picture
Keveiin
It's easy to tell how much

It's easy to tell how much Health either twin has but impossible for any other boss.the Twin that's been damaged more is the twin with less health

Tue, 08/28/2012 - 17:01
#4
Skyguarder's picture
Skyguarder
No

We aren't going to add health bars to bosses. For RT, we don't need any as we will have a easier advantage. How? Well Ill show you. Health bars to kill the boss will make it easier because you would then feel like having a break. Keep the bosses a surprise. You'll realize that surprises are fun and great, and not spoiling

Tue, 08/28/2012 - 17:21
#5
Melisan's picture
Melisan
How about a "search" function

How about a "search" function for the forums.....oh, wait -.-

Tue, 08/28/2012 - 17:31
#6
Melisan's picture
Melisan
Also, @ghret "Just keep

Also, @ghret "Just keep pounding that bell and his ass" sounds awesome out of context lol.
seriously though, the bosses are supposed to be a challenge and comments like "But what about Lord Vanaduke? Most players have problems with defeating him" are complete guesses on your part from YOUR experience and not from any kind of research (be careful of doing this in real life, it could get you in trouble). MOST people who take on vanaduke don't have much of a problem. It's all about pattens, correct equiptment and teamwork.

Tue, 08/28/2012 - 17:50
#7
Skold-The-Drac's picture
Skold-The-Drac
Health indications

Vana's 5 phases, last phase look for sparks flying off vana (red lightning bolts) if they're showing up more, vana's getting real close to dropping.

RT, health indication via 3 phases, honestly think it's easy to guess they're at about 1/3rd health at final phase... you've managed this far now kick some tail.

Snarby, this monster is t1, roughly 7 stuns at the worst (my first time facing him) are needed if you're bashing the crud outta him each stun.

JK, 3 phases, watch the crown, crown looks damaged? Stage 2. Crown's Gone? Stage 3. Easiest way to beat him is keeping the mini jellies away/ statusing the crud out of him. You really don't need an indicator to tell you if he's healing up or not. Each stage seems to cap JK's max health (personal experience), if that helps you at all. So at stage 3, you only have to worry about around 1/2 the max health JK has.

Also, change the title and move this to New Recruits.

Tue, 08/28/2012 - 18:16
#8
Bulletproof-Robot
I love it! Great idea!

I love it!
Great idea!

Wed, 08/29/2012 - 02:01
#9
Xxpapaya's picture
Xxpapaya
Meh

In my opinion the Health Bar for bosses will 1. Block some part of the screen 2.Be completely useless, just like other people said, the bosses all already have health "indicators" 3. *Opinion* Somehow I think health bars will just put more stress on players, they will be like. **** he still has 3/4 of his health bar, and its been 20 min!!!

Wed, 08/29/2012 - 03:21
#10
Abyssal-Flamberge's picture
Abyssal-Flamberge
@Xxpapaya: I agree.

.

Wed, 08/29/2012 - 05:02
#11
Promade's picture
Promade
Well it's only a suggestion :P

Personally, i don't need a health bar because i already know all indicators for each boss but this suggestion is for players who need help with stuff like that. I was i many parties like FSC and Vana and it is kinda annoying when they constantly ask when he will die or something. Sorry I didn't put everything in the description, it was quite truncated. Maybe even better idea (for players who don't want Health Bar) would be if health bar can turn on and off. :)
Example:

  • Options > Prompts > Health Bar ✔ | ✖
Wed, 08/29/2012 - 06:29
#12
Little-Juances's picture
Little-Juances

Seriously, having a helth bar wont make the boss any easier. It wont do anythign at all, but to please impatient players.

Wed, 08/29/2012 - 11:36
#13
Melisan's picture
Melisan
or promade, you could add the

or promade, you could add the indicators to the wiki

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