Have you ever thought about the fact that bosses have a Health Bar? To save not only your time but money and energy.
- For example 1: Tier 1 - Snarbolax - For beginners, it's not easy to defeat him and with help of health bar, their worries are gone!
Anyway Snarbolax isn't that big problem as Royal Jelly or Roarmulus Twins are.
- For example 2: Tier 2 - Roarmulus Twins - Now players could know which puppy to destroy first to finish faster.
But what about Lord Vanaduke? Some players have problems with defeating him. But with the help of a health bar, they might know whether to continue or not, or even how much time they need to finish him down!
With a health bars, players would have a great insight of how much damage they deal to the each boss with equal weapon and the most important: Players do not have to spend tons and tons of energy anymore on something that they would not have succeeded (if it's out of their league).
Though they would actually be called "Health Indicators".
The Jelly King looses his crown at half-health.
The Roarmulus Twins have their plating fall off. Though really, you should all have decided which Twin to attack before you went ahead and stepped on the party button.
Vanaduke does have health indicators. Whenever his mask comes off, you've done damage; whenever his mask comes back on, you've done damage. And when his mask disappears, beat his ass and don't let up. Also, you may not notice this, but the metal trim of his armour changes colour ever so slightly depending on how damaged he is.
Snarby? He doesn't need one. Just keep pounding that bell and his ass - when applicable - until he dies. It's really that simple.