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Monsters should not attack Disconnected players.

11 replies [Last post]
Sat, 09/01/2012 - 09:08
Progamermeedo

Hello, since players disconnect in some occasions it would be really helpful if you prevent monsters from attack disconnected players. This would Be really helpful and thanks . :)

Sat, 09/01/2012 - 09:42
#1
Qwao's picture
Qwao

+1, agreed
Would be nice if they made it as though you are loading, can't attack and cannot be attacked.
But on other notes, if you were moving and you get DCed you'll continue walking in that direction; this might cause some rage if you walk towards a trap, DC, only to keep walking towards it, worse if the trap is near a corner (or even shadowfire) by the time you return you might be killed (although it can still save you somewhat unlike when you are DCed now you'll pretty much die no matter what unless you reconnect fast enough)

Sat, 09/01/2012 - 10:03
#2
Little-Juances's picture
Little-Juances

I'm tempted to try......

Drop a voltaic tempest/ash of agni.
Bang your modem.
Monster will receive damage, then wander off.
Repeat.

Sun, 09/02/2012 - 07:33
#3
Aureate's picture
Aureate
Processing Thoughts of You Always

+ 1
Attempting to abuse this would be ridiculously hard.
Also, deactivating movement whilst disconnected.

Sun, 09/02/2012 - 07:38
#4
Aplauses's picture
Aplauses
+1
Sun, 09/02/2012 - 10:39
#5
Addisond's picture
Addisond
--

Trapped? Released a blitz charge on vana while he was turning toward you? Disconnect yourself and you're home free!

Sun, 09/02/2012 - 10:50
#6
Skyguarder's picture
Skyguarder
+1 Nuff said
Sun, 09/02/2012 - 19:39
#7
Hexzyle's picture
Hexzyle
Disconnecting shouldn't make

Disconnecting shouldn't make you invincible, just not prone to monster aggro. You already get an invincibility period upon relog.

Sun, 09/02/2012 - 20:00
#8
Addisond's picture
Addisond
--

Yeah, you wouldn't be invincible. But you'd be able to turn off all aggro in cases where you were totally screwed, like being trapped by a trojan. I guess it'd be okay to have a half-minute period where you were vulnerable to aggro but after that it got turned off, though.

Sun, 09/02/2012 - 20:36
#9
Dukeplatypus's picture
Dukeplatypus
This is already a thing. When

This is already a thing. When the game senses you've DC'd, mobs ignore you. The game can tell the difference between lag and a DC.

Mon, 09/03/2012 - 00:43
#10
Griseolar's picture
Griseolar
No it's not.

I still see slags b-slapping someone when they DC in the middle of a battle, ie. red icon above his/her head.

While I agree that this is a good suggestion, it'll be hard for people to actually experience the benefits of it. I say this because when someone DCs, the red icon doesn't pop up immediately as the game initially thinks you're just lagging - this is where you're still in the game, but you see people and mobs running through walls. I think the DC icon only pops up when you DC to the login menu, and that may take anywhere from 10seconds to 5minutes, and 10seconds is enough for a slag to hit you about 3-4 times, which, in T3, will outright kill you unless you were at full/75% health. Against T1/T2 mobs, the benefits might be slightly better. Slightly.

Wed, 09/05/2012 - 17:45
#11
Blandaxt's picture
Blandaxt
i agree!

this would be a beneficial function for players who have connection problems. it shoud definetly be implemented.

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