Forums › English Language Forums › General › Suggestions

Search

Multiple suggestions, comments welcome

3 replies [Last post]
Tue, 09/04/2012 - 20:29
Emlotargh

New Shield or Shield variant:
Reflective: Low, mEd, High, V.Hhigh, Ultra high, Max : Reflecting shots.. Max is 50% of shots absorbed are reflected away randomly (still depletes shield)

New Sealed Sword Recipe:
Chaos Blade:
Deals shadow and elemental (no normal), Graphically it should look like a ghostly flame blade (non physical)
Weapon has a slight chance to inflict a random state for a moderate time: Shocked, Burning, Frozen, Poisoned, Stunned, Sleep
5 star version can also inflict curse (adds to possible options)
Charge shot is like sealed sword charged attack but a bigger area of effect. And has guaranteed random infliction

New Usable items (mission)

1) Oil flasks (like oil vases) rare drop
2) Toxic Oil flasks (poisons as well as flamable oil) rare drop, usually only found on toxic levels
3) Molotov Flask (Like fire vases) rare drop
4) Poison Jelly Flask (like toxoils, patch of impeding poisoning goop)
5) Heal Mist vial (watch where you throw it, it will heal players and enemies in the area, over time)
6) Beast Cage (summon an ally to fight with you, like mecha knights but you can get a random beast instead)
7) Djinni Bottle (summons a fiend or kat to fight for you)

New Prestige or Buyable Missions:

1) The Druids of Alcavan Forest:
Fight Beasts in the alpine forest and their druidic masters:
Features:
Grabbable Ice blocks that you can throw as weapons: Deal normal damage to target with (splash piercing damage and chance of freeze in place)

Druids that throw lightning balls and frost spheres. Cast weather spells that do shock status and possible freeze status in large area of effect
some druids specialise in shock or frost, others can do both.
(Elemental resist, normal piecing, weak shadow)

Vine creatures: (piercing resist, shadow normal, weak to elemental), Some stationary venus flytrap like thing that fire orbs that drag enemies toward them so they can bite them. Ground vines that grow to impede or block that can be attacked, but they grow back quickly. Also some slow moving vegetable masses a bit like timbers.

2) The history of owlite:
Travel back in time to see what happened to the owlite order:
Fight for the order in their darkest day under siege from nasty fiends that dish out shock and fire.
(you still fail to save the order, but you still dispatch the boss so he cant destroy anyone else)

New item; Owlite wands. (new animations for guns, also the introduction of beam weapons)
Fiend Boss and his minions that deal fire and shock damage. He has turrets that can teleport to other locations. (they power up then move elsewhere)
Shadow spectres are his main minions that caused the undead infection and graveyard areas of the clockworks.

3) The taming of Vog
A gremlin order has imprisoned Vog trying to tap the great fire cats fire power.
The order uses pulsars as a weapon type (finally gremlins using their own technology)

Fight your way past the orders defences to free vog, but also find an enraged vog that you'll have to tame. Watch out for vog's young cubs they're nasty little fiery beasts who dont know freind from foe.

4) The Crystal Witch
Find out who made the fiend knights from the bodies of fallen spiral knights. The crystal witch has power over all the crystals of this world.
She inserts enchanted crystals into the backs of fallen bodies empowering them for her wicked plans.
She uses sleep and stun a lot to disable knights, teleports around and summons other creatures.
She had crystaline minions (see my other post on crystal creatures that can form together or split) and crystal imbued knights.

Extra types of crystal animated knights:
Purple crystal in back: As normal (other crystal knights have lower stats to compensate for their auras's and deathbombs)
Red Crystal: Fire aura, time bomb fire detonation on death
Yellow Crystal: Shock aura, time bomb shock detonation on death
Blue Crystal:Frost aura, time bomb frost bomb detonation on death
Green Crystal: Stunning aura, time bomb piercing/stun detonation on death (vines,spines)

Wed, 09/05/2012 - 13:13
#1
Qwao's picture
Qwao
Reflecting shots is

Reflecting shots is *interesting*. I'll let the community have their say. Also, Vhigh and Ultra do not exist for defensive status on shields, but eh, it's new.

NO sleep. Nonono. But the idea itself is nice. I'll let luigiru post links if they exist. :p

I'd like you to explain the usables a bit more. But as it is, I'll assume and give comments
Oil and Toxic oil flasks: Like oil pots that you can keep on your item belt, yes? I don't think there's any point to this if you can't find an igniting substance, but it's interesting. Even then though, we have ash of agni to spread fire and venom veiler to spread poison, might make it somewhat redundant
Molotov flasks: Fire pots that you can keep on your item belt, yes? No comment
Poison Jelly flask: ?
Heal mist vial: So it's something like a silkwing mist-on-death aura, except it heals players AND enemies over time. I don't see any point to this, we have pills and sleep vial can heal enemies. Although it could be nice to have heal-over-time.
Beast cage and Djinni bottle: Mecha knight kits that spawn different enemies. There's a thread for this... *calls for Luigiru*

The Druids of Alcavan Forest
New monster types that reuse current monster's resistances, but with whole new attacks. Is a little redundant imo, but since OOO doesn't really bother to make new enemies okay.
Druids seem to be a little too OP for a common monster with it's multiple status spells.
Vine creatures are interesting, though the Venus flytrap one should be reworked; if it fire orbs that pulls them TOWARDS the orb, wouldn't it be pulling the player away from it since the orbs are going away from it? But the pulling thing needs reworking.

The history of Owlite
Travelling back in time doesn't seem to fit in the world of SK.
We also don't know what REALLY happened to the owlites, so nope.

The Taming of Vog

We do not know what Vog really is. Nope.

The Crystal Witch
No sleep. NOPE.
The whole boss seems a little too OP, if it's gonna keep knights stunlocked all day.
I take it that the boss relies on the minions to do her work.
The enemies need better reworking and descriptions.
I assume that the whole battle is pretty much all statuses and so on? That is something new.

Wed, 09/05/2012 - 14:19
#2
Little-Juances's picture
Little-Juances

Molotov/toxoil are like stronger vials (since they hang for a while, rather than inflciting status on hit and dissapearing)
If so, we could have one for each status and should only appear on T3.

Thu, 09/06/2012 - 09:01
#3
Aplauses's picture
Aplauses
-/+1

The reflective sound interesting.

Powered by Drupal, an open source content management system