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Instanced loot.

32 replies [Last post]
Fri, 09/07/2012 - 01:31
Paweu's picture
Paweu

The major part of my SK career was me going on solo runs due one thing that in my opinion should be fixed: loot distribution. After playing games that have instanced loot (i.e. every player gets their individual loot instead [drop rates working for a single player and not the whole party] on their screens) I can't stand anymore how loot is handled in Spiral Knights. As I see it the drops should be visible to only the player owning the loot and loot should be rolled per player individually, not the whole party and the drop rates lowered accordingly so it would overweight all the other benefits of soloing (it takes more time but all loot is yours, no danger of "friendly fire", every gear drop is yours).

Fri, 09/07/2012 - 04:02
#1
Darkshaodw's picture
Darkshaodw
Why? Then people could steal

Why? Then people could steal crowns by going ahead of the party. I see no reason why to change the crown distribution right now. Youre just a greedy person because you wanna get all the crowns, don't you?

Fri, 09/07/2012 - 04:08
#2
Paweu's picture
Paweu
I think you came to the wrong

I think you came to the wrong thread because your reply makes no sense in context of the thread. Go read up what does "instanced loot" stand for exactly.

Fri, 09/07/2012 - 04:10
#3
Artistbma's picture
Artistbma
No.

Fri, 09/07/2012 - 04:12
#4
Paweu's picture
Paweu
It's not a survey, "no" and

It's not a survey, "no" and "yes" aren't tolerated here.

Fri, 09/07/2012 - 04:16
#5
Artistbma's picture
Artistbma
Artistbma rolls his eyes.

Artistbma rolls his eyes.

Fri, 09/07/2012 - 04:23
#6
Darkshaodw's picture
Darkshaodw
Go artistbama!

Go artistbama!

Fri, 09/07/2012 - 04:26
#7
Paweu's picture
Paweu
Just because you don't

Just because you don't understand the concept doesn't mean you should spam in this thread. Now go away.

Fri, 09/07/2012 - 05:21
#8
Milkman's picture
Milkman
!

But - but - but that means I have to go pick up my own loot. What's the point of having other people in my party if they don't pick up my loot?

Please provide reasons as to why the developers should spend their valuable time on this feature , or why you think your suggestion has any merit at all.

Fri, 09/07/2012 - 05:23
#9
Dendios's picture
Dendios
Hmm...

Actually , as the others said , thats called GREED .
But to be honest there is a better idea for this :D :

In normal parties currently , only heat and crown are for all party for the same amount ( not divided ) , but materials + drops goes randomly .
And to be honest I feel unfairness with the randomness of the drops or materials , sometimes one player gets most of materials where others get one or 2 kinds of materials or one player gets all 5* materials and others get 3*-0* ( is there is 0* mats ? :P )

So, how about making all the loots go to all party , it really feel bad to be fighting in the depths and you are carrying the team and all of them is dying alot , then when you break boxes one of them gets a drop either ( weapons - armor - shields etc... )

_________________________________

Fri, 09/07/2012 - 05:36
#10
Paweu's picture
Paweu
If I was greedy I wouldn't

If I was greedy I wouldn't suggest the drop rates to be lowered accordingly.

"But - but - but that means I have to go pick up my own loot. What's the point of having other people in my party if they don't pick up my loot?"

You are a lazy bum and I'm the guy who gets always the least loot in parties. The current system relies on rng for distributing between party members way too much and in the end it's a penalty for some people. The current systems also is more favourable for solo players giving them no penalty and a guarantee that if gear drops it will go to the player. From the game mechanics standpoint it wouldn't change too much but from a psychological standpoint it would make people feel much better about their drops. Why should I party to get 2 ecto drops when someone gets 2 ghost bells?

Fri, 09/07/2012 - 05:42
#11
Dendios's picture
Dendios
@Paweu did you even read my

@Paweu did you even read my suggestion ? And you want to lower the rates of loot , really ?! Now with the CE problem you want to lower the rates -_-

Fri, 09/07/2012 - 05:55
#12
Paweu's picture
Paweu
Maybe I should have been a

Maybe I should have been a little more precise, the only stuff that would be instanced after this would:
- materials
- equipment drops
The rest would be untouched so the crowns you gain wouldn't change.

Fri, 09/07/2012 - 06:02
#13
Dendios's picture
Dendios
You see :D When you give

You see :D
When you give details and clarify your point , it becomes easier to us to understand your point :)
_______________

But I still think it is better to everyone to get the equipment drops + materials so it be more fair :D

Fri, 09/07/2012 - 06:08
#14
Little-Juances's picture
Little-Juances

Let me get this straight:

Right now, player A can physically grab a material, but said material goes to player B.

With your method, if said material was destined to player B,only player B can see and pick it, while player A ignores it.

Fri, 09/07/2012 - 06:25
#15
Paweu's picture
Paweu
Yes, additional tweaks would

Yes, additional tweaks would be splitting the rolls after killing monsters/opening treasure boxes into two, firstly rolling for the whole party if something dropped and the second roll would roll what exactly would drop.

Fri, 09/07/2012 - 07:23
#16
Draycos's picture
Draycos

While this does promote group play, it at least doubles the rate at which materials are put into the market.

Personally, even as a solo player, I'd like to see significant decreases in drop rates depending on the party size or composition*, not an increase. In other words, a duo gets less than a trio, a trio gets less than a full party, etc.

*To discourage alt abuse, if you do not have clearance for the tier you're in, you will not contribute to the drop rates.

Fri, 09/07/2012 - 07:34
#17
Paweu's picture
Paweu
As I already mentioned in the

As I already mentioned in the first post, the drop rates would be decreased accordingly which would mean that solo players would get less (than they get now) but party players get a little more or roughly the same as they get now, just with better quality and better average. Alt abuse is of no concern for OOO, they already declared that you can multibox just fine as long as you don't use macro software to control the characters [at the same time].

Again, the rates itself are something up to devs, it's all about the idea of having the loot instanced and not being that black sheep who gets the least all the time.

Fri, 09/07/2012 - 07:38
#18
Derpules's picture
Derpules
Good idea, but make it simpler.

Make it work exactly like crowns: anyone can pick up a mat, and everyone gets it.

Then reduce drop rates accordingly, though maybe not by a full 3/4. (Yes, this would make soloing less profitable than it is now. But that's not really bad, is it? The game does want to encourage co-op play, after all.)

Fri, 09/07/2012 - 07:45
#19
Paweu's picture
Paweu
That's a good take too,

That's a good take too, anything to make co-op play more favourable comparatively to solo play is a good thing in my book.

Fri, 09/07/2012 - 08:18
#20
Draycos's picture
Draycos

Somehow I missed the 'lower rates accordingly' bit, you're right. My bad. :/

Fri, 09/07/2012 - 08:36
#21
Luguiru's picture
Luguiru
I think I understand it differently

Say the party is Alpha, Beta, and Spork.

Alpha always runs ahead to grab everything, Beta is casual, and Spork is an alternate laying on the floor at the start leeching crowns.

If Alpha grabs some crowns it does not distribute to the rest, but the crowns are still there for Beta and Spork to pick up.

Beta gets to those crowns eventually.

Spork is making bubbles and does not get loot for leeching, punishing multi-account-leeching done by people who are scum to begin with.

Technically, if everyone is keeping up, everyone still gets all the same loot they normally would; the difference is forcing people to actually keep up with the party instead of leeching. I can see this working especially since the puzzles in this game do not rely on having more than one person. Our puzzles can be done alone and with any weapon. Whether this is my own interpretation of the idea or what was actually intended, it would halt alternate farming and lower energy prices slightly due to a source of crowns being punched in the face.

Fri, 09/07/2012 - 09:07
#22
Draycos's picture
Draycos
+1 Luguirururururu

Actually, now that I think of it, this should be easy to put in the game- recovery hearts are already 'instanced'.

I'm not sure if it'll halt all alt abuse, but yes, it should put a dent in it or at least make it more difficult to perform. After careful thought, though, I'm concerned about something else- what about the levels where you can split up and each player does a different room? Some Spiral Court levels have multiple paths, as do deconstruction zones, Royal Jelly Palace's first depth, and Charred Court of FSC. Players would be forced to stay together for the loot, but would also lead to annoying backtracking or missed loot because of poor communication (which can be common in PUGs).

Fri, 09/07/2012 - 09:19
#23
Luguiru's picture
Luguiru
Yurp

This would work better if they undid the despawning loot update to prevent monetary griefing in those kinds of floors.

Fri, 09/07/2012 - 09:29
#24
Dendios's picture
Dendios
So Luguiru , you mean that

So Luguiru , you mean that everyone can get all the materials and crowns and heat by moving to them ? And they lose it if the crowns dissappear ?

But if so , there will be one thing that is annoying : If I have to go afk or brb does it go ? Or lets change this too and make crowns and hearts don't disappear ?

Other than that +1 for Luguiru

Fri, 09/07/2012 - 09:47
#25
Luguiru's picture
Luguiru
Despawning loot already happens

A while ago loot would stay on the ground until someone picks it up, but they changed it so it despawns after a couple minutes of being dropped. This always happens with hearts but it was changed to work for loot you can take out of the Clockworks. Loot dropped from enemies, such as crowns and heat, are individual in this system; every single coin, piece of heat, and material start their countdown to despawn as soon as they drop from whatever you slaughtered.

With the current despawning loot system if you decide to go to derpland while the party moves on and they still collect crowns and such it would still be shared with you, but with my take on an individualized drop system you would not be getting loot while everyone else is picking up their own loot. Imagine it as hearts work: everyone has their own individualized hearts on the floor. If an enemy drops a heart everyone has their own heart on their own screen to grab. Just because Alpha grabs the heart does not mean Beta does not get the heart. However, if Spork is off in derpland with you while Alpha and Beta are working, Spork gets nothing for doing derping around on the floor while gargling porcupines.

Fri, 09/07/2012 - 09:59
#26
Dendios's picture
Dendios
Ok one more question :D Isn't

Ok one more question :D

Isn't despawning system bad ? I mean what is the problem if it stays ? Is there is bad consequences if it don't despawn ?

Fri, 09/07/2012 - 10:22
#27
Derpules's picture
Derpules
Removing despawning would not solve the backtracking problem.

Please don't make me go to every room in FSC to pick up loot dropped by monsters other players killed.

^Why I'd rather have mats act like crowns and drop less frequently.

Fri, 09/07/2012 - 10:31
#28
Luguiru's picture
Luguiru
It was a lazy stab at rushing

When people rush through a level, probably skipping prespawned enemies which they are not required to fight, to get through a floor faster.

And hit and run tactics for, say, bombers using Vaporizers who drop a cloud and leave the crowd of enemies to suffer so they can come back only to find their loot has disappeared. Indirect punishment to bombers again. Then we had the shard bomb change. And the reliance on SDemo line equipment for bombers whereas everyone else can use whatever they want and be fine. And having a limited variety in weapon mechanics while everyone else gets major damaging weapons which may also have area of effect which is supposed to be where bombs dominate.

Yes, a major problem with individualized loot is forcing people to go to every single area where loot dropped, discouraging divide and conquer often done in Firestorm Citadel to save time collecting the sprites/little-bunny-things-with-masks; but those open style maps are supposed to take longer.

Fri, 09/07/2012 - 15:03
#29
Derpules's picture
Derpules
They already take longer.

They don't need to take *even longer*.

(And yeah, bombers get screwed. SURPRISE)

Fri, 09/07/2012 - 15:53
#30
Darklordskull's picture
Darklordskull
okay.....

i agree that everyone in the party, even if they have silly names like spork, should get every mat collected!

Fri, 09/07/2012 - 19:00
#31
Addisond's picture
Addisond
>:O

You called milky a lazy bum. I have to kill you now.

Sat, 09/08/2012 - 11:59
#32
Devilite's picture
Devilite
I don't believe they should

I don't believe they should all get materials.
I feel you have two choices when about to do a dungeon run:

A) Solo, take on the entirety of everything attacking on you alone, but get all the drops.

B) Get some buddies that make it all a lot easier and much faster, but share the drops.

It's ''more risk, more reward'', not ''hey, easy mode, eh.... get everything!''

Crown and Heat is all that should be given to everybody, not loot in my opinion. Besides, crafting doesn't require large amounts of materials in the first place; usually just 1 5* per item is the most of your troubles. You can get these either with tokens or trades if you don't already have it, or go to the proper Arcade levels and hunt for them like you would have anyway - assuming you didn't have enough tokens and didn't want to spend Crown.

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