Thoughts on GitM

1 Antwort [Letzter Beitrag]
Bild des Benutzers Asthix
Asthix

Point 1: I also did not equip a gun and was held up by the switches at the beginning. I was able to hit the first one between the two gun puppies without dying, but making the next two after that with no death seems like a superhuman effort.

Point 2: Perfect score on the Aesthetic. More impressive to me though is a real sense of blurring the line between Clockwork Tunnel style and Decon Zone style levels. Great job on that.

Bug Report: http://imageshack.us/photo/my-images/542/spiralpreview2012090811.png/

In the last room in the Dry Dock I had a gun puppy spawn inside a totem, rendering all its attacks useless.

Boss: The game really needed a boss such as this. I actually thought it was Tier worthy, on the level of JK and Vana. The Slag Lords (or whatever they're called) seem to label GitM as a danger mission though, regardless, I'll be glad to try this challenge when it comes around. (not like that tedious compound 42)

Bild des Benutzers Dukeplatypus
Dukeplatypus
The gun puppy thing is

The gun puppy thing is actually a tactic people use in UFSC, place the totem where a howlitzer spawns and he's rendered useless.